Augment

AugmentAugment BonusTier
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Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.1
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Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
(Current: TFTUnitProperty.item:TFT11_BloodBankDamage)
1
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Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.1
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Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.1
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I Hope This Works
Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 60% damage to ALLIES.1
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Combat Medic
Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%.1
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Blade Dance
Gain an Irelia. Your strongest Irelia gains 60% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.1
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Mad Chemist
Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed.1
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Trolling
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 160% Attack Speed for 5 seconds, and permanently grants him 2% Attack Damage. His maximum mana is reduced by 50.1
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Item Grab Bag I
Gain 1 random completed item.1
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One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.1
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Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
1
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Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.1
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Band of Thieves I
Gain 1 Thief's Gloves.1
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Lategame Specialist
When you reach Level 9, gain 33 gold.1
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Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.1
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Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
1
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Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: TFTUnitProperty.item:TFT_Augment_WorthTheWait
1
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Rolling For Days I
Gain 11 free Shop rerolls.1
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Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.1
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Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.
1
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Spoils of War I
Enemies have a 25% chance to drop loot when killed.1
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Iron Assets
Gain a component anvil and 4 gold.
The anvil offers 4 choices.
1
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Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
1
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Missed Connections
Gain a copy of each 1-cost champion.1
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Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.1
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Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: TFTUnitProperty.item:TFT9_PumpingUpRounds%)1
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Blistering Strikes
Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.1
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Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.1
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Silver Spoon
Gain 10 XP.
1
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Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.1
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One For All I
Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.1
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Backup
Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows.1
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Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.1
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Branching Out
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
1
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Bulky Buddies I
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.1
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Called Shot
Set your win streak to +4. Gain 4 gold.1
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Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.1
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Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.1
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Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.1
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Diversified Portfolio
Each round, gain 1 gold for every 3 non-unique traits active.
Gain 1 gold.
Gold Bonus: TFTUnitProperty.item:TFT_Augment_DiversifiedPortfolio_GoldReturned
1
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Diversified Portfolio+
Each round, gain 1 gold for every 3 non-unique traits active.
Gain 4 gold.
Gold Bonus: TFTUnitProperty.item:TFT_Augment_DiversifiedPortfolio_GoldReturned
1
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Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health. The dummy gains 1000 Health per stage.1
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Eye For An Eye
For every 15 ally champions that die, gain a random component (max 4).
Deaths Remaining: TFTUnitProperty.item:TFT_Augment_EyeForAnEyeDeaths
1
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Eye For An Eye+
Gain a random component. For every 13 ally champions that die, gain another component (max 3).
Deaths Remaining: TFTUnitProperty.item:TFT_Augment_EyeForAnEyeDeaths
1
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Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.1
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Firesale
Each round, steal a random champion from the shop. Gain 1 gold.1
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Glass Cannon I
Units that start combat in the back row begin combat at 90% health but gain 12% Damage Amp.1
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Delayed Start
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.1
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Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.1
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Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 5 Gold instead. Gain 1 gold now.1
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Lineup
Your team gains 3 Armor and Magic Resist for each unit that starts combat in the front two rows.1
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Lone Hero
Your last surviving unit gains 120% Attack Speed and 30% Durability1
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Manaflow I
Your units that start combat in the back row gain 2 additional Mana per attack.1
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Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.1
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Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.1
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Placebo
Gain 8 gold. Your team gains 1% Attack Speed.1
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Placebo+
Gain 15 gold. Your team gains 1% Attack Speed.1
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Power Up
Your next augment is one tier higher.1
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Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.
Does not include the round this augment is selected.
1
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Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.1
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Rigged Shop
Your next shop and every 4 shops will contain all 3-cost champions.1
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Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.1
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Superstars I
Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.
Bonus: TFTUnitProperty.item:TFT_Augment_SuperstarsTotalDamageBonus%
1
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Support Mining
Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy.1
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Support Mining+
Gain a Training Dummy. When it dies 4 times, gain a random Support Item and remove the Training Dummy.1
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Survivor
After 3 players are eliminated, gain 70 gold.1
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Table Scraps
After the next 4 carousels, gain one unit that was not taken and its item. Gain 1 gold.1
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Titanic Titan
Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower.1
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Health is Wealth I
Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing.
Total Healing: TFTUnitProperty.item:TFT_Augment_WealthyRehabHealing
1