Augment | Augment Bonus | Tier |
---|---|---|
Crown Guarded | Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger. | 2 |
Heroic Grab Bag | Gain 2 Lesser Champion Duplicators and 9 gold. This item allows you to copy a 3-cost or less champion. | 2 |
Inspiring Epitaph | When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed. | 2 |
Little Buddies | Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board. | 2 |
Scapegoat | Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. | 2 |
Dragon's Spirit | Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability. | 2 |
Epoch | Now, and at the start of every stage, gain 6 XP and 2 free rerolls. | 2 |
Epoch+ | Now, and at the start of every stage, gain 8 XP and 3 free rerolls. | 2 |
Prizefighter | Gain 2 item components. Every 5 wins gives you an item component. | 2 |
Raining Gold | Gain 8 gold now and 1 gold every round. | 2 |
Raining Gold+ | Gain 18 gold now and 1 gold every round. | 2 |
ReinFOURcement | The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold. | 2 |
Scoreboard Scrapper | Every round, if you're in the bottom 4, your team permanently gains 1% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. | 2 |
Slammin' | Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | 2 |
Slammin'+ | Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | 2 |
Wandering Trainer I | Gain 1 gold and a Training Dummy with 2 permanently attached Emblems. | 2 |
A Golden Find | Champions evolved by the Anomaly drop 2 gold every 2 kills. Gain 10 free rerolls. | 2 |
Academic Research | Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal. | 2 |
Academy Crest | Gain an Academy Emblem and a Leona. | 2 |
Loot Explosion | Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder. | 2 |
Ambusher Crest | Gain an Ambusher Emblem and a Camille. | 2 |
Another Anomaly | After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion. | 2 |
Rocket Collection | Artillerist rockets deal 40% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot. (Rockets Fired: TFTUnitProperty.item:TFT13_Augment_Artillerist_TotalDamage) | 2 |
Artillerist Crest | Gain an Artillerist Emblem and a Tristana. | 2 |
Rocket Collection+ | Artillerist rockets deal 40% increased damage. Every 50 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot. (Rockets Fired: TFTUnitProperty.item:TFT13_Augment_Artillerist_TotalDamage) | 2 |
Fractured Crystals | When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne. | 2 |
Automata Crest | Gain an Automata Emblem and a Nocturne. | 2 |
Heavily Smash | Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle. | 2 |
Bruiser Crest | Gain a Bruiser Emblem and a Sett. | 2 |
Forbidden Magic | Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1% Attack Damage and 10 Max Health. Gain 3 Black Rose champions. (Stacks: TFTUnitProperty.item:TFT13_Augment_Cabal_NumStacks) | 2 |
Black Rose Crest | Gain a Black Rose Emblem. | 2 |
Brutal Revenge | Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path. | 2 |
War for the Undercity | Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni. | 2 |
Chem-Baron Crest | Gain a Chem-Baron Emblem and a Renata Glasc. | 2 |
Noxian Guillotine | Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven. | 2 |
Conqueror Crest | Gain a Conqueror Emblem and a Rell. | 2 |
Domination | Dominators gain 15% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 120 Shield for 3 seconds. Gain a Cassiopeia. | 2 |
Dominator Crest | Gain a Dominator Emblem and a Blitzcrank. | 2 |
Law Enforcement | Enforcer champions gain 10% Attack Damage. Every 5 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie. | 2 |
Enforcer Crest | Gain an Enforcer Emblem and a Loris. | 2 |
The Mutation Survives | Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions. | 2 |
Welcome to the Playground | If at least 2 Family members are alive after 14 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet. | 2 |
Family Crest | Gain a Family Emblem and a Violet. | 2 |
Aerial Warfare | Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri. | 2 |
Firelight Crest | Gain a Firelight Emblem and a Zeri. | 2 |
Why Not Both? | While you field 2 of the same Form Swapper in different forms, both gain 27 Ability Power, Armor, and Magic Resist, and 27% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank. | 2 |
Training Arc | Pit Fighters permanently gain 1 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot. | 2 |
Pit Fighter Crest | Gain a Pit Fighter Emblem and an Urgot. | 2 |
Gloves Off | Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 65% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit. | 2 |
Adrenaline Burst | Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 3 seconds. Gain a Nocturne and Akali. | 2 |
Quickstriker Crest | Gain a Quickstriker Emblem and an Akali. | 2 |
Paint the Town Blue | When the first 5 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia. | 2 |
Rebel Crest | Gain a Rebel Emblem and an Akali. | 2 |
Top of the Scrap Heap | Every 6 components Scrap champions convert, gain a random component (max 5). Gain a Powder and a Trundle. Converted: TFTUnitProperty.item:TFT13_Augment_Scrap_NumComponents/6 | 2 |
Scrap Crest | Gain a Scrap Emblem and a Ziggs. | 2 |
Shield Bash | Sentinels gain 8% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 85% of their total resistances as magic damage. Gain a Loris. | 2 |
Sentinel Crest | Gain a Sentinel Emblem and a Rell. | 2 |
Sniper's Nest | Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri. | 2 |
Sniper Crest | Gain a Sniper Emblem and a Zeri. | 2 |
Arcane Retribution | When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir. | 2 |
Sorcerer Crest | Gain a Sorcerer Emblem and a Vladimir. | 2 |
Voidcaller | For every 250 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana. The Voidling has 550-700 Health based on Stage. | 2 |
Visionary Crest | Gain a Visionary Emblem and a Renata Glasc. | 2 |
Crimson Pact | Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 5% Damage Amp, deals 70% bonus damage, and spreads additional damage to the 2 nearest enemies. | 2 |
Battle Scars | Every time Watchers are attacked, they gain 2% Attack Damage. Every time Watchers are hit by an ability, they gain 4 Ability Power. Gain a Vander. | 2 |
Watcher Crest | Gain a Watcher Emblem and a Vander. | 2 |
Trait: Menaces | While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities. Gain a 2-star Powder and a Silco. | 2 |
Trait: Martial Law | When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 30% of Caitlyn's Attack Damage. Gain a Caitlyn and Ambessa. | 2 |
Trait: Reunion | When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage. Gain a Vi and Ekko. | 2 |
Trait: Sisters | Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds. Gain a Vi and Jinx. | 2 |
Trait: Unlikely Duo | Jinx and Sevika gain 10% Attack Damage and 150 Health. Whenever one casts, they grant the other 15 mana. Sevika's arm is luckier. Gain a Jinx and Sevika. | 2 |
Clear Mind | If there are no champions on your bench at the end of player combat, gain 3 XP. | 2 |
Portable Forge | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | 2 |
Salvage Bin | Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | 2 |
Trade Sector | Gain a free Shop reroll every round. Gain 1 gold. | 2 |
Built Different | Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage). | 2 |
TFT6_Augment_Underdogs | TFT6_Augment_Underdogs | 2 |
Cluttered Mind | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | 2 |
Salvage Bin+ | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | 2 |
All That Shimmers | Choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved. | 2 |
Caretaker's Favor | Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. | 2 |
Big Grab Bag | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | 2 |
Teaming Up II | Gain 1 random Support item and 2 random 4-cost champions. | 2 |
Spoils of War II | Enemies have a 30% chance to drop loot when killed. | 2 |
Patient Study | After player combat, gain 2 XP if you won or 3 XP if you lost. | 2 |
Long Distance Pals | Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. | 2 |
Not Today | Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. | 2 |
Pandora's Items II | Round start: items on your bench are randomized. Gain 2 random components. | 2 |
Pumping Up II | Your team gains 10% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: TFTUnitProperty.item:TFT9_PumpingUp2Rounds%) | 2 |
Support Cache | Choose 1 of 4 Support items. | 2 |
What Doesn't Kill You | Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. Losses until next component: TFTUnitProperty.item:TFT9_Augment_WhatDoesntKillYou_Counter | 2 |
One For All II | Your team gains 3% max Health and 3% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs. | 2 |
All That Shimmers+ | Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved. | 2 |
BRB | You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils. | 2 |
Bad Luck Protection | Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves. | 2 |
Blazing Soul I | Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. | 2 |
Bronze For Life I | Your team gains 3% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: TFTUnitProperty.item:TFT_Augment_BronzeForLife_CurrentDamageAmp% | 2 |
Bulky Buddies II | Allies that start combat next to exactly 1 other ally gain 150 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds. | 2 |
Category Five | Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage. | 2 |
Climb The Ladder II | Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. | 2 |
Clockwork Accelerator | Your team gains 10% Attack Speed every 3 seconds in combat. | 2 |
Cloning Facility | Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost. | 2 |
Contested | After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game. | 2 |
Cooking Pot | At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan. | 2 |
Crown's Will | Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor. | 2 |
Powered Shields | While Shielded, your units gain 10% Durability. The first time allies fall below 50% Health, they gain 100-225 Shield (based on Stage) for 3 seconds. | 2 |
Vampiric Vitality | You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp. | 2 |
Duo Queue | Gain 2 random 5-cost champions and 2 copies of a random component. | 2 |
Forward Thinking | Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold. Incoming Gold: TFTUnitProperty.item:TFT_Augment_ForwardThinkingGold | 2 |
Glass Cannon II | Units that start combat in the back row begin combat at 80% health but gain 20% Damage Amp. | 2 |
Gold For Dummies | Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. | 2 |
Golemify | Lose all champions on your board and bench. Gain a Golem with 85% of their combined Health and 50% of their combined Attack Damage. | 2 |
Mace's Will | Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. | 2 |
High Voltage | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage. | 2 |
Investment Strategy I | Your champions gain 8 permanent max health per interest you earn. | 2 |
Item Collector II | Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 2 Ability Power. | 2 |
A Magic Roll | Roll 3 dice. Gain rewards based on their total. Reward: TFTUnitProperty.item:TFT_Augment_MagicRoll | 2 |
Manaflow II | Your units that start combat in the back row gain 5 additional Mana per attack. | 2 |
Mentorship II | If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health. | 2 |
Malicious Monetization | Gain 6 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. | 2 |
Moonlight | Combat start: 2 random 1-cost champions are upgraded to 3-star for that round and gain 3% Attack Damage and 3 Ability Power. | 2 |
NO SCOUT NO PIVOT | Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1% Attack Damage, and 2% Ability Power. | 2 |
Noble Sacrifice | When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. | 2 |
Overheal | Every third attack deals an additional 115% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health. | 2 |
Pair of Fours | If your team has exactly 2 four-cost champions, they each gain 404 Health and 24% Attack Speed. Gain a random 4-cost. | 2 |
Piercing Lotus I | Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. | 2 |
Pilfer | Each round, gain a 1-star copy of the first champion you killed last combat. | 2 |
Pyromaniac | Gain a Red Buff. Your Burns deal 50% increased damage. | 2 |
Replication | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | 2 |
Sated Spellweaver | After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health. | 2 |
Scavenger | The first 4 enemy champions that are killed each combat grant a champion on your team a temporary completed item. | 2 |
Spear's Will | Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword. | 2 |
Shop Glitch | During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds. | 2 |
Spirit Link | Your team restores 4% of their max Health every 5 seconds. Increase the healing by 1% for every 10 missing player Health. | 2 |
Starry Night | 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level. | 2 |
Starry Night+ | 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level. | 2 |
Superstars II | Your team deals 7% more damage, increased by 5% for every 3-star champion on your team. Gain 4 rerolls. Bonus: TFTUnitProperty.item:TFT_Augment_SuperstarsTotalDamageBonus% | 2 |
Thorn-Plated Armor | Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt. | 2 |
Tomb Raider I | For the next 3 players eliminated, choose one of their completed items to keep. | 2 |
Tower Defense | Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. | 2 |
Trait Tracker | The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems. | 2 |
Trifecta I | Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed. | 2 |
Two Much Value | Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit. | 2 |
Two Trick | Gain a random 2-star two-cost and 2 random 2-star one-cost champions. | 2 |
Unleash The Beast | Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds. | 2 |
Warpath | After dealing 60 player damage, gain a chest of high cost champions and items. (Current: TFTUnitProperty.item:TFT_Augment_Warpath_DamageCount) | 2 |
Health is Wealth II | Your team gains 15% Omnivamp. Get a bonus of 20 gold when your team first accumulates 10000 total healing. Total Healing: TFTUnitProperty.item:TFT_Augment_WealthyRehabHealing | 2 |
Worth the Wait | Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. Champion: TFTUnitProperty.item:TFT_Augment_WorthTheWait | 2 |