Augment | Augment Bonus | Tier |
---|---|---|
Good For Something I | Champions that aren't holding items have a 50% to drop 1 gold on death. | 1 |
Help Is On The Way | After 8 player combats, choose 1 of 4 Support items. | 1 |
Silver Veil | Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat. | 1 |
Stimpack | Gain 4 components after you lose 50 player health. (Health lost this game: TFTUnitProperty.item:TFT10_Augment_Stimpack_HealthLost) | 1 |
Lunch Money | Every 8 damage you deal to enemy tacticians gives you 2 gold. (Current: TFTUnitProperty.item:TFT11_BloodBankDamage) | 1 |
Fine Vintage | Completed items left on your bench for 3 rounds transform into Support Anvils. | 1 |
The Golden Remover | Gain a Golden Remover and component item anvil. Golden Remover is an Item Remover with infinite uses. | 1 |
Over Encumbered | For the next stage, you only get 1 bench slot. After, get 3 item components. | 1 |
Exiles I | Your units that start combat with no adjacent allies gain a 20% max Health shield for 10 seconds. | 1 |
Featherweights I | Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed. | 1 |
Item Grab Bag I | Gain 1 random completed item. | 1 |
Keepers I | Combat start: grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks. | 1 |
One, Two, Five! | Gain 1 random component, 2 gold, and 1 random 5-cost champion. | 1 |
Pandora's Items | Round start: items on your bench are randomized. Gain 1 random component. | 1 |
Recombobulator | Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers. | 1 |
Tiny Titans | Increase your current and max player health by 30. | 1 |
Tri Force I | Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed. | 1 |
AFK | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | 1 |
Band of Thieves I | Gain 1 Thief's Gloves. | 1 |
Lategame Specialist | When you reach Level 9, gain 33 gold. | 1 |
Pandora's Bench | Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. | 1 |
Team Building | Gain a Lesser Champion Duplicator. Gain another after 7 player combats. This item allows you to copy a 3-cost or less champion. | 1 |
Caretaker's Ally | Gain a random 2-cost champion now. Gain the same one again every time you level up. | 1 |
Silver Ticket | Gain a free Shop reroll after every 4 rerolls. Gain 3 gold. | 1 |
Partial Ascension | After 15 seconds of combat, your units gain 30% Damage Amp. | 1 |
Rolling For Days I | Gain 11 free Shop rerolls. | 1 |
Teaming Up I | Gain 1 random component and 2 random Tier 3 champions. | 1 |
Component Buffet | Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. | 1 |
Spoils of War I | Enemies have a 25% chance to drop loot when killed. | 1 |
Unified Resistance I | If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist. | 1 |
Iron Assets | Gain a component anvil and 4 gold. The anvil offers 4 choices. | 1 |
Latent Forge | After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. | 1 |
Missed Connections | Gain a copy of each 1-cost champion. | 1 |
Ones Twos Three | Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. | 1 |
Pumping Up I | Your team gains 8% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: TFTUnitProperty.item:TFT9_PumpingUpRounds%) | 1 |
Blistering Strikes | Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. | 1 |
Risky Moves | Your Tactician loses 20 Health, but after 7 player combats, gain 33 gold. | 1 |
Silver Spoon | Gain 10 XP. | 1 |
Stationary Support I | After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s). | 1 |
Young and Wild and Free | You can always move freely on Carousel rounds. Gain 2 gold. | 1 |
Beggars Can Be Choosers | You get +3 Augment rerolls for all other augment choices. Gain 7 gold. | 1 |
Branching Out | Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. | 1 |
Called Shot | Set your win streak to +4. Gain 4 gold. | 1 |
Combat Bandages I | The first time each ally unit falls below 60% health, they restore 130-325 health (based on stage) over 2 seconds. | 1 |
Final Resistance | Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds. Shred: reduces Magic Resist, Sunder: reduces Armor | 1 |
Find Your Center | Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health. | 1 |
Head Start | Gain 3 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds. | 1 |
Item Collector I | Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power. | 1 |
Item Ladder | Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage. | 1 |
Mentorship I | If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health. | 1 |
On The House | Whenever you star up a champion, gain 1 gold. Gain 4 gold now. | 1 |
Patience is a Virtue | Each round, gain 2 free rerolls if you did not buy a champion last round. | 1 |
Precise Planning | When you win or lose combat by 3 or fewer units, gain 3 gold next round. | 1 |
Placebo | Gain 8 gold. Your team gains 2% Attack Speed. | 1 |
Row Rejuvenation I | Your team has 8% Omnivamp, increased by 1% for every champion that starts combat in that same row. | 1 |
Restart Mission | Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. | 1 |