Anomalies

Force of Friendship

Gain 1% Damage Amp for each star level on your board. Three-star champions grant 8% Damage Amp instead.

Arcana Overwhelming

Gain scaleAP Ability Power equal to 30% of Magic Resist. Gain 100 Magic Resist.

Avalanche of Armor

Gain scaleAD Attack Damage equal to 30% of Armor. Gain 70 scaleArmor Armor.

Avarice Incarnate

Gain 5 gold. Gain 15% Damage Amp and 1% more per 2 gold you have (up to 40%).

Berserker Rage

Gain 25 Ability Power & 25% Attack Damage. Triple it when below 70% Health.

Brutal Claws

This champion gains 40% Critical Strike chance and Critical Strikes bleed for 40% of their damage (as the same damage type) over 3 seconds.

Bully

Gain 12% Damage Amp, increased to 36% against units with a lower star level.

Bulwark

Gain 40 Armor & 40 Magic Resist. Triple it when above 50% health.

Calling Card

Gain an emblem that matches a non-unique trait from this champion.

Center of the Universe

Gain 6 stars that orbit this champion. Each star deals 80 magic damage and the orbit expands to hit the champion's current target.

Diving In

On first cast, leap to enemies and stun in a 2-hex radius for 1.5 seconds and gain 25% Attack Speed and 15% Omnivamp.

Comeback Story

Gain 5% Damage Amp for every 10 player health you have lost this game.

Cosmic Rhythm

No longer gain Mana but instead cast their Ability every 4 seconds.

Cull The Weak

Gain up to 100% Critical Strike Chance based on target's missing Health. Every 3 seconds, target the lowest percent Health enemy in range.

Cultivating Magic

Gain 30 Ability Power. Gain 5 Ability Power permanently for every 10000 damage they deal.

Cybernetic Speed

Gain 8% Attack Speed and at combat start, an additional 2% Attack Speed for each component held by your team.

Deep Roots

Gain 700 Health, 25 Armor, and 25 Magic Resist. They cannot move or be stunned, and pull their target into melee range.

Mini Mees

Gain 3 minis that deal 30% (scaleAD) Attack Damage every 2 attacks. Their attacks reduce Armor by 5.

Dragonsoul

This champion's first attack against a new target fires a Dragonsoul blast, dealing 20% max Health true damage.

Dramatic Entrance

Combat start: Leap off the battlefield. After 6 seconds, arrive with 55% increased max Health and Stun all enemies for 2 seconds.

Dual Wielding

Gain 2 completed items that fit this champion's role.

Eagle Eye

Gain +1 Range. Every 2 seconds this champion doesn't move, gain 6% Attack Damage.

Energy Absorption

Gain 30 Ability Power. Each time an ally dies, gain 8% of their Ability Power.

Essence of Navori

Max mana reduced by 10%, increased by 10% each time this champion casts (up to 40%).

Last Chance

On first death, revive to full Health, gain 33% Attack Speed and 20% Omnivamp but lose 12.5% Health each second.

Fireball

For every 70 Mana spent, throw a 2-hex fireball that deals 6% max Health true damage and Burns for 5 seconds.

Fortified

Gain 12% max Health. Every 4 seconds, gain another 12% (up to 5 times).

Freestyling

Gain 4.5% Damage Amp for each activated non-unique trait you have.

Giant-Sized

Gain 1000 Health and grow greatly in size.

Defense Expert

This champion gains 90% more Armor and Magic Resist from all sources.

Headhunter

This champion gains 15% Attack Speed. Every 1 kills, they permanently gain 1% more (doubled in Hyper Roll).

Heavy Hitter

Attacks deal bonus physical damage equal to 20% of this champion's max Health. (Cooldown: 2.5 seconds)

Hivemind

Gain a copy of the first champion this champion kills each player combat. Gain 25% Damage Amp.

Hunger For Power

Combat start: Consume an adjacent ally Champion and gain 60% of their Health and Attack Damage.

Hypervelocity

Gain 10% Attack Speed. On cast, gain 15% stacking Attack Speed for the rest of combat.

Infectious Anomaly

Gain 12% Attack Damage and 12 Ability Power. At the start of each round, grant a random ally this Anomaly. If they already have it, instead grant them 2% scaleAD and 2 scaleAP.

Into the Unknown

This champion disappears for 3 rounds. When they return, they gain 50 Ability Power and 50% Attack Damage.

Invisibility

Every 6 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance.

Kill Streak

Gain 20 Mana each kill.

Knockout

Gain 15% Attack Damage. The next attack after casting gains 35% Critical Strike Chance and deals 90% true damage.

Laser Eyes

Constantly deal 133% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.

Legacy Of Shurima

After 10 seconds of combat, ascend, gaining 50% max Health and 60% Attack Speed

Mage Armor

Gain Armor and Magic Resist equal to 50% of Ability Power.

Magic Expert

This champion gains 40% more Ability Power from all sources.

Magic Training

Gain 15 Ability Power. On cast, your team gains 2 Ability Power for every 20 Mana spent.

Miniaturize

Transform into an item that gives 75% of their Attack Damage, Ability Power, Armor, and Magic Resist. Equipped items pop off.

Nothing Wasted

When an ally dies, gain 50% of their current Mana.

Titan of Teamwork

Gain 1% Durability for each star level on your board. Three-star champions grant 6% Durability instead.

One Thousand Cuts

Attacks deal 30 bonus true damage, plus 12 true damage for each time the target was damaged by this effect.

Power Absorption

Gain 30% Attack Damage. Each time an ally dies, gain 9% of their Attack Damage.

Power Up

Gain 20% Attack Damage. Gain 5% Attack Damage permanently for every 10000 damage they deal.

Repulsor

Gain 40% Attack Speed. On cast, knock back their target if within 3 hexes of them.

Scuttle Familiar

On death, summon a crab with 100% of their maximum Health, Armor, and Magic Resist.

Share Your Energy

Combat start: grant 15% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.

Attack Expert

This champion gains 55% more Attack Damage from all sources.

Protective Shielding

Combat Start and every 8 seconds: Grant 12% max Health Shield to self and 2 lowest health allies for 4 seconds.

Slime Time

Every 2 seconds, deal 160% (scaleAP) magic damage in a 1-hex radius and heal this champion for 100% of damage dealt.

Slow Cooker

Every second, deal magic damage in a 1-hex radius equal to 3% of their max Health. Radius increases every 6 seconds.

Stoneskin

Combat start: Gain 225 Armor and Magic Resist. Every second, reduce this bonus by 10.

Strength Training

Gain 20% Attack Damage. Every 3 times they attack, your team gains 4% Attack Damage.

The Finisher

This champion's attacks and Ability executes enemy champions at 15% health or lower.

Thornskin

Gain 60 Armor and 60 Magic Resist. When damaged, deal 20% of the damage blocked to adjacent enemies as magic damage.

Titanic Strikes

Attacks deal an additional 50% Attack Damage to the target and adjacent enemies.

Touch of Frost

Ability casts 20% Chill (reduce Attack Speed) enemies for 8 seconds. When Chilled enemies die, they stun the nearest enemy for 1.5 second.

Ultimate Hero

After 4 rounds, star up a 3-star 1-cost champion to 4 stars!

Unstoppable Force

On takedown, charge the next target and Stun them for 1.5 seconds, then heal 10% max Health.

Vampiric Affinity

Gain 20% Omnivamp. Increase this to 50% Omnivamp while below 75% health.

Voracious Appetite

This champion gains 300 Health and 15% Damage Amp. Each round gain a consumable that grants 100 scaleHealth and 2% scaleDA in exchange for 3 player health.

Wolf Familiars

Summon 2 untargetable wolves with 75% of this champion's Attack Damage and 0.9 Attack Speed.