Augment | Augment Bonus | Tier |
---|---|---|
Good For Something I | Champions that aren't holding items have a 50% to drop 1 gold on death. | 1 |
Lunch Money | Every 8 damage you deal to enemy tacticians gives you 2 gold. (Current: TFTUnitProperty.item:TFT11_BloodBankDamage) | 1 |
Fine Vintage | Completed items left on your bench for 4 rounds transform into Support Anvils. | 1 |
Over Encumbered | For the next stage, you only get 1 bench slot. After, get 3 item components. | 1 |
I Hope This Works | Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 60% damage to ALLIES. | 1 |
Combat Medic | Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%. | 1 |
Blade Dance | Gain an Irelia. Your strongest Irelia gains 60% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both. | 1 |
Mad Chemist | Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed. | 1 |
Trolling | Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 160% Attack Speed for 5 seconds, and permanently grants him 2% Attack Damage. His maximum mana is reduced by 50. | 1 |
Item Grab Bag I | Gain 1 random completed item. | 1 |
One, Two, Five! | Gain 1 random component, 2 gold, and 1 random 5-cost champion. | 1 |
Pandora's Items | Round start: items on your bench are randomized. Gain 1 random component. | 1 |
Recombobulator | Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers. | 1 |
Band of Thieves I | Gain 1 Thief's Gloves. | 1 |
Lategame Specialist | When you reach Level 9, gain 33 gold. | 1 |
Pandora's Bench | Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. | 1 |
Team Building | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. | 1 |
Caretaker's Ally | Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: TFTUnitProperty.item:TFT_Augment_WorthTheWait | 1 |
Rolling For Days I | Gain 11 free Shop rerolls. | 1 |
Teaming Up I | Gain 1 random component and 2 random Tier 3 champions. | 1 |
Component Buffet | Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. | 1 |
Spoils of War I | Enemies have a 25% chance to drop loot when killed. | 1 |
Iron Assets | Gain a component anvil and 4 gold. The anvil offers 4 choices. | 1 |
Latent Forge | After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. | 1 |
Missed Connections | Gain a copy of each 1-cost champion. | 1 |
Ones Twos Three | Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. | 1 |
Pumping Up I | Your team gains 6% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: TFTUnitProperty.item:TFT9_PumpingUpRounds%) | 1 |
Blistering Strikes | Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. | 1 |
Risky Moves | Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. | 1 |
Silver Spoon | Gain 10 XP. | 1 |
Young and Wild and Free | You can always move freely on Carousel rounds. Gain 2 gold. | 1 |
One For All I | Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs. | 1 |
Backup | Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows. | 1 |
Beggars Can Be Choosers | You get +3 Augment rerolls for all other augment choices. Gain 7 gold. | 1 |
Branching Out | Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. | 1 |
Bulky Buddies I | Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds. | 1 |
Called Shot | Set your win streak to +4. Gain 4 gold. | 1 |
Climb The Ladder I | Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. | 1 |
Corrosion | Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds. | 1 |
Crafted Crafting | Whenever you craft a completed item, gain 2 rerolls. | 1 |
Diversified Portfolio | Each round, gain 1 gold for every 3 non-unique traits active. Gain 1 gold. Gold Bonus: TFTUnitProperty.item:TFT_Augment_DiversifiedPortfolio_GoldReturned | 1 |
Diversified Portfolio+ | Each round, gain 1 gold for every 3 non-unique traits active. Gain 4 gold. Gold Bonus: TFTUnitProperty.item:TFT_Augment_DiversifiedPortfolio_GoldReturned | 1 |
Dummify | Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health. The dummy gains 1000 Health per stage. | 1 |
Eye For An Eye | For every 15 ally champions that die, gain a random component (max 4). Deaths Remaining: TFTUnitProperty.item:TFT_Augment_EyeForAnEyeDeaths | 1 |
Eye For An Eye+ | Gain a random component. For every 13 ally champions that die, gain another component (max 3). Deaths Remaining: TFTUnitProperty.item:TFT_Augment_EyeForAnEyeDeaths | 1 |
Find Your Center | Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health. | 1 |
Firesale | Each round, steal a random champion from the shop. Gain 1 gold. | 1 |
Glass Cannon I | Units that start combat in the back row begin combat at 90% health but gain 12% Damage Amp. | 1 |
Delayed Start | Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds. | 1 |
Item Collector I | Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power. | 1 |
Kingslayer | After winning player combat, gain 1 gold. If they had more health than you, gain 5 Gold instead. Gain 1 gold now. | 1 |
Lineup | Your team gains 3 Armor and Magic Resist for each unit that starts combat in the front two rows. | 1 |
Lone Hero | Your last surviving unit gains 120% Attack Speed and 30% Durability | 1 |
Manaflow I | Your units that start combat in the back row gain 2 additional Mana per attack. | 1 |
Mentorship I | If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health. | 1 |
Patience is a Virtue | Each round, gain 2 free rerolls if you did not buy a champion last round. | 1 |
Placebo | Gain 8 gold. Your team gains 1% Attack Speed. | 1 |
Placebo+ | Gain 15 gold. Your team gains 1% Attack Speed. | 1 |
Power Up | Your next augment is one tier higher. | 1 |
Reroll Transfer | For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected. | 1 |
Restart Mission | Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. | 1 |
Rigged Shop | Your next shop and every 4 shops will contain all 3-cost champions. | 1 |
Rigged Shop+ | Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls. | 1 |
Superstars I | Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls. Bonus: TFTUnitProperty.item:TFT_Augment_SuperstarsTotalDamageBonus% | 1 |
Support Mining | Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy. | 1 |
Support Mining+ | Gain a Training Dummy. When it dies 4 times, gain a random Support Item and remove the Training Dummy. | 1 |
Survivor | After 3 players are eliminated, gain 70 gold. | 1 |
Table Scraps | After the next 4 carousels, gain one unit that was not taken and its item. Gain 1 gold. | 1 |
Titanic Titan | Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower. | 1 |
Health is Wealth I | Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing. Total Healing: TFTUnitProperty.item:TFT_Augment_WealthyRehabHealing | 1 |