Augments Tier 1 Team Fight Tactics set 18

AugmentsAugment BonusTier
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Good For Something I
Champions that aren't holding items have a 40% chance to drop 1 gold on death.1
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Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: (?) Gold
1
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Over Encumbered
For the next stage, you only get 2 bench slots. After, get 2 item components.1
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Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.1
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Stand United
Gain 1% Attack Damage and 2% Ability Power for each non-unique Trait active across your team.
Current Bonus: (?)% scaleAD (?)% scaleAP
1
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Electrocharge I
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).1
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TFT6_Augment_FourScore
TFT6_Augment_FourScore1
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Item Grab Bag
Gain 1 random completed item.1
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Keepers I
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.1
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Makeshift Armor I
Allies without items equipped gain 30 Armor and Magic Resist.1
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One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.1
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Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
1
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Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls.1
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Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.1
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Tiny Titans
Increase your current and max player health by 20.1
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AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.1
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Band of Thieves
Gain 1 Thief's Gloves.1
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Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.1
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Big Friend I
Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.1
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Late Game Specialist
When you reach Level 9, gain 27 gold.1
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Preparation I
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.1
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Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
1
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Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: (?)
1
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Partial Ascension
After 12 seconds of combat, your team gains 20% Damage Amp.1
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Rolling For Days I
Gain 10 free Shop rerolls.1
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Teaming Up
Gain 1 random component and 2 random 3-cost champions.1
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Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component now.
The anvil offers 4 choices.
1
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Spoils of War I
Enemies have a 25% chance to drop loot when killed.1
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Healing Orbs I
When an enemy dies, the nearest ally is healed for 250.1
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Iron Assets
Gain a component anvil and 3 gold.1
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Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
1
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Missed Connections
Gain a copy of each 1-cost champion.1
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One Two Three
Gain 2 1-cost champion, 1 2-cost champion, and 1 3-cost champion.1
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Pumping Up I
Your team gains 6% Attack Speed. After each round, they gain 0.5% more. (Current Attack Speed: (?)%)1
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Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.1
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Silver Spoon
Gain 10 XP.
1
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Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.1
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Boxing Lessons
Your team gains 30 Health for each ally that starts combat in the front row.1
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Branching Out
Gain a random Emblem.1
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Branching Out+
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
1
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Called Shot
Set your win streak to 4. Gain 4 gold.1
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Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.1
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Charge Transfer I
Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.1
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Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 4% Ability Power, 4% Attack Damage, 4 Armor, and 4 Magic Resist.1
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Cognitive Tax
Gain 8 gold and 1 XP.1
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Cognitive Tax+
Gain 12 gold and 3 XP.1
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Backup Bows
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
Attacks: (?)
1
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Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more.
Damage dealt: (?)
1
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Carve a Path
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
Damage dealt: (?)
1
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Flowing Tears
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.
Mana spent: (?)
1
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Corrosion
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.1
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Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.1
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Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.1
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Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.1
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Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. (?)1
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Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).
Deaths Remaining: (?)
1
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Eye For An Eye+
Gain a random component. For every 18 ally champions that die, gain another component (max 2).
Deaths Remaining: (?)
1
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Feeling Lucky
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
(?)
1
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Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.1
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Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.1
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Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.1
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Group Hug I
Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.1
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Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.1
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Lit Fuse
Allies that start in the back two rows split 60 total Mana after 6 seconds of combat.1
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Item Collector I
For each unique item they are holding, your team gains 1.0% Attack Damage and 1% Ability Power.1
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Kick Start
Gain a random 2-star 2-cost champion and 1 gold.1
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Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.1
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Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.
Reward: (?)
1
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Focused Fire
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.1
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Patience is a Virtue
Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.1
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Placebo
Your team gains 1.0% Attack Speed. Gain 8 gold.1
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Placebo+
Your team gains 1.0% Attack Speed. Gain 14 gold.1
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Pocket Recombobulator
Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.1
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Augmented Power
Your next augment is one tier higher.1
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Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold.
Does not include the round this augment is selected.
1
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Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.1
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Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.1
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Silver Destiny
Gain a random Silver Augment and 2 gold.1
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Silver Destiny+
Gain a random Silver Augment and 4 gold.1
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Silver Destiny++
Gain a random Silver Augment and 7 gold.1
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Size Matters
Gain a Giant's Belt. After a champion starts combat with more than HealthRequired max Health, gain a Warmog's Armor.1
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Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.1
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Small Grab Bag
Gain 2 random item components.1
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Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.1
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Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.1
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The Tower
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.1
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Titanic Titan
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.1
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Twin Guardians
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 35 Armor, and 35 Magic Resist.1
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Underdogs
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).1
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On a Roll
Whenever you star up a champion that you fielded last combat, gain 1 free Shop rerolls. Gain 6 gold.1