Dash through the current target, dealing 120/180/290 () magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 260/395/625 () magic damage. Adjacent enemies take 50% damage. Meep Bonus: Add 1 () Meep to the bait, increasing Mega Meep damage by 75/115/180 ().
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.