Augment

AugmentAugment BonusTier
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Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.2
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Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 9 gold.
This item allows you to copy a 3-cost or less champion.
2
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Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.2
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Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.2
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Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.2
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Dragon's Spirit
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.2
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Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.2
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Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.2
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Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.2
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Raining Gold
Gain 8 gold now and 1 gold every round.2
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Raining Gold+
Gain 18 gold now and 1 gold every round.2
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ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.2
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Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.2
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Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.2
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Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.2
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Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.2
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A Golden Find
Champions evolved by the Anomaly drop 2 gold every 2 kills. Gain 10 free rerolls.2
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Academic Research
Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal.2
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Academy Crest
Gain an Academy Emblem and a Leona.2
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Loot Explosion
Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.2
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Ambusher Crest
Gain an Ambusher Emblem and a Camille.2
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Another Anomaly
After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion.2
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Rocket Collection
Artillerist rockets deal 40% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot. (Rockets Fired: TFTUnitProperty.item:TFT13_Augment_Artillerist_TotalDamage)2
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Artillerist Crest
Gain an Artillerist Emblem and a Tristana.2
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Rocket Collection+
Artillerist rockets deal 40% increased damage. Every 50 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot. (Rockets Fired: TFTUnitProperty.item:TFT13_Augment_Artillerist_TotalDamage)2
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Fractured Crystals
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.2
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Automata Crest
Gain an Automata Emblem and a Nocturne.2
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Heavily Smash
Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.2
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Bruiser Crest
Gain a Bruiser Emblem and a Sett.2
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Forbidden Magic
Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1% Attack Damage and 10 Max Health. Gain 3 Black Rose champions. (Stacks: TFTUnitProperty.item:TFT13_Augment_Cabal_NumStacks)2
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Black Rose Crest
Gain a Black Rose Emblem.2
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Brutal Revenge
Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.2
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War for the Undercity
Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.2
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Chem-Baron Crest
Gain a Chem-Baron Emblem and a Renata Glasc.2
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Noxian Guillotine
Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.2
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Conqueror Crest
Gain a Conqueror Emblem and a Rell.2
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Domination
Dominators gain 15% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 120 Shield for 3 seconds. Gain a Cassiopeia.2
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Dominator Crest
Gain a Dominator Emblem and a Blitzcrank.2
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Law Enforcement
Enforcer champions gain 10% Attack Damage. Every 5 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.2
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Enforcer Crest
Gain an Enforcer Emblem and a Loris.2
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The Mutation Survives
Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.2
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Welcome to the Playground
If at least 2 Family members are alive after 14 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.2
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Family Crest
Gain a Family Emblem and a Violet.2
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Aerial Warfare
Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri.2
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Firelight Crest
Gain a Firelight Emblem and a Zeri.2
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Why Not Both?
While you field 2 of the same Form Swapper in different forms, both gain 27 Ability Power, Armor, and Magic Resist, and 27% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.2
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Training Arc
Pit Fighters permanently gain 1 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.2
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Pit Fighter Crest
Gain a Pit Fighter Emblem and an Urgot.2
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Gloves Off
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 65% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.2
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Adrenaline Burst
Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 3 seconds. Gain a Nocturne and Akali.2
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Quickstriker Crest
Gain a Quickstriker Emblem and an Akali.2
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Paint the Town Blue
When the first 5 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.2
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Rebel Crest
Gain a Rebel Emblem and an Akali.2
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Top of the Scrap Heap
Every 6 components Scrap champions convert, gain a random component (max 5). Gain a Powder and a Trundle.
Converted: TFTUnitProperty.item:TFT13_Augment_Scrap_NumComponents/6
2
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Scrap Crest
Gain a Scrap Emblem and a Ziggs.2
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Shield Bash
Sentinels gain 8% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 85% of their total resistances as magic damage. Gain a Loris.2
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Sentinel Crest
Gain a Sentinel Emblem and a Rell.2
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Sniper's Nest
Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.2
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Sniper Crest
Gain a Sniper Emblem and a Zeri.2
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Arcane Retribution
When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir.2
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Sorcerer Crest
Gain a Sorcerer Emblem and a Vladimir.2
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Voidcaller
For every 250 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana.
The Voidling has 550-700 Health based on Stage.
2
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Visionary Crest
Gain a Visionary Emblem and a Renata Glasc.2
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Crimson Pact
Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 5% Damage Amp, deals 70% bonus damage, and spreads additional damage to the 2 nearest enemies.2
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Battle Scars
Every time Watchers are attacked, they gain 2% Attack Damage. Every time Watchers are hit by an ability, they gain 4 Ability Power. Gain a Vander.2
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Watcher Crest
Gain a Watcher Emblem and a Vander.2
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Trait: Menaces
While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities.
Gain a 2-star Powder and a Silco.
2
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Trait: Martial Law
When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 30% of Caitlyn's Attack Damage.
Gain a Caitlyn and Ambessa.
2
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Trait: Reunion
When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage.
Gain a Vi and Ekko.
2
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Trait: Sisters
Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds.
Gain a Vi and Jinx.
2
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Trait: Unlikely Duo
Jinx and Sevika gain 10% Attack Damage and 150 Health. Whenever one casts, they grant the other 15 mana. Sevika's arm is luckier.
Gain a Jinx and Sevika.
2
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Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.2
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Portable Forge
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
2
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Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).2
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Trade Sector
Gain a free Shop reroll every round. Gain 1 gold.2
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Built Different
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).2
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TFT6_Augment_Underdogs
TFT6_Augment_Underdogs2
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Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. 2
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Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).2
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All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.
2
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Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.
2
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Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
2
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Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.2
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Spoils of War II
Enemies have a 30% chance to drop loot when killed.2
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Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.2
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Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.2
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Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.2
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Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.
2
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Pumping Up II
Your team gains 10% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: TFTUnitProperty.item:TFT9_PumpingUp2Rounds%)2
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Support Cache
Choose 1 of 4 Support items.2
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What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Losses until next component: TFTUnitProperty.item:TFT9_Augment_WhatDoesntKillYou_Counter
2
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One For All II
Your team gains 3% max Health and 3% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.2
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All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.
2
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BRB
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.2
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Bad Luck Protection
Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.2
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Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.2
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Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
Damage Amp Bonus: TFTUnitProperty.item:TFT_Augment_BronzeForLife_CurrentDamageAmp%
2
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Bulky Buddies II
Allies that start combat next to exactly 1 other ally gain 150 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.2
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Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.2
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Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.2
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Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.2
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Cloning Facility
Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost.2
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Contested
After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game.2
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Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.2
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Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor. 2
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Powered Shields
While Shielded, your units gain 10% Durability. The first time allies fall below 50% Health, they gain 100-225 Shield (based on Stage) for 3 seconds.
2
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Vampiric Vitality
You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.2
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Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.2
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Forward Thinking
Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold.
Incoming Gold: TFTUnitProperty.item:TFT_Augment_ForwardThinkingGold
2
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Glass Cannon II
Units that start combat in the back row begin combat at 80% health but gain 20% Damage Amp.2
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Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.2
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Golemify
Lose all champions on your board and bench. Gain a Golem with 85% of their combined Health and 50% of their combined Attack Damage.2
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Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.2
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High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.2
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Investment Strategy I
Your champions gain 8 permanent max health per interest you earn.2
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Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 2 Ability Power.2
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A Magic Roll
Roll 3 dice. Gain rewards based on their total.
Reward: TFTUnitProperty.item:TFT_Augment_MagicRoll
2
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Manaflow II
Your units that start combat in the back row gain 5 additional Mana per attack.2
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Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.2
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Malicious Monetization
Gain 6 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.2
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Moonlight
Combat start: 2 random 1-cost champions are upgraded to 3-star for that round and gain 3% Attack Damage and 3 Ability Power.
2
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NO SCOUT NO PIVOT
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1% Attack Damage, and 2% Ability Power.2
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Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.2
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Overheal
Every third attack deals an additional 115% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.2
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Pair of Fours
If your team has exactly 2 four-cost champions, they each gain 404 Health and 24% Attack Speed. Gain a random 4-cost.2
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Piercing Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.2
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Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.2
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Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.2
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Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.2
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Sated Spellweaver
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.2
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Scavenger
The first 4 enemy champions that are killed each combat grant a champion on your team a temporary completed item.2
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Spear's Will
Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.2
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Shop Glitch
During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds.2
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Spirit Link
Your team restores 4% of their max Health every 5 seconds. Increase the healing by 1% for every 10 missing player Health.2
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Starry Night
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.
Chances increase with player level.
2
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Starry Night+
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.
Chances increase with player level.
2
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Superstars II
Your team deals 7% more damage, increased by 5% for every 3-star champion on your team. Gain 4 rerolls.
Bonus: TFTUnitProperty.item:TFT_Augment_SuperstarsTotalDamageBonus%
2
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Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.2
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Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.2
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Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.2
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Trait Tracker
The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.2
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Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.2
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Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.2
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Two Trick
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.2
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Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.2
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Warpath
After dealing 60 player damage, gain a chest of high cost champions and items.
(Current: TFTUnitProperty.item:TFT_Augment_Warpath_DamageCount)
2
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Health is Wealth II
Your team gains 15% Omnivamp. Get a bonus of 20 gold when your team first accumulates 10000 total healing.
Total Healing: TFTUnitProperty.item:TFT_Augment_WealthyRehabHealing
2
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Worth the Wait
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
Champion: TFTUnitProperty.item:TFT_Augment_WorthTheWait
2