| Augments | Augment Bonus | Tier |
|---|---|---|
![]() | Gain 3 random components, 2 gold, and 1 Reforger. | 2 |
![]() | When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma. | 2 |
![]() | When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn. | 2 |
![]() | Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn. | 2 |
![]() | Gain 2 random 5-cost champions and 2 copies of a random component. | 2 |
![]() | Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah. | 2 |
![]() | Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health. | 2 |
![]() | Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan. | 2 |
![]() | Gain a Flora Fatalis emblem. The champion holding the emblem gains 50% increased benefits from Flora Fatalis. Gain 3 gold. | 2 |
![]() | Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana. | 2 |
![]() | Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios. | 2 |
![]() | Primal grants an additional Blessing. Gain a Vi and a Nidalee. | 2 |
![]() | Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds. | 2 |
![]() | You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles. | 2 |
![]() | You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix. | 2 |
![]() | Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded. | 2 |
![]() | While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko. | 2 |
![]() | The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator. | 2 |
![]() | Gain 20 Gold. Your next augment is one tier lower. | 2 |
![]() | Gain 33 Gold. Your next augment is one tier lower. | 2 |
![]() | After 8 seconds of combat, stun the enemy team for 2 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024 | 2 |
![]() | After 12 seconds of combat, your units gain 35% Damage Amp. | 2 |
![]() | Gain a 3-cost non-Tank champion and an Emblem that matches their class. | 2 |
![]() | Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024 | 2 |
![]() | The first 4 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai. | 2 |
![]() | Allies gain 15 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022 | 2 |
![]() | Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs. | 2 |
![]() | Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs. | 2 |
![]() | Gain 12 gold of random champions. (At least one 3-cost guaranteed!) | 2 |
![]() | Gain 18 gold of random champions. (At least one 4-cost guaranteed!) | 2 |
![]() | Gain 26 gold of random champions. (At least one 5-cost guaranteed!) | 2 |
![]() | Your team gains 3% Damage Amp for each Bronze-tier trait. | 2 |
![]() | Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now. | 2 |
![]() | Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices. | 2 |
![]() | Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health. | 2 |
![]() | At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again. | 2 |
![]() | If there are no champions on your bench at the end of player combat, gain 3 XP. | 2 |
![]() | Your team gains 10% Attack Speed every 3 seconds in combat. | 2 |
![]() | Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | 2 |
![]() | Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll. | 2 |
![]() | At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan. | 2 |
![]() | Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4. | 2 |
![]() | Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword. | 2 |
![]() | Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess. | 2 |
![]() | Gain a Deathblade. Deathblades permanently gain 1.0% Attack Damage whenever their holders score a takedown. | 2 |
![]() | Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1.0% Ability Power whenever their holders score a takedown. | 2 |
![]() | Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. | 2 |
![]() | Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | 2 |
![]() | When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023 | 2 |
![]() | Now, and at the start of every stage, gain 4 XP and 2 free rerolls. | 2 |
![]() | Now, and at the start of every stage, gain 8 XP and 2 free rerolls. | 2 |
![]() | Gain a Lucky Item Chest, a Magnetic Remover and 7 gold. | 2 |
![]() | Now and at the start of the next 3 rounds, gain 7 XP. | 2 |
![]() | Now and at the start of the next 3 rounds, gain 10 XP. | 2 |
![]() | Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding. | 2 |
![]() | Gain a 2-star 1-cost Tank champion and an Emblem that matches their class. | 2 |
![]() | Gain 21 gold. | 2 |
![]() | Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025 | 2 |
![]() | Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp. | 2 |
![]() | Gain a random Gold Augment and 3 gold. | 2 |
![]() | Gain a random Gold Augment and 5 gold. | 2 |
![]() | Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks. | 2 |
![]() | You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries. | 2 |
![]() | When an enemy dies, a nearby ally is healed for 575 Health. | 2 |
![]() | Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health. | 2 |
![]() | Gain 2 Lesser Champion Duplicators. Gain 4 gold. | 2 |
![]() | Gain 2 Lesser Champion Duplicators. Gain 8 gold. | 2 |
![]() | Gain 2 Lesser Champion Duplicators. Gain 14 gold. | 2 |
![]() | You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved. | 2 |
![]() | Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023 | 2 |
![]() | Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now. | 2 |
![]() | Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns. Lore & Legends Tactician's Crown, 2026 | 2 |
![]() | Your team gains 10% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | 2 |
![]() | You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active. | 2 |
![]() | Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025 | 2 |
![]() | Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021 | 2 |
![]() | Roll 3 dice. Gain rewards based on their total. | 2 |
![]() | Champions without items equipped gain 50 Armor and Magic Resist. | 2 |
![]() | Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. | 2 |
![]() | Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020 | 2 |
![]() | Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. | 2 |
![]() | Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. | 2 |
![]() | Champions that fight in player combat cannot be benched or sold. Your team gains 1.0% Health, and 1.0% Attack Damage and Ability Power after player combat. | 2 |
![]() | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold. | 2 |
![]() | Round start: items on your bench are randomized. Gain 2 random components. | 2 |
![]() | After player combat, gain 2 XP if you won or 3 XP if you lost. | 2 |
![]() | Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves. | 2 |
![]() | Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. | 2 |
![]() | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | 2 |
![]() | Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health. | 2 |
![]() | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | 2 |
![]() | Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | 2 |
![]() | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | 2 |
![]() | Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. | 2 |
![]() | Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | 2 |
![]() | Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | 2 |
![]() | For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. | 2 |
![]() | Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row. | 2 |
![]() | Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021 | 2 |
![]() | Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 8% of their missing Health. | 2 |
![]() | Gain a random Emblems. After 3 combats, gain another. | 2 |
![]() | Gain 2 random Emblems and 2 gold. | 2 |
![]() | Gain 2 random completed items that build from Needlessly Large Rod. | 2 |
![]() | Gain 2 random completed items that build from B.F. Sword. | 2 |
![]() | Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022 | 2 |
![]() | Disable your Shop for the next 3 rounds. Then gain 32 XP. | 2 |
![]() | Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | 2 |
![]() | Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana. | 2 |
![]() | Gain a free Shop reroll every round. Gain 2 gold. | 2 |
![]() | Gain a free Shop reroll every round. Gain 8 gold. | 2 |
![]() | Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen. | 2 |
![]() | Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them. | 2 |
![]() | Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. | 2 |
![]() | Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. | 2 |
![]() | Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1 seconds. | 2 |
![]() | Gain an Adaptive Helm. Champions holding this item gain both effects. | 2 |
![]() | Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board. (?) | 2 |
![]() | Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. | 2 |
![]() | Gain 2 item components. Every 5 wins gives you an item component. | 2 |
![]() | Gain 7 gold now and 1 gold every round. | 2 |
![]() | Gain 18 gold now and 1 gold every round. | 2 |
![]() | The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold. | 2 |
![]() | Every round, if you're in the bottom 4, your team permanently gains 1% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health. | 2 |
![]() | After losing your combat, gain 2 gold and a free Shop reroll. | 2 |
![]() | Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds. | 2 |
![]() | Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks. | 2 |
![]() | After 10 seconds of combat, your team heals 60% of their missing Health. | 2 |
![]() | Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%. | 2 |
![]() | When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | 2 |
![]() | Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat. | 2 |
![]() | Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt. | 2 |
![]() | Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | 2 |
![]() | Choose a gold-generating Artifact item and gain a Magnetic Remover. | 2 |
![]() | Enemies have a 30% chance to drop loot when killed. | 2 |
![]() | Your team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed: (?)%) | 2 |
![]() | The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. | 2 |
![]() | Gain a Recurve Bow. Your team gains 12% Attack Speed. | 2 |
![]() | You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component. Foes vanquished: (?) | 2 |
![]() | Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. | 2 |
![]() | The next completed item you make grants an additional copy of it. Gain 5 gold now. | 2 |
![]() | The next completed item you make grants another copy of it. Gain 1 component anvil. | 2 |
![]() | Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3. | 2 |
![]() | Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot. | 2 |
![]() | Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. | 2 |
![]() | Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health. | 2 |
![]() | Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage. | 2 |
![]() | Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist. | 2 |
![]() | Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. | 2 |
![]() | Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 15 free Shop rerolls. | 2 |
![]() | Enemies take 1.0% damage as bonus true damage, increased by 1.0% up to 20% every time they take damage. | 2 |
![]() | Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor. | 2 |
![]() | You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp. | 2 |
![]() | Your champions deal 5% of their damage as True Damage for each Star level. | 2 |
![]() | Gain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! | 2 |
![]() | Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies. | 2 |
![]() | After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 ( | 2 |
![]() | Lose all your gold. After 5 player combats, gain back the original amount and another 62 gold. Incoming Gold: (?) | 2 |
![]() | Every 5th attack deals bonus true damage equal to 100% Basic Attack Damage. | 2 |
![]() | Gain 21 gold. | 2 |
![]() | Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. | 2 |
![]() | The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them. | 2 |
![]() | Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion. | 2 |
![]() | Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance. | 2 |
![]() | Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round. | 2 |
![]() | Your team gains Health Health and size for each time you've rolled this game. Gain 5 gold. Rolls: (?) Health: (?) | 2 |
![]() | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage. | 2 |
![]() | Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold. | 2 |
![]() | For every 550 Mana your team spends, summon a whirlwind that knocks up enemies. | 2 |
![]() | Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.0% Attack Damage, and 1% Ability Power. | 2 |
![]() | Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 8% of their missing Health. | 2 |
![]() | Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks. | 2 |
![]() | The first time each ally falls below 35% Health, they restore 20% maximum Health. | 2 |
![]() | Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021 | 2 |
![]() | Roll 3 dice. Gain rewards based on their total. Reward: (?) | 2 |
![]() | Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune. (?) Unique traits belong to 1 champion and are shown in orange. | 2 |
![]() | Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 40% Ability Power. | 2 |
![]() | When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. | 2 |
![]() | Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health. | 2 |
![]() | Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item. | 2 |
![]() | Gain a Red Buff. Your Burns deal 50% increased damage. | 2 |
![]() | For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil. | 2 |
![]() | After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now. Gold earned: (?) | 2 |
![]() | Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess. | 2 |
![]() | When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health. | 2 |
![]() | Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. | 2 |
![]() | Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey. | 2 |
![]() | Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage. | 2 |
![]() | Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 15% Health but gain a 20% Health shield and 12% Attack Damage and Ability Power. | 2 |
![]() | Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage). | 2 |
![]() | For the next 3 players eliminated, choose one of their completed items to keep. | 2 |
![]() | Gain a locked chest each Stage between now and Stage MaxNumChests. Unlock each chest when you spend GoldNeededPerChest gold on Shop rerolls. These chests persist until opened. | 2 |
![]() | Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. | 2 |
![]() | Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions. | 2 |
![]() | When you field exactly 2 copies of a champion, they both gain 375 Health. When one copy dies, the other gains a 35% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy. | 2 |
![]() | Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions. | 2 |
![]() | Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times. | 2 |
![]() | If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 3 gold now. | 2 |
![]() | Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds. | 2 |


