Time Bomb
Mana: 20/70
Frost champions gain Ability Power and
Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.
Soldiers have 200 Health per stage.
Chronos gain 15 Ability Power.
Combat start: begin a 14 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect:
Your team heals for a percent of their max Health every 3 seconds. If they're full Health, restore
Mana instead.
Preservers gain double the amount.