Dash towards the target and fire a volley of 20 () bullets over 2 seconds split between enemies within three hexes. Each bullet reduces armor by 3 and deals 63/95/2363 () physical damage, reduced by 20% per hex distance from Samira (Total Damage: 1260/1890/47250 ()). When the volley ends, dash back to safety while dealing 350/525/7875 () physical damage to the current target. For the duration of the Ability, Samira is Unstoppable and has 12/12/100 () Omnivamp.
Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more. Street Demons double all bonuses.