Traits List Team Fight Tactics set 17

All
All
item imageArbiter
item imageReplicator
item imageChallenger
item imageAnima
item imageRogue
item imageMeeple
item imageParty Animal
item imageN.O.V.A.
item imageDark Star
item imageFateweaver
item imageDivine Duelist
item imageVoyager
item imageFactory New
item imageBrawler
item imageEradicator
item imageConduit
item imageMecha
item imageMarauder
item imageGun Goddess
item imageDark Lady
item imagePrimordian
item imagePsionic
item imageSniper
item imageBastion
item imageRedeemer
item imageBulwark
item imageVanguard
item imageCommander
item imageSpace Groove
item imageStargazer
item imageStargazer
item imageStargazer
item imageStargazer
item imageStargazer
item imageStargazer
item imageStargazer
item imageStargazer
item imageShepherd
item imageOracle
item imageTimebreaker
item imageDoomer
item imageGalaxy Hunter
Arbiter image

Arbiter

Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.

2
Choose a cause and effect for your law
3
Effects are stronger.
Replicator image

Replicator

Replicator abilities occur a second time at reduced effectiveness.

2
22% strength
4
45% strength
Challenger image

Challenger

Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 3 seconds.

2
15% scaleAS
3
22% scaleAS
4
36% scaleAS
5
48% scaleAS
Anima image

Anima

After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

3
Start Researching!
6
After winning a player combat, gain loot!
Rogue image

Rogue

Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.

2
12% scaleAD scaleAP
3
25% scaleAD scaleAP
4
40% scaleAD scaleAP
5
55% scaleAD scaleAP
Meeple image

Meeple

Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
Cloning time = Champion cost

3
2 set14AmpIcon, 100 scaleHealth
5
3 set14AmpIcon, 400 scaleHealth
7
4 set14AmpIcon, 400 scaleHealth. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
10
6 set14AmpIcon, 500 scaleHealth. SUMMON THE FOUR MEEPLORDS!
Party Animal image

Party Animal

1
Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in {{TFT17_SpaceGroove_TheGroove}} and Party Crasher's passive fires bolts four times as fast.
N.O.V.A. image

N.O.V.A.


Aatrox: Ally Damage 30% Shred and Sunders enemiesAatrox: Shred and Sunder enemies
Caitlyn: Grant allies 20% Attack SpeedCaitlyn: Grant Attack Speed
Akali: Allies gain PrecisionAkali: Allies gain Precision
Maokai: Allies heal 12% max HealthMaokai: Heal allies
Kindred: Shield the strongest Tank for 800Kindred: Shield an ally
Emblem: Allies deal 10% stacking bonus true damageEmblem: Deal bonus true damage

2
6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
5
Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.
Dark Star image

Dark Star

2
Dark Stars create a black hole that consumes enemies at 8% max health.
4
AND they gain 40% scaleADscaleAP.
6
AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
9
All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Fateweaver image

Fateweaver

Innate: Fateweavers have Precision.
{{TFT_Keyword_Precision}}
Lucky: Check twice and take the better outcome.

2
Chance effects on abilities are Lucky.
4
Gain 20% Crit Chance and 20% Crit Damage. Critical strikes are also Lucky.
Divine Duelist image

Divine Duelist

1
Your Tactician heals for 15% of player damage dealt from winning.
Fiora always wins a one on one duel.
Voyager image

Voyager

Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp.
Voyagers gain double.

2
175 Shield; 9% scaleDA
3
250 Shield; 15% scaleDA
4
350 Shield; 18% scaleDA
5
500 Shield; 22% scaleDA
6
700 Shield; 27% scaleDA
Factory New image

Factory New

1
After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves.
Every 3 upgrades, future upgrades will take an additional round.
Next Upgrade: (?) Rounds.
Brawler image

Brawler

Your team gains 5% Health. Brawlers gain more.

2
+20% maximum Health
4
+40% maximum Health
6
+60% maximum Health
Eradicator image

Eradicator

1
Enemies have 10% less Armor and Magic Resist.
Conduit image

Conduit

Innate: Conduits gain 20% additional Mana from all sources.
Your team gains Mana Regen, increased for Conduits.

2
1 TFTManaRegen | 3 TFTManaRegen
3
1 TFTManaRegen | 5 TFTManaRegen
4
2 TFTManaRegen | 7 TFTManaRegen
5
3 TFTManaRegen | 9 TFTManaRegen
Mecha image

Mecha

Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 50% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
Use the Mecha-Former item to toggle the forms of your Mecha units

3
Energy Cells: Mechas gain 20% scaleADscaleAP.
4
Overclocked Cells: Increased to 35% scaleADscaleAP.
6
Precision Engineering: +1 max team size
Marauder image

Marauder

Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)

2
5% scaleSV, 20% scaleAD
4
7% scaleSV, 40% scaleAD
6
10% scaleSV, 60% scaleAD.
Gun Goddess image

Gun Goddess

1
When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.
Dark Lady image

Dark Lady

1
Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
Primordian image

Primordian


8% of damage taken contributes to damage dealt.

2
Dealing damage spawns Swarmlings based on unique Primordian star level.
3
Spawn 45% more Swarmlings! After each player combat, gain a random 1 or 2-cost champion.
Psionic image

Psionic

Gain Psionic items that can be equipped to any ally.

2
Gain the (?)
4
Gain the (?), Psionic items gain extra effects on Psionic units
Sniper image

Sniper

Snipers gain Damage Amp, increased against targets farther away.

2
18% scaleDA; +2% scaleDA per hex
3
24% scaleDA; +3% scaleDA per hex
4
28% scaleDA; +4% scaleDA per hex
Bastion image

Bastion

Your team gains 15 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.

2
16 scaleArmorscaleMR
4
40 scaleArmorscaleMR
6
60 scaleArmorscaleMR; Non-Bastions gain an additional 20 scaleArmorscaleMR.
Redeemer image

Redeemer


Teamwide Attack Speed: (?)% scaleAS
Teamwide Resists: (?) scaleArmorscaleMR

1
For each non-unique trait you have active, your team gains 2%/3%/3% Attack Speed, and 2/3/3 Armor and Magic Resist.
Bulwark image

Bulwark

1
Summon a placeable relic. At the start of combat, it grants adjacent allies a 10% max Health shield and 10% Attack Speed.
Vanguard image

Vanguard

Vanguards gain 5% Durability while Shielded.
Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

2
16% max Health
4
30% max Health
6
40% max Health;
8% scaleDR while Shielded
Commander image

Commander

1
Sona gives you a random Command Mod every 2 rounds which allows you to alter the way an ally behaves during combat. Command Mods last 2 player combats even if they are not equipped.
Space Groove image

Space Groove


{{TFT17_SpaceGroove_TheGroove}}: (?)*100% scaleAS, (?)*100% scaleHPRegen

1
Groovians can enter {{TFT17_SpaceGroove_TheGroove}}. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
3
All Groovians start combat in {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
5
Each second spent in {{TFT17_SpaceGroove_TheGroove}} grants 5% stacking Attack Damage and Ability Power.
7
Increase these effects by 10%!
10
{{TFT17_SpaceGroove_Groove}}
Stargazer image

Stargazer

3
Stargazers chart a different constellation every game.
Stargazers in empowered hexes gain various bonuses, starting at units.
More hexes reveal at each player level.
5
Stargazers chart a different constellation every game.
Stargazers in empowered hexes gain various bonuses, starting at units.
More hexes reveal at each player level.
7
Stargazers chart a different constellation every game.
Stargazers in empowered hexes gain various bonuses, starting at units.
More hexes reveal at each player level.
Stargazer image

Stargazer

Stargazers chart a different constellation every game. This game: The Fountain.
Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.

3
1 TFTManaRegen, 18% ability damage heal
5
5 TFTManaRegen, 25% ability damage heal
Stargazer image

Stargazer

Stargazers chart a different constellation every game. This game: The Huntress.
Combat Start: Mark the highest Health enemies.
Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 10% of their max Health when a marked enemy dies.
More hexes reveal at each player level

3
10% scaleAS, 3 marks
5
30% scaleAS, 5 marks
7
45% scaleAS, 7 marks
Stargazer image

Stargazer

Stargazers chart a different constellation every game. This game: The Medallion.
(Current Bonus: (?)% scaleDA)
More hexes reveal at each player level

3
Allies in empowered hexes gain 12% Damage Amp, which increases by 7% for each 3-star ally.
Stargazer image

Stargazer

Stargazers chart a different constellation every game. This game: The Mountain
Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.
(Combats Remaining: (?))
More hexes reveal at each player level

3
Gain 12% Health
4
AND 12% Attack Damage and Ability Power
5
AND 12 Armor and Magic Resist
6
AND 12% Attack Speed
7
AND 6% Durability
8
AND increase all other bonuses by 10%
9
AND increase all other bonuses by 10%
10
AND increase all other bonuses by 10%
11
AND increase all other bonuses by 10%
Stargazer image

Stargazer

Stargazers chart a different constellation every game. This game: The Serpent.
Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds.

3
5% scaleDR, 25% poison damage
5
10% scaleDR, 40% poison damage
7
15% scaleDR, 60% poison damage
Stargazer image

Stargazer

Stargazers chart a different constellation every game. This game: The Altar.
More hexes reveal at each player level

3
When ANY champion dies, they are sacrificed to the Altar. Allies in empowered hexes gain 8% Health and 8% Attack Speed.
After 60 sacrifices, Stargazers in empowered hexes gain an additional 20% scaleHealth and 18% scaleAS
Sacrifices: ((?) / 60)
Stargazer image

Stargazer

Stargazers chart a different constellation every game. This game: The Boar.
Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more.
(Gold Earned: (?))

3
1 gold, 2% scaleHealth, 10% scaleADscaleAP
4
2 gold, 8% scaleHealth, 15% scaleADscaleAP
5
4 gold, 15% scaleHealth, 25% scaleADscaleAP
6
6 gold, 22% scaleHealth, 30% scaleADscaleAP
Shepherd image

Shepherd

Shepherds summon the Bond of the Stars to aid them in battle.
Bia and Bayin's power are increased by the total star level of all Shepherds.

3
Summon Bia
5
Summon Bayin
7
Bia and Bayin's bond grows deeper
Oracle image

Oracle

1
Every 3 rounds, Tahm Kench grants a reward!
Rounds Remaining: (?)
Last Reward: (?)
Timebreaker image

Timebreaker


Rerolls on Loss: (?)
XP on Win: (?)

2
When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
3
AND Allies gain 25% Attack Speed.
4
AND Timebreakers gain an additional 40% Attack Speed
Doomer image

Doomer

1
Combat Start: Mark all enemies with Doom.
The first time enemies are damaged each combat, their Doom is consumed, stealing 12% Attack Damage and Ability Power from them and granting it to your strongest Vex.
Galaxy Hunter image

Galaxy Hunter

1
Zed is obtained from the Invader Zed augment.
While at least one clone is alive, Zed gains 40% bonus Attack Damage.