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Augment

AugmentAugment BonusTier
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Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.1
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Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.1
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Silver Veil
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.1
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Stimpack
Gain 4 components after you lose 50 player health.
(Health lost this game: TFTUnitProperty.item:TFT10_Augment_Stimpack_HealthLost)
1
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Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
(Current: TFTUnitProperty.item:TFT11_BloodBankDamage)
1
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Fine Vintage
Completed items left on your bench for 3 rounds transform into Support Anvils.1
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The Golden Remover
Gain a Golden Remover and component item anvil.
Golden Remover is an Item Remover with infinite uses.
1
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Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.1
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Exiles I
Your units that start combat with no adjacent allies gain a 20% max Health shield for 10 seconds.1
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Featherweights I
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.1
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Item Grab Bag I
Gain 1 random completed item.1
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Keepers I
Combat start: grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.1
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One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.1
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Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
1
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Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.1
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Tiny Titans
Increase your current and max player health by 30.1
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Tri Force I
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.1
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AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.1
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Band of Thieves I
Gain 1 Thief's Gloves.1
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Lategame Specialist
When you reach Level 9, gain 33 gold.1
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Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.1
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Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
This item allows you to copy a 3-cost or less champion.
1
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Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.1
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Silver Ticket
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.1
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Partial Ascension
After 15 seconds of combat, your units gain 30% Damage Amp.1
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Rolling For Days I
Gain 11 free Shop rerolls.1
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Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.1
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Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.
1
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Spoils of War I
Enemies have a 25% chance to drop loot when killed.1
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Unified Resistance I
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist. 1
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Iron Assets
Gain a component anvil and 4 gold.
The anvil offers 4 choices.
1
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Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
1
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Missed Connections
Gain a copy of each 1-cost champion.1
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Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.1
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Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: TFTUnitProperty.item:TFT9_PumpingUpRounds%)1
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Blistering Strikes
Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.1
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Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 33 gold.1
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Silver Spoon
Gain 10 XP.
1
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Stationary Support I
After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).1
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Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.1
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Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.1
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Branching Out
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
1
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Called Shot
Set your win streak to +4. Gain 4 gold.1
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Combat Bandages I
The first time each ally unit falls below 60% health, they restore 130-325 health (based on stage) over 2 seconds.1
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Final Resistance
Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds.
Shred: reduces Magic Resist, Sunder: reduces Armor
1
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Find Your Center
Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.1
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Head Start
Gain 3 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.1
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Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.1
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Item Ladder
Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage.1
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Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.1
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On The House
Whenever you star up a champion, gain 1 gold. Gain 4 gold now.1
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Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.1
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Precise Planning
When you win or lose combat by 3 or fewer units, gain 3 gold next round.1
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Placebo
Gain 8 gold. Your team gains 2% Attack Speed.1
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Row Rejuvenation I
Your team has 8% Omnivamp, increased by 1% for every champion that starts combat in that same row.1
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Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.1