Augments Tier 2 Team Fight Tactics set 18

AugmentsAugment BonusTier
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Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.2
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Blossom's Call
When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.2
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Coven Acolyte
When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.2
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Dark Ritual
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.2
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Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.2
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Nature's Shelter
Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.2
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FOURcing
Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.2
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Embiggen
Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.2
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Consuming Flora
Gain a Flora Fatalis emblem. The champion holding the emblem gains 50% increased benefits from Flora Fatalis. Gain 3 gold.2
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Sun and Moon
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.2
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Sun and Moon+
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.2
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Beast Within+
Primal grants an additional Blessing. Gain a Vi and a Nidalee.2
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Beast Within
Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.2
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Omega Riftbeast
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.2
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Unrivaled
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.2
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Chosen of the Sun
Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.2
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Small Furry Friend
While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.2
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Weight The Worth
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.2
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Advanced Loan
Gain 20 Gold. Your next augment is one tier lower.2
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Advanced Loan+
Gain 33 Gold. Your next augment is one tier lower.2
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Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 2 seconds. Repeat this after 18 seconds of combat.
TFT Macao Open, 2024
2
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Ascension
After 12 seconds of combat, your units gain 35% Damage Amp.2
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Backline Blueprint
Gain a 3-cost non-Tank champion and an Emblem that matches their class.2
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Birthday Reunion
Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
2
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Item Extraction
The first 4 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.2
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Bodyguard Training
Allies gain 15 Armor and Magic Resist, increased by 2 per player level.
Gizmos & Gadgets Championship, 2022
2
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Bonus Gift
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs.2
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Bonus Gift+
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.2
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Booster Pack
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)2
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Booster Pack+
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)2
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Booster Pack++
Gain 26 gold of random champions. (At least one 5-cost guaranteed!)2
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Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.2
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Capital Gains II
Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now.2
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Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
Component anvils offer 4 choices.
2
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Celestial Blessing II
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.2
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Challenger's Grace
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.2
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Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.2
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Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.2
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Cluttered Mind
Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.2
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Cognitive Overload
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.2
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Cooking Pot
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.2
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Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.2
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Cybernetic Implants
Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.2
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Cybernetic Uplink
Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.2
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Deadlier Blades
Gain a Deathblade. Deathblades permanently gain 1.0% Attack Damage whenever their holders score a takedown.2
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Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1.0% Ability Power whenever their holders score a takedown.2
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Early Learnings
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.2
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Electrocharge II
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).2
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Epic Rolldown
When you reach Level 8, gain 20 Shop rerolls.
Runeterra Reforged Championship, 2023
2
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Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.2
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Epoch+
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.2
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Exclusive Customization
Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.2
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Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.2
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Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.2
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Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.2
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Frontline Foundation
Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.2
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Gain 21 Gold
Gain 21 gold.2
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Gilded Steel
Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
K.O. Coliseum Tactician's Crown, 2025
2
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Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.2
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Gold Destiny
Gain a random Gold Augment and 3 gold.2
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Gold Destiny+
Gain a random Gold Augment and 5 gold.2
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Group Hug II
Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.2
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Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.
2
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Healing Orbs II
When an enemy dies, a nearby ally is healed for 575 Health.2
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Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.2
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Heroic Grab Bag
Gain 2 Lesser Champion Duplicators. Gain 4 gold.2
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Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators. Gain 8 gold.2
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Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators. Gain 14 gold.2
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Hustler
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.
Interest is extra gold you gain per 10g saved.
2
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Infinity Protection
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.
Monsters Attack Championship, 2023
2
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Investment Strategy I
Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now.2
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It's Me, Baby
Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns.
Lore & Legends Tactician's Crown, 2026
2
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Jeweled Lotus I
Your team gains 10% Critical Strike Chance and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
2
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Know Your Enemy
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.2
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Late Game Scaling
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
Cyber City Tactician's Crown, 2025
2
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Legion Of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.
Reckoning Championship, 2021
2
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Magic Roll
Roll 3 dice. Gain rewards based on their total.2
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Makeshift Armor II
Champions without items equipped gain 50 Armor and Magic Resist.2
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Malicious Monetization
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.2
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Max Build
Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator.
Galaxies Championship, 2020
2
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Money Hungry+
Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.2
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Money Hungry
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.2
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NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains 1.0% Health, and 1.0% Attack Damage and Ability Power after player combat.2
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Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.2
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Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.
2
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Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.2
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Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.2
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Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.2
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Portable Forge
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.2
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Promised Protection
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.2
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Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.2
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Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).2
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Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).2
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Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.2
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Slammin'
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.2
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Slammin'+
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.2
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Solo Leveling
For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.2
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Solo Plate
Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.2
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Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Fates Championship, 2021
2
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Spirit Of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 8% of their missing Health.2
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Spreading Roots
Gain a random Emblems. After 3 combats, gain another.2
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Spreading Roots+
Gain 2 random Emblems and 2 gold.2
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Staffsmith
Gain 2 random completed items that build from Needlessly Large Rod.2
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Swordsmith
Gain 2 random completed items that build from B.F. Sword.2
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The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability.
Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
2
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Time Skip
Disable your Shop for the next 3 rounds. Then gain 32 XP.2
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Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.2
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TONS of Stats!
Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.2
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Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.2
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Trade Sector+
Gain a free Shop reroll every round. Gain 8 gold.2
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U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.2
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Verticality II
Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.2
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Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.2
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Worth the Wait
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.2
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Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1 seconds. 2
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Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects.2
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Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
(?)
2
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Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.2
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Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.2
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Raining Gold
Gain 7 gold now and 1 gold every round.2
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Raining Gold+
Gain 18 gold now and 1 gold every round.2
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ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.2
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Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.2
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Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.2
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Exiles II
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.2
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Keepers II
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.2
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Second Wind II
After 10 seconds of combat, your team heals 60% of their missing Health.2
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Sunfire Board
Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.2
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Double Trouble
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.2
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Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.2
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Big Friend II
Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.2
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Preparation II
Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.2
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All That Shimmers
Choose a gold-generating Artifact item and gain a Magnetic Remover.2
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Spoils of War II
Enemies have a 30% chance to drop loot when killed.2
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Pumping Up II
Your team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed: (?)%)2
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Stars Are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.2
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You Have My Bow
Gain a Recurve Bow. Your team gains 12% Attack Speed. 2
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Aim For The Top!
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.
Foes vanquished: (?)
2
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All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.2
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Another One!
The next completed item you make grants an additional copy of it. Gain 5 gold now.2
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Another One!+
The next completed item you make grants another copy of it. Gain 1 component anvil.2
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Aura Farming
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.2
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Backup Dancers
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.2
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Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.2
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Blood Rage
Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.2
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Charge Transfer II
Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.2
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Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.2
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Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.2
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Cosmic Restart
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 15 free Shop rerolls.2
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Piercing Sight
Enemies take 1.0% damage as bonus true damage, increased by 1.0% up to 20% every time they take damage.2
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Crown's Will
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor. 2
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Vampiric Vitality I
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.2
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Evil Beyond Measure
Your champions deal 5% of their damage as True Damage for each Star level.2
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Exclusive Customization II
Gain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
2
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Feed the Flames
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.2
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Mess Hall
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 (scaleADscaleAP) magic damage.2
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Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 62 gold.
Incoming Gold: (?)
2
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Kahunahuna
Every 5th attack deals bonus true damage equal to 100% Basic Attack Damage. 2
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Gain @Gold@ Gold
Gain 21 gold.2
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Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.2
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A Golden Quest
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.2
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Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.2
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Mace's Will
Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.2
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Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.2
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Hefty Rolls
Your team gains Health Health and size for each time you've rolled this game. Gain 5 gold.
Rolls: (?) Health: (?)
2
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High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.2
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Care Package
Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold.2
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Howling Gale
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.2
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Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.0% Attack Damage, and 1% Ability Power.2
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Spirit of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 8% of their missing Health.2
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Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.2
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Last Second Save
The first time each ally falls below 35% Health, they restore 20% maximum Health.2
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Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.
Reckoning Championship, 2021
2
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A Magic Roll
Roll 3 dice. Gain rewards based on their total.
Reward: (?)
2
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Misfits
Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.
(?)
Unique traits belong to 1 champion and are shown in orange.
2
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Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 40% Ability Power.
2
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Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.2
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Overheal
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.2
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Psychic Forge
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.2
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Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.2
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Quiet Quitting
For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.2
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Savings Account
After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now.
Gold earned: (?)
2
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Spear's Will
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.2
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Side Effects
When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.2
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Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.2
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A Story of Seven
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards.
Gain a 2-star 1-cost champion to start your journey.
2
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Tesla Coil
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.2
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Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 15% Health but gain a 20% Health shield and 12% Attack Damage and Ability Power. 2
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Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).2
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Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.2
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Treasure Hunt
Gain a locked chest each Stage between now and Stage MaxNumChests. Unlock each chest when you spend GoldNeededPerChest gold on Shop rerolls. These chests persist until opened.2
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Trifecta I
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
2
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Two Much Value
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.2
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Two Tanky
When you field exactly 2 copies of a champion, they both gain 375 Health. When one copy dies, the other gains a 35% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.2
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Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.2
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Warlord's Honor
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.2
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Urf's Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 3 gold now.2
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Water Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.2