Traits List Team Fight Tactics set 18

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All
item imageAdaptor
item imageApex Predator
item imageMonolith
item imageBlackthorn
item imageBlossom
item imageBrawler
item imageCaustic
item imageCoven
item imageDefender
item imageElderwood
item imageExecutioner
item imageFae
item imageGreenfather
item imageHunter
item imageInferno
item imageInvoker
item imageLunar
item imageAvatar
item imageOld Growth
item imageRapidfire
item imageRival
item imageRavager
item imageSolar
item imageSpellweaver
item imageSprykin
item imageSummoner
item imageVanguard
item imageThornmaiden
item imageAttuned
item imageBounty Seeker
item imageEmerald Aspect
item imageFlora Fatalis
item imageJuggernaut
item imagePrimal
item imageRiftbeast
Adaptor image

Adaptor

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Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.
Adaptors gain Ability Power or Attack Damage, depending on which is higher.

2
25% OR
3
35% OR
4
50% OR
Apex Predator image

Apex Predator

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1
Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
Monolith image

Monolith

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1
Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.
Blackthorn image

Blackthorn

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The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health.
Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.

2
175 scaleHealth
4
300 scaleHealth; Bonus is 30% stronger
6
550 scaleHealth; Bonus is 60% stronger
Blossom image

Blossom

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After combat, your Wisps are empowered.
Blossom champions gain Attack Damage, Ability Power, and 10% max Health.

3
Wisps are upgraded, 12% scaleADscaleAP
5
Wisps are in every shop, 30% scaleADscaleAP
7
Gain 4 gold after buying a Wisp, 40% scaleADscaleAP
9
You can buy 2 Wisps per round, 45% scaleADscaleAP
11
Wisps overflow with power, 100% scaleADscaleAP
Brawler image

Brawler

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Your team gains 120 max Health. Brawlers gain more.

2
25% scaleHealth
4
40% scaleHealth
6
65% scaleHealth
Caustic image

Caustic

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1
Caustic damage 30% Shreds and Sunders enemies for 4 seconds.
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Coven image

Coven

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Gather Essence by killing champions, plus more by losing player combat.
Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.

3
2 Essence per kill, 18 Essence per loss
4
2 per kill, 25 per loss
5
3 per kill, 32 per loss
7
10 per kill, 60 per loss
Defender image

Defender

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Your team gains 12 Armor and Magic Resist. Defenders gain more.

2
25
4
60
6
120
Elderwood image

Elderwood

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Gain placeable Elderwood plants.

3
A Stonebark Tree and a Lifebloom
5
A second Stonebark Tree and Stonebark Trees gain 200 Health
7
and the Deepwood Protector
9
Plants star up to 2-star
11
Plants star up to 3-star and the forest comes to life
Executioner image

Executioner

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2
Executioners gain Precision and 15% Critical Strike Chance.
3
Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
4
Bleed damage increased to 40%.
Fae image

Fae

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Your team's damage, healing, and shielding attracts Pixies.
Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.

2
5% and 2% Heal.
4
8% and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
Greenfather image

Greenfather

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1
Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant.
Seeds: 0 / 5
Current Biome:
Hunter image

Hunter

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Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 4 seconds, they gain 10% Damage Amp.

2
20% scaleAD
3
30% scaleAD
4
45% scaleAD
5
65% scaleAD
Inferno image

Inferno

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Inferno damage Burns and Wounds enemies for 4 seconds. Inferno Burns stack with other Burns.

2
1% Burn, 33% Wound
3
After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
5
Ignite 2 shop slots, 2% Burn
7
Ignite 4 shop slots, 3% Burn
Invoker image

Invoker

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Your team gains Mana Regen, increased for Invokers.

2
1 scaleManaRegen | 3 scaleManaRegen
3
1 scaleManaRegen | 4 scaleManaRegen
4
2 scaleManaRegen | 6 scaleManaRegen
5
2 scaleManaRegen | 9 scaleManaRegen
Lunar image

Lunar

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Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.

2
7% scaleAS, 7% scaleAP
3
10% scaleAS, 10% scaleAP
4
14% scaleAS, 14% scaleAP
5
18% scaleAS, 18% scaleAP
Avatar image

Avatar

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1
Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar.
An Avatar's chosen Trait is counted twice for Trait bonuses.
Old Growth image

Old Growth

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1
Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health.
Current: 0
Rapidfire image

Rapidfire

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Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.

2
+3% scaleAS per Attack
3
+5% scaleAS per Attack
4
+9% scaleAS per Attack
5
+15% scaleAS per Attack
Rival image

Rival

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1
Only active while fielding 1 Rival.
Rivals collect takedowns, gaining 3 if they takedown another Rival.
2
Rivals collect takedowns, gaining 3 if they takedown another Rival.
Takedowns evolve Kha'Zix, permanently granting him your choice of Executioner, Rapidfire, Ravager, or Spellweaver.
Rengar grants RengarGold/RengarGold_2/RengarGold_3 gold every RengarStackReq takedowns. After RengarADStackReq takedowns, your team gains RengarThresholdAD*100% Attack Damage plus RengarADPerStack*100% scaleAD per additional takedown.
Kha'Zix Takedowns: 0 / 0
Rengar Takedowns: 0
Gold Earned: 0
Ravager image

Ravager

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Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.

2
12% Bonus Damage
4
25% Bonus Damage
6
40% Bonus Damage
Solar image

Solar

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3
Your champions gain a 5% max Health shield and deal 7% bonus magic damage. Gain additional bonuses for each unique 3-star champion:
1 : Increase shield and magic damage by 1% for each 3-star.
3 : 18% scaleAS and 15 scaleArmorscaleMR
5 : Convert 50% of the bonus magic damage to true damage.
8 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.
Spellweaver image

Spellweaver

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Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

2
10% scaleAP, +1.0% scaleAP per cast
4
30% scaleAP, +1.0% scaleAP per cast
6
55% scaleAP, +2% scaleAP per cast
Sprykin image

Sprykin

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Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.

3
The Rider gains
15% scaleHealth and 15% scaleAS
5
40% scaleHealth 35% scaleAS, and 50% of the BFF's Ability applies to your Sprykin champions.
7
45% scaleHealth 45% scaleAS, and 100% of the BFF's Ability applies to your Sprykin champions.
Summoner image

Summoner

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Summoners empower their summons in different ways.
Yorick: +30% Health
Azir: +45% Damage
Mama Beak: +45% Damage
Zyra: +4 Plant Attacks

2
Empower Summons
3
Improve each effect by 50%
Vanguard image

Vanguard

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At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.

2
18% max Health
4
32% max Health
6
42% max Health. Gain 5% Durability while Shielded.
Thornmaiden image

Thornmaiden

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1
Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.
Attuned image

Attuned

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1
Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.
Bounty Seeker image

Bounty Seeker

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1
Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
Emerald Aspect image

Emerald Aspect

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Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.
Flora Fatalis image

Flora Fatalis

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Flora Fatalis champions harvest enemies on takedown, gaining:

1
10 Mana
2
and grant a 8% max Health heal to the lowest Health ally.
Juggernaut image

Juggernaut

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Your team gains Durability. Juggernauts gain more.

2
4% scaleDR or 20% scaleDR
4
6% scaleDR or 30% scaleDR
6
8% scaleDR or 40% scaleDR
Primal image

Primal

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Choose one of four Primal Blessings.

2
4
Riftbeast image

Riftbeast

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3
Use the Alpha Mark to grant a Riftbeast their unique Buff
5
Every 3 combats, your next shop is overrun with Riftbeasts.
7
On combat start and every 5 seconds Riftbeasts grow gaining
6% scaleAD 6% scaleAP 6% scaleAS
+5 scaleArmor +5 scaleMR +50 scaleHealth +1 scaleManaRegen
10
+2 maximum team size