All
All
item imageArbiter
item imageReplicator
item imageChallenger
item imageAnima
item imageRogue
item imageMeeple
item imageParty Animal
item imageN.O.V.A.
item imageDark Star
item imageFateweaver
item imageDivine Duelist
item imageVoyager
item imageFactory New
item imageBrawler
item imageEradicator
item imageConduit
item imageMecha
item imageMarauder
item imageGun Goddess
item imageDark Lady
item imagePrimordian
item imagePsionic
item imageSniper
item imageBastion
item imageRedeemer
item imageBulwark
item imageVanguard
item imageCommander
item imageSpace Groove
item imageStargazer
item imageStargazer
item imageStargazer
item imageStargazer
item imageStargazer
item imageStargazer
item imageStargazer
item imageStargazer
item imageShepherd
item imageOracle
item imageTimebreaker
item imageDoomer
item imageGalaxy Hunter
item imageSpace Groove
item imageSniper
Samira
3

Stats Samira

Armor: 25.00
Attack Speed: 0.75
Crit Chance: 0.25
Crit Multiplier: 1.40
Damage: 50.00
HP: 650.00
Initial Mana: 0.00
Magic Resist: 25.00
Mana: 60.00
Range: 6.00

Samira TFT Set 17: Best items, tips, and team comps

Skill Of Samira

champion's skill

Jump and Jive

Mana: 0/60

Passive: Whenever an enemy is knocked up, shoot them, dealing 65/95/155 (scaleADscaleAP) physical damage and entering {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
Active: Unleash a volley of bullets at the target, dealing 360/540/860 (scaleAD) physical damage and knocking up for NaN/540/860 seconds.

Origin/Class Of Samira

Space Groove image

Samira Space Groove


{{TFT17_SpaceGroove_TheGroove}}: (?)*100% scaleAS, (?)*100% scaleHPRegen

1
Groovians can enter {{TFT17_SpaceGroove_TheGroove}}. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
3
All Groovians start combat in {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
5
Each second spent in {{TFT17_SpaceGroove_TheGroove}} grants 5% stacking Attack Damage and Ability Power.
7
Increase these effects by 10%!
10
{{TFT17_SpaceGroove_Groove}}
Sniper image

Samira Sniper

Snipers gain Damage Amp, increased against targets farther away.

2
18% scaleDA; +2% scaleDA per hex
3
24% scaleDA; +3% scaleDA per hex
4
28% scaleDA; +4% scaleDA per hex