Gain 90% bonus Coven Essence this combat.
Reroll your shop with all 1-cost champions.
Reroll your shop with all 1-cost champions. Gain 1 Gold.
Your champions gain 150 shield for 10 seconds.
Your champions gain 225 shield for 10 seconds.
Increase all enemies' Max Mana by 150 until their next cast.
Gain 1 Item Reforger.
Gain 2 Item Reforgers.
Gain 2 XP.
Fill your shop with Wisps. You can only buy one.
Fill your shop with upgraded Wisps. You can only buy one.
Your 10 highest Attack Speed units shrink, gaining 100% Attack Speed.
Gain 1 gold for every 12 missing Player Health.
Gain 1 gold for every 12 missing Player Health. Then heal 3 Health.
Every 0 seconds deal 5% Max Health true damage to an enemy.
A random 4-cost you own permanently transforms into a 5-cost.
The highest star level 4-cost you own permanently transforms into a 5-cost.
A random 1-cost you own permanently transforms into a 2-cost.
The highest star level 1-cost you own permanently transforms into a 2-cost.
Gain a Tiny Champion Duplicator.
A random 2-cost you own permanently transforms into a 3-cost.
The highest star level 2-cost you own permanently transforms into a 3-cost.
Your champions gain 8% Attack Damage and Ability Power.
Your champions gain 15% Attack Damage and Ability Power.
The first 8 times you reroll your shop this round, the lowest cost champion becomes 2-star.
90% Shred and Sunder enemies for 45 seconds.
Every 3 seconds, Stun enemies for 2 seconds.
Your champions gain 100 Health.
Your champions gain 175 Health.
Sell your board and bench, gain 6 gold and 10 rerolls.
Sell your board and bench, gain 10 gold and 12 rerolls.
Lose 3 components, including ones built into items. Gain an Artifact anvil.
Lose 3 components, including ones built into items. Gain an Artifact anvil and 1 Reforger.
Allies gain 7500 Shield, decaying over 30 seconds.
The wilds couldn't find a wisp for you this roll. Gain 4 gold.
The wilds couldn't find a wisp for you this roll. Gain 6 gold.
Spread a raging fire across the board!
Clone your highest damage champion. The clone deals 100% damage.
Flip a coin, gain 1 gold if it's heads.
Flip 2 coins, gain 1 gold if it's heads.
Your champions explode on death, dealing 100% Max Health magic damage.
Open an item store. Items cost 0 to 15 gold.
Open an item store. Items cost 0 to 15 gold. Gain 2 Gold.
Gain 1 consumable that gives permanent Armor and Magic Resist or Health.
Your team gains 15 Mana Regen.
Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
Gain a temporary Training Dummy with a Giant's Belt.
Gain a Training Dummy with a Sunfire Cape.
Your highest Health ally becomes an absolute menace.
3 temporary 2-star 5-costs with 2 recommended items each join your team.
Your 10 highest Health units grow, gaining 2500 Health.
Gain 1 consumable that gives permanent Attack Damage or Attack Speed.
Gain 2 consumables that give permanent Attack Damage or Attack Speed.
A squad of 5 temporary 4-star 1-costs joins your team.
Gain 777 shop rerolls.
Open a random item store. Random items cost 0 to 14 gold.
Open a random item store. Random items cost 0 to 14 gold. Gain 2 Gold.
Gain 6 temporary Radiant Warmog's Armors and 5 Removers.
Any units you bench have items removed and broken apart.
Any units you bench have items removed and broken apart. Gain 2 Gold.
Champions alone in their row gain 100% Health and 150% Damage Amp.
Gain 1 consumable that gives permanent Ability Power or Mana Regen.
An implausible number of archers fire from the trees.
Next player combat, your Rivals' takedowns count twice.
Reroll your shop with all 2-cost champions.
Reroll your shop with all 2-cost champions. Gain 1 gold.
Gain 1 gold for every champion you kill. Gain 1 gold.
Gain 2 XP.
Gain 1 XP for each enemy that dies.
Gain 1 XP for each enemy that dies. Gain 2 XP.
Your highest Attack Speed unit shrinks, gaining 20% Attack Speed.
Your highest Attack Speed unit shrinks, gaining 35% Attack Speed.
Gain a Tiny Champion Duplicator.
Your one-star champions drop 1 gold on death.
Your one-star champions drop 1 gold on death. Gain 1 gold.
Gain a copy of the first allied champion to die.
The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.
30% Shred and Sunder enemies for 10 seconds.
30% Shred and Sunder enemies for 15 seconds.
After 25 seconds, allies gain 300% Damage Amp.
After 12 seconds, allies gain 300% Damage Amp.
After 23 seconds, allies gain 300% Damage Amp.
The first ally to die explodes, dealing 25% Max Health magic damage.
The first 2 allies to die explode, dealing 25% Max Health magic damage.
Gain a temporary equippable Blast Potion.
Gain a temporary equippable Radiant Blast Potion.
A champion gains a temporary recommended item.
A champion gains a temporary recommended item and 250 Health.
Gain 2 consumables that give permanent Armor and Magic Resist or Health.
Gain 3 consumables that give permanent Armor and Magic Resist or Health.
Gain 2 consumables that give permanent Armor and Magic Resist or Health.
Gain 50% bonus Coven Essence this combat.
Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
Gain 1 gold for every 1700 damage your highest damage champion deals.
Gain 1 gold for every 1000 damage your highest damage champion deals.
Gain a tempoary equippable Health Potion.
Gain a temporary equippable Radiant Health Potion.
Your highest Health unit grows, gaining 350 Health.
Your highest Health unit grows, gaining 600 Health.
Gain 2 consumables that give permanent Attack Damage or Attack Speed.
Cast a random Wisp.
Cast a random Wisp worth 1 or more gold.
Gain a temporary equippable Mana Potion.
Gain a temporary equippable Radiant Mana Potion.
Kill EVERYONE without an item after 10 seconds.
Kill EVERYONE without an item after 8 seconds.
Gain a temporary emblem of your most active trait.
Gain a temporary Lifeblossom.
Gain a temporary Stonebark Tree.
Your team gains 1 Mana Regen.
Your team gains 2 Mana Regen.
Your 2 strongest Fighters or Assassins are untargetable for 6 seconds.
2 random champions on the back row are untargetable for 10 seconds.
Gain 2 consumables that give permanent Ability Power or Mana Regen.
Gain 3 consumables that give permanent Ability Power or Mana Regen.
Gain 2 consumables that give permanent Ability Power or Mana Regen.
After 8 seconds, stun all enemies for 2 seconds.
After 8 and 18 seconds, stun all enemies for 2 seconds.
Reroll your shop with all 3-cost champions.
Reroll your shop with all 3-cost champions. Gain 2 gold.
Gain 1 gold for every champion you kill.
Gain 4 XP.
Increase all enemies' Max Mana by 15 until their next cast.
Increase all enemies' Max Mana by 22 until their next cast.
Gain 2 rerolls.
Gain 3 rerolls.
Deal 10% Max Health true damage to all enemies.
Deal 18% Max Health true damage to all enemies.
After 8 seconds, increase Lunar's effects by 100%.
After 8 seconds, increase Lunar's effects by 175%.
Your stacking items start next combat partially stacked.
Your stacking items start next combat extra stacked.
Gain a copy of the first allied champion to die.
Tanks reduce instances of incoming damage by 10.
Tanks reduce instances of incoming damage by 18.
Burn and Wound enemies for 10 seconds.
Burn and Wound enemies for 15 seconds.
Gain a random 2-star 1-cost champion.
The next champion sold this round sells for 200% gold.
The next champion sold this round sells for 250% gold.
Gain the Tiger Primal buff for this combat.
Your allies gain 7 temporary, non-removable Giant's Belts.
Your allies gain 10 temporary, non-removable Giant's Belts.
Roll a six-sided die. Gain gold equal to the result.
Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.
Reroll your shop. Inferno lights 3 shop slots on fire, upgrading them.
Your Casters spawn a firefly per 20 Mana spent. Each deals 110 magic damage.
Your Casters spawn a firefly per 15 Mana spent. Each deals 110 magic damage.
A component on your bench turns into a completed item it builds.
Your Fighters gain 1 range.
Your Fighters gain 2 range.
Your front center champion gains 4% Max Health per front-row unit.
Your front center champion gains 6% Max Health per front-row unit.
Your first 3 champions to die stun their killer for 1 seconds.
Your first 4 champions to die stun their killer for 2 second.
Gain 3 consumables that give permanent Attack Damage or Attack Speed.
Every 4 seconds, roots stun an enemy for 1 second.
Every 4 seconds, roots stun 2 enemies for 1 second.
Your Marksmen's attacks grant 3% stacking Attack Speed.
Your Marksmen's attacks grant 5% stacking Attack Speed.
Your lowest star 1-cost or 2-cost champion stars up in combat.
Your two lowest star 1-cost or 2-cost champions star up in combat.
Every 3 ally deaths, summon a random Riftbeast.
Every 3 ally deaths, summon a random Riftbeast that's sometimes 2-star.
Your first champion to die turns into a 900 Health dummy with their defenses.
Your first champion to die turns into a 1350 Health dummy with their defenses.
10% Slow enemies and reduce their shields by 20% for 10 seconds.
10% Slow enemies and reduce their shields by 30% for 10 seconds.
Gain a temporary Warmog's Armor.
Gain a temporary The Indomitable.
Combat start: Up to 2 inactive traits activate at the lowest level.
Combat Start: Up to 4 inactive traits activate at the lowest level.
Gain a temporary Bramble Vest.
Gain a temporary Aegis of Dawn.
Shields are 15% stronger. Allies gain 150 shield for 10 seconds.
Shields are 20% stronger. Allies gain 300 shield for 10 seconds.
Gain a temporary Lifeblossom.
Gain a temporary Stonebark Tree.
On cast, your champions gain 30% Attack Speed for 4 seconds.
On cast, your champions gain 40% Attack Speed for 5 seconds.
Each of your shops has a 4-cost in it this round until you buy one.
Reroll your shop with all 2-star 1-cost champions.
Gain 5 seeds at start of combat.
Gain 9 seeds at start of combat.
Gain the Tiger Primal buff for this combat.
Next player combat, your Rivals' takedowns count twice.
Gain the Turtle Primal buff for this combat.
Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.
Your Tanks reflect 18% of damage taken to adjacent enemies every 4 seconds.
Gain 4 XP.
Gain a Rengar or a Kha'Zix. They gain 3 takedowns.
Gain a Rengar or a Kha'Zix. They gain 7 takedowns.
Fighters execute targets under 12% Health. They gain 15% Attack Speed on kill.
Fighters execute targets under 15% Health. They gain 40% Attack Speed on kill.
Gain 3 gold worth of random champions.
Gain 3% Damage Amp for every 10 gold you have.
Gain 5% Damage Amp for every 10 gold you have.
Allies with Precision gain 25% Critical Strike Damage.
Allies with Precision gain 40% Critical Strike Damage.
Allies have a 99% chance to dodge attacks for 4 seconds.
Allies have a 99% chance to dodge attacks for 5 seconds.
Gain a random 2-star 1-cost champion.
Gain the Bear Primal buff for this combat.
After 20 champion deaths, gain a component anvil.
After 16 champion deaths, gain a component anvil.
Your Tanks gain a 20% Max Health shield upon falling below 50% Health.
Your Tanks gain a 30% Max Health shield upon falling below 50% Health.
Every 5 seconds, your champions have a 15% chance to drop 1 Gold.
Every 4 seconds, your champions have a 15% chance to drop 1 Gold.
Roll two six-sided dice. Gain gold equal to the result.
Your team gains 30 Health for each active non-unique trait.
Your team gains 45 Health for each active non-unique trait.
Gain 3 consumables that give permanent Armor and Magic Resist or Health.
Gain 4 consumables that give permanent Armor and Magic Resist or Health.
Your team gains 2 Mana Regen.
Your team gains 3 Mana Regen.
Your champions are Unstoppable and gain 15% Attack Speed for 10 seconds.
Your champions are Unstoppable and gain 15% Attack Speed for 15 seconds.
Enemies attacking your highest health champion deal 12% less damage.
Enemies attacking your highest health champion deal 18% less damage.
Overrun the shop with Riftbeasts.
Gain 3 consumables that give permanent Attack Damage or Attack Speed.
Gain 4 consumables that give permanent Attack Damage or Attack Speed.
Your Casters have 18% reduced Max Mana.
Your Casters have 25% reduced Max Mana.
Your Marksmen have a 30% chance to double attack.
Your Marksmen have a 45% chance to double attack.
Your first itemized tank spawns a Dummy with their items on death.
The first 2 tanks that die spawns a Training Dummy with their items.
Gain a temporary emblem of your most active trait.
Gain a temporary Thief's Gloves.
Gain a temporary Mittens.
Gain three temporary equippable Potions.
Gain three temporary equippable Radiant Potions.
Your team heals 1.0% max Health per second.
Your team heals 2% max Health per second.
Whenever an ally dies, your champions gain 4% stacking Damage Amp.
Whenever an ally dies, your champions gain 6% stacking Damage Amp.
The next 2 rerolls this round will have 2+ champions fielded last combat.
The next 3 rerolls this round will have 2+ champions fielded last combat.
You have a 50% chance to get a free reroll with each kill.
60% chance to get a reroll with each kill, and 1 more if you win.
Combat start: 2 champions without items gain a temporary recommended item.
Combat Start: 3 champions without items gain a temporary recommended item.
Each of your shops has a 4-cost in it this round until you buy one.
The BFF eats enemies he damages under 15% Max Health.
The BFF eats enemies he damages under 20% Max Health.
Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.
Champions with no adjacent allies gain 15% Max Health and 15% Damage Amp.
Champions alone in their row gain 15% Health and 15% Damage Amp.
Champions alone in their row gain 22% Health and 22% Damage Amp.
Reroll your shop with all 2-star 1-cost champions.
Gain 3 consumables that give permanent Ability Power or Mana Regen.
Gain 4 consumables that give permanent Ability Power or Mana Regen.
Gain the Tiger Primal buff for this combat.
Gain 2 Training Dummies each with a random tank item.
Gain 3 Training Dummies each with a random tank item.
Gain the Turtle Primal buff for this combat.
Reroll your shop with all 4-cost champions.
Reroll your shop with all 4-cost champions. Gain 2 gold.
A random back row champion gains 75% Attack Speed for 7 seconds.
A random back row champion gains 100% Attack Speed for 8 seconds.
Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
Champions gain 6% Max Health Shield and 6% Damage Amp per adjacent ally.
Your highest Health unit grows, gaining 700 Health.
Your 2 highest Health units grow, gaining 700 Health.
Gain 4 gold worth of random champions.
For each ally champion that survives combat, gain 2 Gold.
For each ally champion that survives combat, gain 3 Gold.
Every 8 seconds, Stun enemies for 1 second.
Every 8 seconds, Stun enemies for 2 seconds.
Allies gain 1250 Shield, decaying over 6 seconds.
Allies gain 1250 Shield, decaying over 9 seconds.
Reroll your shop with all 2-star 2-cost champions.
Gain a random 4-cost champion.
Gain 2 copies of a 2-cost champion you don't have.
Cast 2 random Wisps.
Cast 2 random Wisps worth 2 or more gold.
After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
After 5 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
A component on your bench turns into a completed item it builds.
Overrun the shop with Riftbeasts.
Reroll your shop with all 2-star 3-cost champions.
For each ally champion alive after 18 seconds, gain a reroll.
For each ally champion alive after 16 seconds, gain a reroll.
For each ally champion alive after 15 seconds, gain 2 XP.
For each ally champion alive after 12 seconds, gain 2 XP.
Gain a Leona, Sejuani, and Kayle
Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
Every 1 second deal 5% Max Health true damage to an enemy.
Every 1 seconds deal 7% Max Health true damage to an enemy.
After 8 seconds, 1 random equipped item temporarily becomes Radiant.
After 5 seconds, 1 random equipped item temporarily becomes Radiant.
Fire spreads across the board, dealing true damage to enemies.
Fire spreads across the board, dealing more true damage to enemies.
Clone your highest damage champion. The clone deals 20% damage.
Clone your highest damage champion. The clone deals 30% damage.
Your champions explode on death, dealing 15% Max Health magic damage.
Your champions explode on death, dealing 22% Max Health magic damage.
Gain a random 4-cost champion.
Gain 3 copies of a 2-cost champion you don't have.
Your highest Health ally deals 2% max Health damage per second in an area.
Your highest Health ally deals 3% max Health damage per second in an area.
A temporary 1-star 5-cost with 1 recommended items joins your team.
A temporary 1-star 5-cost with 2 recommended items joins your team.
Gain a random 2-star 2-cost champion.
Gain a free reroll per star level of each unique Solar champion.
Archers fire from the trees, dealing 500 physical damage every 3 seconds.
Archers fire from the trees, dealing 900 physical damage every 3 seconds.
Slow, Burn, Shred, and Sunder enemies for 8 seconds.
Slow, Burn, Shred, and Sunder enemies for 12 seconds.
Up to 2 1-star champions temporarily star up during combat.
Up to 3 1-star champions temporarily star up during combat.
Reroll your shop with all 2-star 2-cost champions.
Your team gains Baron Buff, increasing their stats.
Your team gains Baron Buff, greatly increasing their stats.
Gain a random 2-star 2-cost champion.
A temporary 3-star 1-cost joins your team.
A temporary 3-star 1-cost with 1recommend item joins your team.
Reroll your shop with all 2-star 3-cost champions.
Gain a free reroll per star level of each unique Solar champion.
Gain a random 5-cost champion.
Gain a Leona, Sejuani, and Kayle
Gain 2 random 1-star 4-cost champions.
Gain 10 XP.
Gain 12 XP.
Gain 7 shop rerolls.
Gain 10 shop rerolls.
Gain a random 5 cost champion.
Gain a Tiny Champion Duplicator for each unique one-cost fielded last round.
Gain a Tiny Duplicator and a gold for each unique 1-cost champion you fielded last round.
For 18 seconds, your shop rerolls for free every 2 seconds.
For 26 seconds, your shop rerolls for free every 2 seconds.
Gain 2 random 1-star 4-cost champions.
Gain a random 2-star 3-cost champion.
Gain a random 2-star 3-cost champion.
Reroll your shop with all 5-cost champions.
Reroll your shop with all 5-cost champions. Gain 5 gold.
Gain a random 2-star 5-cost champion.
Gain a random 2-star 5-cost champion.
Gain a 5-cost champion. Gain them again each round FOREVER.
Gain a 5-cost champion. Gain them again each round FOREVER.
Gain one of each 5-cost champion.
Gain one of each 5-cost champion.


