| Augments | Augment Bonus | Tier |
|---|---|---|
![]() | Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1 seconds. | 2 |
![]() | Gain 2 Lesser Champion Duplicators and 5 gold. This item allows you to copy a 3-cost or less champion. | 2 |
![]() | Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. (?) | 2 |
![]() | Now, and at the start of every stage, gain 4 XP and 2 free rerolls. | 2 |
![]() | Now, and at the start of every stage, gain 8 XP and 2 free rerolls. | 2 |
![]() | Gain 2 item components. Every 5 wins gives you an item component. | 2 |
![]() | The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold. | 2 |
![]() | Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | 2 |
![]() | Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | 2 |
![]() | Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen. | 2 |
![]() | Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game. | 2 |
![]() | Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 10. | 2 |
![]() | Choose 1 of 4 Divine Artifacts. Artifacts are more powerful items with a unique effect. | 2 |
![]() | Choose 1 of 3 quests to prove yourself to Aurelion Sol. Chosen Quest: (?) | 2 |
![]() | The first time you would be eliminated, instead remain at 1 Health | 2 |
![]() | Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers. | 2 |
![]() | Your team gains 10% Durability. Lose an additional 1 Tactician health when you lose combat. | 2 |
![]() | Gain 25 health. Your rightmost shop slot costs health instead of gold. | 2 |
![]() | Gain a Spear of Shojin. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops. Zed is a 5-cost Attack Fighter that creates clones of himself. | 2 |
![]() | Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius. | 2 |
![]() | Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast. | 2 |
![]() | Upgrade a random completed item to Radiant. | 2 |
![]() | Combat start: Up to 3 components temporarily turn into completed items. Gain 3 removers and a salvager. Salvagers allow you to break completed items into components | 2 |
![]() | Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability. | 2 |
![]() | Your team gains 2 Health for each missing player health. At the start of each player combat, gain an additional 1 player health. | 2 |
![]() | Each round, roll a die. Get a bonus based on that roll. Health: (?) Attack Speed: (?)% | 2 |
![]() | Your team gains 18 health for each total star level in your army, and your 5 cost odds increase by 2%. | 2 |
![]() | Yasuo's hexes also affect adjacent units at 100% effectiveness. | 2 |
![]() | Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold. | 2 |
![]() | After losing your combat, gain 2 gold and a free Shop reroll. | 2 |
![]() | If there are no champions on your bench at the end of player combat, gain 3 XP. | 2 |
![]() | Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword. | 2 |
![]() | Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess. | 2 |
![]() | Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds. | 2 |
![]() | Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | 2 |
![]() | You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved. | 2 |
![]() | Allies without items equipped gain 50 Armor and Magic Resist. | 2 |
![]() | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | 2 |
![]() | Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | 2 |
![]() | After 10 seconds of combat, your team heals 60% of their missing Health. | 2 |
![]() | Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%. | 2 |
![]() | Gain a free Shop reroll every round. Gain 2 gold. | 2 |
![]() | Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat. | 2 |
![]() | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | 2 |
![]() | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold. | 2 |
![]() | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | 2 |
![]() | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | 2 |
![]() | After 12 seconds of combat, your team gains 35% Damage Amp. | 2 |
![]() | When an enemy dies, the nearest ally is healed for 500. | 2 |
![]() | Your team gains 20% Critical Strike Chance and Precision. {{TFT_Keyword_Precision}} | 2 |
![]() | After player combat, gain 2 XP if you won or 3 XP if you lost. | 2 |
![]() | Round start: items on your bench are randomized. Gain 2 random components. | 2 |
![]() | Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | 2 |
![]() | Gain a Recurve Bow. Your team gains 12% Attack Speed. | 2 |
![]() | Gain 20 Gold. Your next augment is one tier lower. | 2 |
![]() | Gain 33 Gold. Your next augment is one tier lower. | 2 |
![]() | After 8 seconds of combat, stun the enemy team for 2 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024 | 2 |
![]() | Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3. | 2 |
![]() | Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait. | 2 |
![]() | Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024 | 2 |
![]() | Allies gain 10 Armor and Magic Resist, increased by 3 per player level. Gizmos & Gadgets Championship, 2022 | 2 |
![]() | Gain 10 gold of random champions. (At least one 3-cost guaranteed!) (Each champion has a small chance of being holographic!) | 2 |
![]() | Gain 18 gold of random champions. (At least one 4-cost guaranteed!) (Each champion has a small chance of being holographic!) | 2 |
![]() | Gain 26 gold of random champions. (At least one 5-cost guaranteed!) (Each champion has a small chance of being holographic!) | 2 |
![]() | Your team gains 3% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: (?)% | 2 |
![]() | Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage. | 2 |
![]() | Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. | 2 |
![]() | Your team gains 10% Attack Speed every 3 seconds in combat. | 2 |
![]() | Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll. | 2 |
![]() | Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls. | 2 |
![]() | Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3. | 2 |
![]() | Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain AP% Ability Power whenever their holders score a takedown. | 2 |
![]() | You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp. | 2 |
![]() | You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp. | 2 |
![]() | Gain 2 random 5-cost champions and 2 copies of a random component. | 2 |
![]() | Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. (?) TFT Vegas Open, 2023 | 2 |
![]() | When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023 | 2 |
![]() | Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! | 2 |
![]() | Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! | 2 |
![]() | Now and at the start of the next 3 rounds, gain 7 XP. | 2 |
![]() | Now and at the start of the next 3 rounds, gain 10 XP. | 2 |
![]() | Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies. | 2 |
![]() | Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding. | 2 |
![]() | Gain 2 random completed items that build from Needlessly Large Rod. | 2 |
![]() | Gain 2 random completed items that build from B.F. Sword. | 2 |
![]() | Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. Incoming Gold: (?) | 2 |
![]() | Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait. | 2 |
![]() | Every 5th attack deals bonus true damage equal to 150% Basic Attack Damage. | 2 |
![]() | Gain 21 gold. | 2 |
![]() | Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025 | 2 |
![]() | Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp. | 2 |
![]() | Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks. | 2 |
![]() | Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. | 2 |
![]() | Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round. | 2 |
![]() | Gain 2 Lesser Champion Duplicators and 8 gold. This item allows you to copy a 3-cost or less champion. | 2 |
![]() | Gain 2 Lesser Champion Duplicators and 14 gold. This item allows you to copy a 3-cost or less champion. | 2 |
![]() | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage. | 2 |
![]() | Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold. | 2 |
![]() | Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023 | 2 |
![]() | Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row. | 2 |
![]() | Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 8% of their missing Health. | 2 |
![]() | Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks. | 2 |
![]() | Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025 | 2 |
![]() | Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021 | 2 |
![]() | Roll 3 dice. Gain rewards based on their total. Reward: (?) | 2 |
![]() | Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator. Galaxies Championship, 2020 | 2 |
![]() | Your 4-cost champions and Jhin gain 254 Health and 14% Attack Speed. Gain a Jhin. | 2 |
![]() | Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. (?) | 2 |
![]() | Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune. (?) | 2 |
![]() | Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. | 2 |
![]() | Champions that fight in player combat cannot be benched or sold. Your team gains 1.0% Health, and 2% Attack Damage and Ability Power after player combat. (?) | 2 |
![]() | Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves. (?) (?) | 2 |
![]() | Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. | 2 |
![]() | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | 2 |
![]() | After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now. Gold earned: (?) | 2 |
![]() | Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. | 2 |
![]() | When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health. | 2 |
![]() | For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. | 2 |
![]() | Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021 | 2 |
![]() | Gain 2 random Emblems and 1 gold. | 2 |
![]() | Gain 2 random Emblems, a Reforger, and 2 gold. | 2 |
![]() | Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage. | 2 |
![]() | Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022 | 2 |
![]() | Gain a Deathblade. Deathblades permanently gain AD*100% Attack Damage whenever their holders score a takedown. | 2 |
![]() | Gain a locked chest each Stage between now and Stage MaxNumChests. Unlock each chest when you spend GoldNeededPerChest gold on Shop rerolls. These chests persist until opened. | 2 |
![]() | Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. | 2 |
![]() | Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions. | 2 |
![]() | When you field exactly 2 copies of a champion, they both gain 600 Health. When one copy dies, the other gains a 40% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy. | 2 |
![]() | Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times. | 2 |
![]() | If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now. | 2 |
![]() | Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional Health permanent max Health. | 2 |
![]() | Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: (?)) | 2 |
![]() | Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: (?) | 2 |



