Traits List Team Fight Tactics set 17
Arbiter
Replicator
Challenger
Anima
Rogue
Meeple
Party Animal
N.O.V.A.
Dark Star
Fateweaver
Divine Duelist
Voyager
Factory New
Brawler
Eradicator
Conduit
Mecha
Marauder
Gun Goddess
Dark Lady
Primordian
Psionic
Sniper
Bastion
Redeemer
Bulwark
Vanguard
Commander
Space Groove
Stargazer
Stargazer
Stargazer
Stargazer
Stargazer
Stargazer
Stargazer
Stargazer
Shepherd
Oracle
Timebreaker
Doomer
Galaxy Hunter
Arbiter
Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
2
Choose a cause and effect for your law
Replicator
Replicator abilities occur a second time at reduced effectiveness.

Challenger
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 3 seconds.
2
15% 
3
22% 
4
36% 
5
48% 

Anima
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
6
After winning a player combat, gain loot!
Rogue

Meeple

Party Animal
1
Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in {{TFT17_SpaceGroove_TheGroove}} and Party Crasher's passive fires bolts four times as fast.
N.O.V.A.
Aatrox: Ally Damage 30% Shred and Sunders enemiesAatrox: Shred and Sunder enemies
Caitlyn: Grant allies 20% Attack SpeedCaitlyn: Grant Attack Speed
Akali: Allies gain PrecisionAkali: Allies gain Precision
Maokai: Allies heal 12% max HealthMaokai: Heal allies
Kindred: Shield the strongest Tank for 800Kindred: Shield an ally
Emblem: Allies deal 10% stacking bonus true damageEmblem: Deal bonus true damage
2
6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.5
Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.
Dark Star
2
Dark Stars create a black hole that consumes enemies at 8% max health.4
AND they gain 40% 
.6
AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.9
All Dark Stars are supermassive. At level 10, CONSUME EVERYONE. 
Fateweaver
Innate: Fateweavers have Precision.
{{TFT_Keyword_Precision}}
Lucky: Check twice and take the better outcome.
2
Chance effects on abilities are Lucky.4
Gain 20% Crit Chance and 20% Crit Damage. Critical strikes are also Lucky.
Divine Duelist
1
Your Tactician heals for 15% of player damage dealt from winning.
Fiora always wins a one on one duel.
Voyager
Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp.
Voyagers gain double.
2
175 Shield; 9% 
3
250 Shield; 15% 
4
350 Shield; 18% 
5
500 Shield; 22% 
6
700 Shield; 27% 

Factory New
1
After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves.
Every 3 upgrades, future upgrades will take an additional round.
Next Upgrade: (?) Rounds.
Brawler
Your team gains 5% Health. Brawlers gain more.

Eradicator
1
Enemies have 10% less Armor and Magic Resist.
Conduit

Mecha
Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 50% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
Use the Mecha-Former item to toggle the forms of your Mecha units
3
Energy Cells: Mechas gain 20% 
.4
Overclocked Cells: Increased to 35% 
.6
Precision Engineering: +1 max team size
Marauder
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
2
5%
, 20% 
4
7%
, 40% 
6
10%
, 60%
.
Gun Goddess
1
When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.
Dark Lady
1
Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
Primordian
8% of damage taken contributes to damage dealt.
2
Dealing damage spawns Swarmlings based on unique Primordian star level.3
Spawn 45% more Swarmlings! After each player combat, gain a random 1 or 2-cost champion. 
Psionic
Gain Psionic items that can be equipped to any ally.
4
Gain the (?), Psionic items gain extra effects on Psionic units
Sniper
Snipers gain Damage Amp, increased against targets farther away.
2
18%
; +2%
per hex3
24%
; +3%
per hex4
28%
; +4%
per hex
Bastion
Your team gains 15 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
2
16 

4
40 


Redeemer
Teamwide Attack Speed: (?)% 
Teamwide Resists: (?) 

1
For each non-unique trait you have active, your team gains 2%/3%/3% Attack Speed, and 2/3/3 Armor and Magic Resist.
Bulwark
1
Summon a placeable relic. At the start of combat, it grants adjacent allies a 10% max Health shield and 10% Attack Speed.
Vanguard
Vanguards gain 5% Durability while Shielded.
Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
6
40% max Health;
8%
while Shielded
Commander
1
Sona gives you a random Command Mod every 2 rounds which allows you to alter the way an ally behaves during combat. Command Mods last 2 player combats even if they are not equipped.
Space Groove
{{TFT17_SpaceGroove_TheGroove}}: (?)*100%
, (?)*100% 
1
Groovians can enter {{TFT17_SpaceGroove_TheGroove}}. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.3
All Groovians start combat in {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.5
Each second spent in {{TFT17_SpaceGroove_TheGroove}} grants 5% stacking Attack Damage and Ability Power.7
Increase these effects by 10%!10
{{TFT17_SpaceGroove_Groove}}
Stargazer
3
Stargazers chart a different constellation every game.
Stargazers in empowered hexes gain various bonuses, starting at units.
More hexes reveal at each player level.5
Stargazers chart a different constellation every game.
Stargazers in empowered hexes gain various bonuses, starting at units.
More hexes reveal at each player level.7
Stargazers chart a different constellation every game.
Stargazers in empowered hexes gain various bonuses, starting at units.
More hexes reveal at each player level.
Stargazer
Stargazers chart a different constellation every game. This game: The Fountain.
Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.
3
1
, 18% ability damage heal5
5
, 25% ability damage heal
Stargazer
Stargazers chart a different constellation every game. This game: The Huntress.
Combat Start: Mark the highest Health enemies.
Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 10% of their max Health when a marked enemy dies.
More hexes reveal at each player level
3
10%
, 3 marks5
30%
, 5 marks7
45%
, 7 marks
Stargazer
Stargazers chart a different constellation every game. This game: The Medallion.
(Current Bonus: (?)%
)
More hexes reveal at each player level
3
Allies in empowered hexes gain 12% Damage Amp, which increases by 7% for each 3-star ally.
Stargazer
Stargazers chart a different constellation every game. This game: The Mountain
Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.
(Combats Remaining: (?))
More hexes reveal at each player level
4
AND 12% Attack Damage and Ability Power5
AND 12 Armor and Magic Resist8
AND increase all other bonuses by 10%9
AND increase all other bonuses by 10%10
AND increase all other bonuses by 10%11
AND increase all other bonuses by 10%
Stargazer
Stargazers chart a different constellation every game. This game: The Serpent.
Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds.
3
5%
, 25% poison damage5
10%
, 40% poison damage7
15%
, 60% poison damage
Stargazer
Stargazers chart a different constellation every game. This game: The Altar.
More hexes reveal at each player level
3
When ANY champion dies, they are sacrificed to the Altar. Allies in empowered hexes gain 8% Health and 8% Attack Speed.
After 60 sacrifices, Stargazers in empowered hexes gain an additional 20%
and 18% 
Sacrifices: ((?) / 60)
Stargazer
Stargazers chart a different constellation every game. This game: The Boar.
Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more.
(Gold Earned: (?))

Shepherd
Shepherds summon the Bond of the Stars to aid them in battle.
Bia and Bayin's power are increased by the total star level of all Shepherds.
7
Bia and Bayin's bond grows deeper
Oracle
1
Every 3 rounds, Tahm Kench grants a reward!
Rounds Remaining: (?)
Last Reward: (?)
Timebreaker
Rerolls on Loss: (?)
XP on Win: (?)
2
When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).3
AND Allies gain 25% Attack Speed.4
AND Timebreakers gain an additional 40% Attack Speed
Doomer
1
Combat Start: Mark all enemies with Doom.
The first time enemies are damaged each combat, their Doom is consumed, stealing 12% Attack Damage and Ability Power from them and granting it to your strongest Vex.
Galaxy Hunter
1
Zed is obtained from the Invader Zed augment.
While at least one clone is alive, Zed gains 40% bonus Attack Damage.