Release a runic blast, dealing ? () magic damage. It splits in two, dealing ?% of the damage to the closest two enemies. Each secondary blast splits an additional time. Bilgewater: Blasts explode on impact, dealing ?% of the damage as physical damage to adjacent enemies. Demacia: Execute targets below ? () Health. Freljord:Chill targets for ? seconds and deal ? () bonus true damage. Ionia: Blasts split an additional time, dealing ?% damage. Ixtal: Gain a random Region's effect on combat start and every ? seconds. Noxus: Blasts now pierce targets, dealing ?% reduced damage per enemy hit. Piltover: Every third cast is Overcharged, dealing ?% more damage. Shadow Isles: Increase blast damage by ? (). Shurima: Knock up enemies for ? seconds, with a chance to dredge up Gold or Treasures. Targon: Heal the lowest Health ally for ?% of the damage dealt. Void: Ignore ?% of enemies' Armor and Magic Resistance. Yordle: Shrink targets hit, lowering their damage by ?% percent for ? seconds. Zaun: Poison targets, dealing ? magic damage ? () times over ? seconds.
The Rune Mage benefits from all active Region traits, but contributes to none. He harnesses the Runic power from active Region traits to modify his Ability, enhancing it in unique ways.