Augments Tier 1 Team Fight Tactics set 16

AugmentsAugment BonusTier
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Good For Something I
Champions that aren't holding items have a 50% chance to drop 1 gold on death.1
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Lunch Money
Every 7 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: (?) Gold
1
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Air Axiom
Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds.1
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Earth Axiom
Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 2 seconds.1
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Fire Axiom
Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1.0% Burns and 33% Wounds for 6 seconds.1
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Leap of Faith
Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.1
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Artillery Barrage
Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.1
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Water Axiom
Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds.1
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Wood Axiom
Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 40 Health.1
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Trials of Twilight
Gain a Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.1
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Celestial Blessing I
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.1
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Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.1
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Stand United
Gain 1% Attack Damage and 2% Ability Power for each non-unique Trait active across your team.
Current Bonus: (?)% scaleAD (?)% scaleAP
1
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TFT6_Augment_FourScore
TFT6_Augment_FourScore1
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Item Grab Bag
Gain 1 random completed item.1
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Makeshift Armor I
Allies without items equipped gain 30 Armor and Magic Resist.1
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One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.1
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Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
1
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Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.1
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Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.1
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Band of Thieves
Gain 1 Thief's Gloves.1
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Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.1
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Big Friend I
Allies that start combat next to an ally with over 1750 Health gain 9% Durability.1
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Late Game Specialist
When you reach Level 9, gain 36 gold.1
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Preparation I
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.1
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Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
1
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Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: (?)
1
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Rolling For Days I
Gain 10 free Shop rerolls.1
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Teaming Up
Gain 1 random component and 2 random 3-cost champions.1
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Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component now.
The anvil offers 4 choices.
1
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Spoils of War I
Enemies have a 25% chance to drop loot when killed.1
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Healing Orbs I
When an enemy dies, the nearest ally is healed for 220.1
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Iron Assets
Gain a component anvil and 3 gold.1
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Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
1
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Missed Connections
Gain a copy of each 1-cost champion.1
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Ones Twos Three
Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.1
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Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.1
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Silver Spoon
Gain 10 XP.
1
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Boxing Lessons
Your team gains 30 Health for each ally that starts combat in the front row.1
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Branching Out
Gain a random Emblem.1
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Branching Out+
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
1
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Called Shot
Set your win streak to 4. Gain 4 gold.1
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Changing Glamour
Use this on the Changeling to transform them into a new champion!
Refreshes each round
1
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Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.1
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Extra Buckles
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.
Damage taken: (?)
1
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Backup Bows
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
Attacks: (?)
1
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Critical Success
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.
Critical strikes: (?)
1
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Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.
Damage dealt: (?)
1
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Carve a Path
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
Damage dealt: (?)
1
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Flowing Tears
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.
Mana spent: (?)
1
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Corrosion
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.1
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Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.1
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Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage.1
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Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken.1
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Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).
Deaths Remaining: (?)
1
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Eye For An Eye+
Gain a random component. For every 18 ally champions that die, gain another component (max 2).
Deaths Remaining: (?)
1
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Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.1
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Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.1
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Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp.1
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Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.1
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Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.1
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Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.
Reward: (?)
1
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Focused Fire
Your team gains 5% Attack Damage. Every 5 seconds, they gain 5% more.1
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Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.1
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Placebo
Your team gains 1.0% Attack Speed. Gain 8 gold.1
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Placebo+
Your team gains 1.0% Attack Speed. Gain 14 gold.1
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Augmented Power
Your next augment is one tier higher.1
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Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.1
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Silver Destiny
Gain a random Silver Augment and 2 gold.1
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Silver Destiny+
Gain a random Silver Augment and 4 gold.1
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Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 2 5-cost champions.1
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Small Grab Bag
Gain 2 random item components.1
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Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.1
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Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.1
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Titanic Titan
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.1
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Twin Guardians
If you have exactly 2 allies in your first row, grant them 40 Armor and 40 Magic Resist.1
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On a Roll
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.1