| Augments | Augment Bonus | Tier |
|---|---|---|
![]() | Champions that aren't holding items have a 40% chance to drop 1 gold on death. | 1 |
![]() | Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: (?) Gold | 1 |
![]() | Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes. | 1 |
![]() | TFT17_Augment_AurelionSolGodAugment_LargeQuest | 1 |
![]() | TFT17_Augment_AurelionSolGodAugment_MediumQuest | 1 |
![]() | Your team gains 15 Attack Damage and Ability Power. | 1 |
![]() | Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill. | 1 |
![]() | Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target. | 1 |
![]() | Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill. | 1 |
![]() | Reforging items and Artifacts grants an anvil of the same value instead. Gain 1 component and 2 reforger now, and 1 reforgers every stage. Includes components and Radiant Items, but does not affect Emblems or Tactician's Items. | 1 |
![]() | Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds. | 1 |
![]() | Gain 1% Attack Damage and 2% Ability Power for each non-unique Trait active across your team. Current Bonus: (?)% | 1 |
![]() | Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | 1 |
![]() | TFT6_Augment_FourScore | 1 |
![]() | Gain 1 random completed item. | 1 |
![]() | Allies without items equipped gain 30 Armor and Magic Resist. | 1 |
![]() | Gain 1 random component, 2 gold, and 1 random 5-cost champion. | 1 |
![]() | Round start: items on your bench are randomized. Gain 1 random component. | 1 |
![]() | Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers. | 1 |
![]() | After 10 seconds of combat, your team heals 40% of their missing Health. | 1 |
![]() | Increase your current and max player health by 30. | 1 |
![]() | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | 1 |
![]() | Gain 1 Thief's Gloves. | 1 |
![]() | Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat. | 1 |
![]() | When you reach Level 9, gain 36 gold. | 1 |
![]() | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. | 1 |
![]() | Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: (?) | 1 |
![]() | After 12 seconds of combat, your team gains 20% Damage Amp. | 1 |
![]() | Gain 10 free Shop rerolls. | 1 |
![]() | Gain 1 random component and 2 random 3-cost champions. | 1 |
![]() | When an enemy dies, the nearest ally is healed for 220. | 1 |
![]() | Gain a component anvil and 3 gold. | 1 |
![]() | After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. | 1 |
![]() | Gain a copy of each 1-cost champion. | 1 |
![]() | Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion. | 1 |
![]() | Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. | 1 |
![]() | Gain 10 XP. | 1 |
![]() | Your team gains 30 Health for each ally that starts combat in the front row. | 1 |
![]() | Gain a random Emblem. | 1 |
![]() | Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. | 1 |
![]() | Use this on the Changeling to transform them into a new champion! Refreshes each round | 1 |
![]() | Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage. | 1 |
![]() | Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. | 1 |
![]() | Gain 8 gold and 1 XP. | 1 |
![]() | Gain 12 gold and 3 XP. | 1 |
![]() | Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more. Attacks: (?) | 1 |
![]() | Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more. Critical strikes: (?) | 1 |
![]() | Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more. Damage dealt: (?) | 1 |
![]() | Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more. Damage dealt: (?) | 1 |
![]() | Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more. Mana spent: (?) | 1 |
![]() | Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds. | 1 |
![]() | Whenever you craft a completed item, gain 2 rerolls. | 1 |
![]() | Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion. | 1 |
![]() | At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. (?) | 1 |
![]() | Gain 12 gold, then flip a coin. If heads, gain 4 more gold. (?) | 1 |
![]() | Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. | 1 |
![]() | Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. | 1 |
![]() | Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp. | 1 |
![]() | Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks. | 1 |
![]() | Gain a random 2-star 2-cost champion and 1 gold. | 1 |
![]() | Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows. | 1 |
![]() | Roll a die. Gain rewards based on the number rolled. Reward: (?) | 1 |
![]() | Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. | 1 |
![]() | Each round, gain 2 free rerolls if you did not buy a champion last round. | 1 |
![]() | Your next augment is one tier higher. | 1 |
![]() | Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. | 1 |
![]() | Gain a Giant's Belt. After a champion starts combat with more than HealthRequired max Health, gain a Warmog's Armor. | 1 |
![]() | Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion. | 1 |
![]() | Gain 2 random item components. | 1 |
![]() | Gain 4 gold. After 3 players are eliminated, gain 100 more gold. | 1 |
![]() | Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. | 1 |
![]() | If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist. | 1 |
![]() | Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold. | 1 |



