Team Fight Tactics Wisps Season 18

Essence Theft

Gain 90% bonus Coven Essence this combat.

All Ones

0

Reroll your shop with all 1-cost champions.

All Ones

0

Reroll your shop with all 1-cost champions. Gain 1 Gold.

Bark Armor

0

Your champions gain 150 shield for 10 seconds.

Bark Armor

0

Your champions gain 225 shield for 10 seconds.

Counterspell

0

Increase all enemies' Max Mana by 150 until their next cast.

Early Fix

0

Gain 1 Item Reforger.

Early Fix

0

Gain 2 Item Reforgers.

Experienced

0

Gain 2 XP.

Forest Mage

0

Fill your shop with Wisps. You can only buy one.

Forest Mage

0

Fill your shop with upgraded Wisps. You can only buy one.

Hummingbird

0

Your 10 highest Attack Speed units shrink, gaining 100% Attack Speed.

Life Debt

0

Gain 1 gold for every 12 missing Player Health.

Life Debt

0

Gain 1 gold for every 12 missing Player Health. Then heal 3 Health.

Lightning Storm

0

Every 0 seconds deal 5% Max Health true damage to an enemy.

Major Polymorph

0

A random 4-cost you own permanently transforms into a 5-cost.

Major Polymorph

0

The highest star level 4-cost you own permanently transforms into a 5-cost.

Minor Polymorph

0

A random 1-cost you own permanently transforms into a 2-cost.

Minor Polymorph

0

The highest star level 1-cost you own permanently transforms into a 2-cost.

Mitosis

0

Gain a Tiny Champion Duplicator.

Polymorph

0

A random 2-cost you own permanently transforms into a 3-cost.

Polymorph

0

The highest star level 2-cost you own permanently transforms into a 3-cost.

Prolific Power

0

Your champions gain 8% Attack Damage and Ability Power.

Prolific Power

0

Your champions gain 15% Attack Damage and Ability Power.

Starfall

0

The first 8 times you reroll your shop this round, the lowest cost champion becomes 2-star.

Tattered Armor

0

90% Shred and Sunder enemies for 45 seconds.

Tremors

0

Every 3 seconds, Stun enemies for 2 seconds.

Verdant Vitality

0

Your champions gain 100 Health.

Verdant Vitality

0

Your champions gain 175 Health.

Abandon Ship

0

Sell your board and bench, gain 6 gold and 10 rerolls.

Abandon Ship

0

Sell your board and bench, gain 10 gold and 12 rerolls.

Artifactinate

0

Lose 3 components, including ones built into items. Gain an Artifact anvil.

Artifactinate

0

Lose 3 components, including ones built into items. Gain an Artifact anvil and 1 Reforger.

Barrier

0

Allies gain 7500 Shield, decaying over 30 seconds.

Beggar's Wisp

0

The wilds couldn't find a wisp for you this roll. Gain 4 gold.

Beggar's Wisp

0

The wilds couldn't find a wisp for you this roll. Gain 6 gold.

Blaze

0

Spread a raging fire across the board!

Clone Companion

0

Clone your highest damage champion. The clone deals 100% damage.

Coin Flip

0

Flip a coin, gain 1 gold if it's heads.

Coin Flip

0

Flip 2 coins, gain 1 gold if it's heads.

Combust

0

Your champions explode on death, dealing 100% Max Health magic damage.

Curio Cart

0

Open an item store. Items cost 0 to 15 gold.

Curio Cart

0

Open an item store. Items cost 0 to 15 gold. Gain 2 Gold.

Doodad Jar

0

Gain 1 consumable that gives permanent Armor and Magic Resist or Health.

Downpour

0

Your team gains 15 Mana Regen.

Flip Frenzy

0

Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.

Found Friend

0

Gain a temporary Training Dummy with a Giant's Belt.

Found Friend

0

Gain a Training Dummy with a Sunfire Cape.

Giant's Aura

0

Your highest Health ally becomes an absolute menace.

Hireling

0

3 temporary 2-star 5-costs with 2 recommended items each join your team.

Hugify

0

Your 10 highest Health units grow, gaining 2500 Health.

Knick-Knack Jar

0

Gain 1 consumable that gives permanent Attack Damage or Attack Speed.

Knick-Knack Jar

0

Gain 2 consumables that give permanent Attack Damage or Attack Speed.

Late Bloomer

0

A squad of 5 temporary 4-star 1-costs joins your team.

Lucky 7

0

Gain 777 shop rerolls.

Peddler

0

Open a random item store. Random items cost 0 to 14 gold.

Peddler

0

Open a random item store. Random items cost 0 to 14 gold. Gain 2 Gold.

Phantom Armor

0

Gain 6 temporary Radiant Warmog's Armors and 5 Removers.

Salvager

0

Any units you bench have items removed and broken apart.

Salvager

0

Any units you bench have items removed and broken apart. Gain 2 Gold.

Stand Alone

0

Champions alone in their row gain 100% Health and 150% Damage Amp.

Thingamajig Jar

0

Gain 1 consumable that gives permanent Ability Power or Mana Regen.

Treetop Archers

0

An implausible number of archers fire from the trees.

Trophy Hunter

0

Next player combat, your Rivals' takedowns count twice.

All Twos

1

Reroll your shop with all 2-cost champions.

All Twos

1

Reroll your shop with all 2-cost champions. Gain 1 gold.

Blood Money

1

Gain 1 gold for every champion you kill. Gain 1 gold.

Experienced

1

Gain 2 XP.

Fertilize

1

Gain 1 XP for each enemy that dies.

Fertilize

1

Gain 1 XP for each enemy that dies. Gain 2 XP.

Hummingbird

1

Your highest Attack Speed unit shrinks, gaining 20% Attack Speed.

Hummingbird

1

Your highest Attack Speed unit shrinks, gaining 35% Attack Speed.

Mitosis

1

Gain a Tiny Champion Duplicator.

Pocket Change

1

Your one-star champions drop 1 gold on death.

Pocket Change

1

Your one-star champions drop 1 gold on death. Gain 1 gold.

Propagate

1

Gain a copy of the first allied champion to die.

Starfall

1

The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.

Tattered Armor

1

30% Shred and Sunder enemies for 10 seconds.

Tattered Armor

1

30% Shred and Sunder enemies for 15 seconds.

Ultra Ascension

1

After 25 seconds, allies gain 300% Damage Amp.

Ultra Ascension

1

After 12 seconds, allies gain 300% Damage Amp.

Ultra Ascension

1

After 23 seconds, allies gain 300% Damage Amp.

Big Boom

1

The first ally to die explodes, dealing 25% Max Health magic damage.

Big Boom

1

The first 2 allies to die explode, dealing 25% Max Health magic damage.

Blast Potion

1

Gain a temporary equippable Blast Potion.

Blast Potion

1

Gain a temporary equippable Radiant Blast Potion.

Borrowed Gear

1

A champion gains a temporary recommended item.

Borrowed Gear

1

A champion gains a temporary recommended item and 250 Health.

Doodad Bag

1

Gain 2 consumables that give permanent Armor and Magic Resist or Health.

Doodad Bag

1

Gain 3 consumables that give permanent Armor and Magic Resist or Health.

Doodad Jar

1

Gain 2 consumables that give permanent Armor and Magic Resist or Health.

Essence Theft

1

Gain 50% bonus Coven Essence this combat.

Flip Frenzy

1

Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.

Golden Goose

1

Gain 1 gold for every 1700 damage your highest damage champion deals.

Golden Goose

1

Gain 1 gold for every 1000 damage your highest damage champion deals.

Health Potion

1

Gain a tempoary equippable Health Potion.

Health Potion

1

Gain a temporary equippable Radiant Health Potion.

Hugify

1

Your highest Health unit grows, gaining 350 Health.

Hugify

1

Your highest Health unit grows, gaining 600 Health.

Knick-Knack Bag

1

Gain 2 consumables that give permanent Attack Damage or Attack Speed.

Lesser Chaos

1

Cast a random Wisp.

Lesser Chaos

1

Cast a random Wisp worth 1 or more gold.

Mana Potion

1

Gain a temporary equippable Mana Potion.

Mana Potion

1

Gain a temporary equippable Radiant Mana Potion.

Nature's Wrath

1

Kill EVERYONE without an item after 10 seconds.

Nature's Wrath

1

Kill EVERYONE without an item after 8 seconds.

Phantom Emblem

1

Gain a temporary emblem of your most active trait.

Potted Lifebloom

1

Gain a temporary Lifeblossom.

Potted Stonebark

1

Gain a temporary Stonebark Tree.

Rain

1

Your team gains 1 Mana Regen.

Rain

1

Your team gains 2 Mana Regen.

Stealthy

1

Your 2 strongest Fighters or Assassins are untargetable for 6 seconds.

Stealthy

1

2 random champions on the back row are untargetable for 10 seconds.

Thingamajig Bag

1

Gain 2 consumables that give permanent Ability Power or Mana Regen.

Thingamajig Bag

1

Gain 3 consumables that give permanent Ability Power or Mana Regen.

Thingamajig Jar

1

Gain 2 consumables that give permanent Ability Power or Mana Regen.

Aftershock

2

After 8 seconds, stun all enemies for 2 seconds.

Aftershock

2

After 8 and 18 seconds, stun all enemies for 2 seconds.

All Threes

2

Reroll your shop with all 3-cost champions.

All Threes

2

Reroll your shop with all 3-cost champions. Gain 2 gold.

Blood Money

2

Gain 1 gold for every champion you kill.

Bronze Spoon

2

Gain 4 XP.

Counterspell

2

Increase all enemies' Max Mana by 15 until their next cast.

Counterspell

2

Increase all enemies' Max Mana by 22 until their next cast.

Freeroller

2

Gain 2 rerolls.

Freeroller

2

Gain 3 rerolls.

Lightning Strike

2

Deal 10% Max Health true damage to all enemies.

Lightning Strike

2

Deal 18% Max Health true damage to all enemies.

Moonrise

2

After 8 seconds, increase Lunar's effects by 100%.

Moonrise

2

After 8 seconds, increase Lunar's effects by 175%.

Preppers

2

Your stacking items start next combat partially stacked.

Preppers

2

Your stacking items start next combat extra stacked.

Propagate

2

Gain a copy of the first allied champion to die.

Resistant

2

Tanks reduce instances of incoming damage by 10.

Resistant

2

Tanks reduce instances of incoming damage by 18.

Sunfire Sorcery

2

Burn and Wound enemies for 10 seconds.

Sunfire Sorcery

2

Burn and Wound enemies for 15 seconds.

Apprentice

2

Gain a random 2-star 1-cost champion.

Barter

2

The next champion sold this round sells for 200% gold.

Barter

2

The next champion sold this round sells for 250% gold.

Tiger's Visit

2

Gain the Tiger Primal buff for this combat.

Bunch-o'-Belts

2

Your allies gain 7 temporary, non-removable Giant's Belts.

Bunch-o'-Belts

2

Your allies gain 10 temporary, non-removable Giant's Belts.

Die Roll

2

Roll a six-sided die. Gain gold equal to the result.

Flash Fire

2

Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.

Flash Fire

2

Reroll your shop. Inferno lights 3 shop slots on fire, upgrading them.

Homing Fireflies

2

Your Casters spawn a firefly per 20 Mana spent. Each deals 110 magic damage.

Homing Fireflies

2

Your Casters spawn a firefly per 15 Mana spent. Each deals 110 magic damage.

Idle Craftsman

2

A component on your bench turns into a completed item it builds.

Improved Reach

2

Your Fighters gain 1 range.

Improved Reach

2

Your Fighters gain 2 range.

Iron Core

2

Your front center champion gains 4% Max Health per front-row unit.

Iron Core

2

Your front center champion gains 6% Max Health per front-row unit.

Killer's Regret

2

Your first 3 champions to die stun their killer for 1 seconds.

Killer's Regret

2

Your first 4 champions to die stun their killer for 2 second.

Knick-Knack Bag

2

Gain 3 consumables that give permanent Attack Damage or Attack Speed.

Living Soil

2

Every 4 seconds, roots stun an enemy for 1 second.

Living Soil

2

Every 4 seconds, roots stun 2 enemies for 1 second.

Marksmen's Gale

2

Your Marksmen's attacks grant 3% stacking Attack Speed.

Marksmen's Gale

2

Your Marksmen's attacks grant 5% stacking Attack Speed.

Moonlight Ritual

2

Your lowest star 1-cost or 2-cost champion stars up in combat.

Moonlight Ritual

2

Your two lowest star 1-cost or 2-cost champions star up in combat.

Nature's Ally

2

Every 3 ally deaths, summon a random Riftbeast.

Nature's Ally

2

Every 3 ally deaths, summon a random Riftbeast that's sometimes 2-star.

Petrified Dummy

2

Your first champion to die turns into a 900 Health dummy with their defenses.

Petrified Dummy

2

Your first champion to die turns into a 1350 Health dummy with their defenses.

Petrify Shields

2

10% Slow enemies and reduce their shields by 20% for 10 seconds.

Petrify Shields

2

10% Slow enemies and reduce their shields by 30% for 10 seconds.

Phantom Armor

2

Gain a temporary Warmog's Armor.

Phantom Armor

2

Gain a temporary The Indomitable.

Phantom Splash

2

Combat start: Up to 2 inactive traits activate at the lowest level.

Phantom Splash

2

Combat Start: Up to 4 inactive traits activate at the lowest level.

Phantom Vest

2

Gain a temporary Bramble Vest.

Phantom Vest

2

Gain a temporary Aegis of Dawn.

Plated Shields

2

Shields are 15% stronger. Allies gain 150 shield for 10 seconds.

Plated Shields

2

Shields are 20% stronger. Allies gain 300 shield for 10 seconds.

Potted Lifebloom

2

Gain a temporary Lifeblossom.

Potted Stonebark

2

Gain a temporary Stonebark Tree.

Quicken

2

On cast, your champions gain 30% Attack Speed for 4 seconds.

Quicken

2

On cast, your champions gain 40% Attack Speed for 5 seconds.

Search Party

2

Each of your shops has a 4-cost in it this round until you buy one.

Starting Town

2

Reroll your shop with all 2-star 1-cost champions.

Terraforming

2

Gain 5 seeds at start of combat.

Terraforming

2

Gain 9 seeds at start of combat.

Tiger's Visit

2

Gain the Tiger Primal buff for this combat.

Trophy Hunter

2

Next player combat, your Rivals' takedowns count twice.

Turtle's Visit

2

Gain the Turtle Primal buff for this combat.

Wrapped In Thorns

2

Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.

Wrapped In Thorns

2

Your Tanks reflect 18% of damage taken to adjacent enemies every 4 seconds.

Bronze Spoon

3

Gain 4 XP.

Heated Rivalry

3

Gain a Rengar or a Kha'Zix. They gain 3 takedowns.

Heated Rivalry

3

Gain a Rengar or a Kha'Zix. They gain 7 takedowns.

Killing Frenzy

3

Fighters execute targets under 12% Health. They gain 15% Attack Speed on kill.

Killing Frenzy

3

Fighters execute targets under 15% Health. They gain 40% Attack Speed on kill.

Lost Travelers

3

Gain 3 gold worth of random champions.

Mercenary Force

3

Gain 3% Damage Amp for every 10 gold you have.

Mercenary Force

3

Gain 5% Damage Amp for every 10 gold you have.

Supercritical

3

Allies with Precision gain 25% Critical Strike Damage.

Supercritical

3

Allies with Precision gain 40% Critical Strike Damage.

Yordle Spirit

3

Allies have a 99% chance to dodge attacks for 4 seconds.

Yordle Spirit

3

Allies have a 99% chance to dodge attacks for 5 seconds.

Apprentice

3

Gain a random 2-star 1-cost champion.

Bear's Visit

3

Gain the Bear Primal buff for this combat.

Blood and Iron

3

After 20 champion deaths, gain a component anvil.

Blood and Iron

3

After 16 champion deaths, gain a component anvil.

Bulwark

3

Your Tanks gain a 20% Max Health shield upon falling below 50% Health.

Bulwark

3

Your Tanks gain a 30% Max Health shield upon falling below 50% Health.

Cutpurse

3

Every 5 seconds, your champions have a 15% chance to drop 1 Gold.

Cutpurse

3

Every 4 seconds, your champions have a 15% chance to drop 1 Gold.

Die Roll

3

Roll two six-sided dice. Gain gold equal to the result.

Diversified

3

Your team gains 30 Health for each active non-unique trait.

Diversified

3

Your team gains 45 Health for each active non-unique trait.

Doodad Sack

3

Gain 3 consumables that give permanent Armor and Magic Resist or Health.

Doodad Sack

3

Gain 4 consumables that give permanent Armor and Magic Resist or Health.

Downpour

3

Your team gains 2 Mana Regen.

Downpour

3

Your team gains 3 Mana Regen.

Flow

3

Your champions are Unstoppable and gain 15% Attack Speed for 10 seconds.

Flow

3

Your champions are Unstoppable and gain 15% Attack Speed for 15 seconds.

Ironwood

3

Enemies attacking your highest health champion deal 12% less damage.

Ironwood

3

Enemies attacking your highest health champion deal 18% less damage.

Jungling

3

Overrun the shop with Riftbeasts.

Knick-Knack Sack

3

Gain 3 consumables that give permanent Attack Damage or Attack Speed.

Knick-Knack Sack

3

Gain 4 consumables that give permanent Attack Damage or Attack Speed.

Mana-Rich Soil

3

Your Casters have 18% reduced Max Mana.

Mana-Rich Soil

3

Your Casters have 25% reduced Max Mana.

Marksmen's Marks

3

Your Marksmen have a 30% chance to double attack.

Marksmen's Marks

3

Your Marksmen have a 45% chance to double attack.

Memorial Dummy

3

Your first itemized tank spawns a Dummy with their items on death.

Memorial Dummy

3

The first 2 tanks that die spawns a Training Dummy with their items.

Phantom Emblem

3

Gain a temporary emblem of your most active trait.

Phantom Gloves

3

Gain a temporary Thief's Gloves.

Phantom Gloves

3

Gain a temporary Mittens.

Potioncraft

3

Gain three temporary equippable Potions.

Potioncraft

3

Gain three temporary equippable Radiant Potions.

Regeneration

3

Your team heals 1.0% max Health per second.

Regeneration

3

Your team heals 2% max Health per second.

Revenge

3

Whenever an ally dies, your champions gain 4% stacking Damage Amp.

Revenge

3

Whenever an ally dies, your champions gain 6% stacking Damage Amp.

Ride the Wave

3

The next 2 rerolls this round will have 2+ champions fielded last combat.

Ride the Wave

3

The next 3 rerolls this round will have 2+ champions fielded last combat.

Rolling Bones

3

You have a 50% chance to get a free reroll with each kill.

Rolling Bones

3

60% chance to get a reroll with each kill, and 1 more if you win.

Scrappy

3

Combat start: 2 champions without items gain a temporary recommended item.

Scrappy

3

Combat Start: 3 champions without items gain a temporary recommended item.

Search Party

3

Each of your shops has a 4-cost in it this round until you buy one.

Snacktime!

3

The BFF eats enemies he damages under 15% Max Health.

Snacktime!

3

The BFF eats enemies he damages under 20% Max Health.

Solitude's Cloak

3

Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.

Solitude's Cloak

3

Champions with no adjacent allies gain 15% Max Health and 15% Damage Amp.

Stand Alone

3

Champions alone in their row gain 15% Health and 15% Damage Amp.

Stand Alone

3

Champions alone in their row gain 22% Health and 22% Damage Amp.

Starting Town

3

Reroll your shop with all 2-star 1-cost champions.

Thingamajig Sack

3

Gain 3 consumables that give permanent Ability Power or Mana Regen.

Thingamajig Sack

3

Gain 4 consumables that give permanent Ability Power or Mana Regen.

Tiger's Visit

3

Gain the Tiger Primal buff for this combat.

Training Yard

3

Gain 2 Training Dummies each with a random tank item.

Training Yard

3

Gain 3 Training Dummies each with a random tank item.

Turtle's Visit

3

Gain the Turtle Primal buff for this combat.

All Fours

4

Reroll your shop with all 4-cost champions.

All Fours

4

Reroll your shop with all 4-cost champions. Gain 2 gold.

Backrow Star

4

A random back row champion gains 75% Attack Speed for 7 seconds.

Backrow Star

4

A random back row champion gains 100% Attack Speed for 8 seconds.

Fellowship

4

Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.

Fellowship

4

Champions gain 6% Max Health Shield and 6% Damage Amp per adjacent ally.

Giant Growth

4

Your highest Health unit grows, gaining 700 Health.

Giant Growth

4

Your 2 highest Health units grow, gaining 700 Health.

Lost Travelers

4

Gain 4 gold worth of random champions.

Payday

4

For each ally champion that survives combat, gain 2 Gold.

Payday

4

For each ally champion that survives combat, gain 3 Gold.

Tremors

4

Every 8 seconds, Stun enemies for 1 second.

Tremors

4

Every 8 seconds, Stun enemies for 2 seconds.

Barrier

4

Allies gain 1250 Shield, decaying over 6 seconds.

Barrier

4

Allies gain 1250 Shield, decaying over 9 seconds.

Border Village

4

Reroll your shop with all 2-star 2-cost champions.

Forest Guide

4

Gain a random 4-cost champion.

Forest Twins

4

Gain 2 copies of a 2-cost champion you don't have.

Greater Chaos

4

Cast 2 random Wisps.

Greater Chaos

4

Cast 2 random Wisps worth 2 or more gold.

Hero's Entrance

4

After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.

Hero's Entrance

4

After 5 seconds, the leftmost benched champion joins combat and gains 2 recommended items.

Idle Craftsman

4

A component on your bench turns into a completed item it builds.

Jungling

4

Overrun the shop with Riftbeasts.

Middle Path

4

Reroll your shop with all 2-star 3-cost champions.

Roly-Polys

4

For each ally champion alive after 18 seconds, gain a reroll.

Roly-Polys

4

For each ally champion alive after 16 seconds, gain a reroll.

Slow Study

4

For each ally champion alive after 15 seconds, gain 2 XP.

Slow Study

4

For each ally champion alive after 12 seconds, gain 2 XP.

Solar Gift

4

Gain a Leona, Sejuani, and Kayle

Heroic Sacrifice

5

Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.

Heroic Sacrifice

5

Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.

Lightning Storm

5

Every 1 second deal 5% Max Health true damage to an enemy.

Lightning Storm

5

Every 1 seconds deal 7% Max Health true damage to an enemy.

Radiantize

5

After 8 seconds, 1 random equipped item temporarily becomes Radiant.

Radiantize

5

After 5 seconds, 1 random equipped item temporarily becomes Radiant.

Blaze

5

Fire spreads across the board, dealing true damage to enemies.

Blaze

5

Fire spreads across the board, dealing more true damage to enemies.

Clone Companion

5

Clone your highest damage champion. The clone deals 20% damage.

Clone Companion

5

Clone your highest damage champion. The clone deals 30% damage.

Combust

5

Your champions explode on death, dealing 15% Max Health magic damage.

Combust

5

Your champions explode on death, dealing 22% Max Health magic damage.

Forest Guide

5

Gain a random 4-cost champion.

Forest Twins

5

Gain 3 copies of a 2-cost champion you don't have.

Giant's Aura

5

Your highest Health ally deals 2% max Health damage per second in an area.

Giant's Aura

5

Your highest Health ally deals 3% max Health damage per second in an area.

Hireling

5

A temporary 1-star 5-cost with 1 recommended items joins your team.

Hireling

5

A temporary 1-star 5-cost with 2 recommended items joins your team.

Journeyman

5

Gain a random 2-star 2-cost champion.

Refreshing Light

5

Gain a free reroll per star level of each unique Solar champion.

Treetop Archers

5

Archers fire from the trees, dealing 500 physical damage every 3 seconds.

Treetop Archers

5

Archers fire from the trees, dealing 900 physical damage every 3 seconds.

Infliction

6

Slow, Burn, Shred, and Sunder enemies for 8 seconds.

Infliction

6

Slow, Burn, Shred, and Sunder enemies for 12 seconds.

Booster Shot

6

Up to 2 1-star champions temporarily star up during combat.

Booster Shot

6

Up to 3 1-star champions temporarily star up during combat.

Border Village

6

Reroll your shop with all 2-star 2-cost champions.

Hand Of Baron

6

Your team gains Baron Buff, increasing their stats.

Hand Of Baron

6

Your team gains Baron Buff, greatly increasing their stats.

Journeyman

6

Gain a random 2-star 2-cost champion.

Late Bloomer

6

A temporary 3-star 1-cost joins your team.

Late Bloomer

6

A temporary 3-star 1-cost with 1recommend item joins your team.

Middle Path

6

Reroll your shop with all 2-star 3-cost champions.

Refreshing Light

6

Gain a free reroll per star level of each unique Solar champion.

Smurfing

6

Gain a random 5-cost champion.

Solar Gift

6

Gain a Leona, Sejuani, and Kayle

Big Guns

7

Gain 2 random 1-star 4-cost champions.

Grow Up

7

Gain 10 XP.

Grow Up

7

Gain 12 XP.

Lucky 7

7

Gain 7 shop rerolls.

Lucky 7

7

Gain 10 shop rerolls.

Smurfing

7

Gain a random 5 cost champion.

Field of Mice

8

Gain a Tiny Champion Duplicator for each unique one-cost fielded last round.

Field of Mice

8

Gain a Tiny Duplicator and a gold for each unique 1-cost champion you fielded last round.

Animate Shop

8

For 18 seconds, your shop rerolls for free every 2 seconds.

Animate Shop

8

For 26 seconds, your shop rerolls for free every 2 seconds.

Big Guns

8

Gain 2 random 1-star 4-cost champions.

Three Me

8

Gain a random 2-star 3-cost champion.

Three Me

9

Gain a random 2-star 3-cost champion.

All Fives

10

Reroll your shop with all 5-cost champions.

All Fives

10

Reroll your shop with all 5-cost champions. Gain 5 gold.

Grandmaster

14

Gain a random 2-star 5-cost champion.

Grandmaster

18

Gain a random 2-star 5-cost champion.

Hero Of Prophecy

33

Gain a 5-cost champion. Gain them again each round FOREVER.

Hero Of Prophecy

35

Gain a 5-cost champion. Gain them again each round FOREVER.

Circle of Elders

40

Gain one of each 5-cost champion.

Circle of Elders

45

Gain one of each 5-cost champion.