| Augments | Augment Bonus | Tier |
|---|---|---|
![]() | Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1 seconds. | 2 |
![]() | Gain 2 Lesser Champion Duplicators and 5 gold. This item allows you to copy a 3-cost or less champion. | 2 |
![]() | Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. | 2 |
![]() | Now, and at the start of every stage, gain 4 XP and 3 free rerolls. | 2 |
![]() | Now, and at the start of every stage, gain 8 XP and 3 free rerolls. | 2 |
![]() | Gain 2 item components. Every 5 wins gives you an item component. | 2 |
![]() | Gain 7 gold now and 1 gold every round. | 2 |
![]() | The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 12 gold. | 2 |
![]() | Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | 2 |
![]() | Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | 2 |
![]() | Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Lulu and a Kog'Maw. | 2 |
![]() | For every Yordle you've unlocked or unlock, gain 3 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu. | 2 |
![]() | For every Yordle you've unlocked or unlock, gain 5 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo. | 2 |
![]() | Your team gains 8% Durability, increased to 12% if the Ionia trait is active. | 2 |
![]() | Demacians gain 7 permanent Health every time they rally. They also gain 2% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao. | 2 |
![]() | Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10. | 2 |
![]() | Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active. | 2 |
![]() | Every takedown Atakhan scores permanently grants him 2% Ability Power and 30 max Health. Gain a Briar and a Sion. (Current Takedowns: (?)) | 2 |
![]() | When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and 3 gold. Gain a Caitlyn and a Vi. | 2 |
![]() | Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades. | 2 |
![]() | Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait. | 2 |
![]() | Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen. | 2 |
![]() | For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. (Takedowns: (?)/5) Void provides unique Mutations. | 2 |
![]() | Gain a Lesser Champion Duplicator, a Shen, a Jhin, and 6 gold. Ionia 10 gains a Prismatic upgrade. | 2 |
![]() | At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion. (?).item:TFT16_Augment_Weightlifting_CurrentHealth / (?) | 2 |
![]() | 3-star Yordles become massive, moving slower but gaining 15% Health and 25% Attack Damage and Ability Power. Gain a Rumble and Lulu. | 2 |
![]() | Zaunites explode into Shimmer on death, dealing 45% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi. | 2 |
![]() | Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna. | 2 |
![]() | Gain a Singed and a 2-star Teemo. Every 4 seconds, Teemo fires a Toxic Dart at Singed's target. When an enemy poisoned by Teemo dies, Singed gains Ability Power for the rest of combat. | 2 |
![]() | After losing your combat, gain 2 gold and a free Shop reroll. | 2 |
![]() | Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health. | 2 |
![]() | If there are no champions on your bench at the end of player combat, gain 3 XP. | 2 |
![]() | Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds. | 2 |
![]() | You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved. | 2 |
![]() | Allies without items equipped gain 45 Armor and Magic Resist. | 2 |
![]() | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | 2 |
![]() | Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | 2 |
![]() | Gain a free Shop reroll every round. Gain 4 gold. | 2 |
![]() | When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | 2 |
![]() | Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat. | 2 |
![]() | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | 2 |
![]() | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold. | 2 |
![]() | Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | 2 |
![]() | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | 2 |
![]() | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | 2 |
![]() | After 15 seconds of combat, gain 60% Damage Amp. | 2 |
![]() | Enemies have a 30% chance to drop loot when killed. | 2 |
![]() | When an enemy dies, the nearest ally is healed for 440. | 2 |
![]() | Your team gains 20% Critical Strike Chance, and their Abilities can critically strike. | 2 |
![]() | You can see who you will fight next. Your team gains 10% Damage Amp, increased to 18% if you and your opponent have any of the same traits active. | 2 |
![]() | After player combat, gain 2 XP if you won or 3 XP if you lost. | 2 |
![]() | Round start: items on your bench are randomized. Gain 2 random components. | 2 |
![]() | The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. | 2 |
![]() | Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | 2 |
![]() | Gain 20 Gold. Your next augment is one tier lower. | 2 |
![]() | Gain 33 Gold. Your next augment is one tier lower. | 2 |
![]() | After 8 seconds of combat, stun the enemy team for 2 seconds. Repeat this after 20 seconds of combat. TFT Macao Open, 2024 | 2 |
![]() | Gain a 2-star 5-cost champion. You cannot field it until 4-3. | 2 |
![]() | Gain a random 2-star 2-cost champion. When you reach Level 6, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024 | 2 |
![]() | Allies gain 10 Armor and Magic Resist, increased by 3 per player level. Gizmos & Gadgets Championship, 2022 | 2 |
![]() | Your team gains 3% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: (?)% | 2 |
![]() | At the start of combat and on takedown, allies dash to their next target and gain 25% Attack Speed for 3 seconds. | 2 |
![]() | At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan. | 2 |
![]() | Gain a Needlessly Large Rod. Your team gains 10 Ability Power and 8 Armor. | 2 |
![]() | Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 10 seconds in combat, increase this to 2. | 2 |
![]() | Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain AP% Ability Power whenever their holders score a takedown. | 2 |
![]() | Gain 2 random 5-cost champions and 2 copies of a random component. | 2 |
![]() | Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. (?) TFT Vegas Open, 2023 | 2 |
![]() | When you reach Level 8, gain 23 Shop rerolls. Runeterra Reforged Championship, 2023 | 2 |
![]() | Gain a Lucky Item Chest and a Magnetic Remover and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! | 2 |
![]() | Now and at the start of the next 3 rounds, gain 7 XP. | 2 |
![]() | Now and at the start of the next 3 rounds, gain 10 XP. | 2 |
![]() | Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies. | 2 |
![]() | Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding. | 2 |
![]() | After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 30 ( | 2 |
![]() | Gain 2 random completed items that build from Needlessly Large Rod. | 2 |
![]() | Gain 2 random completed items that build from B.F. Sword. | 2 |
![]() | Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. Incoming Gold: (?) | 2 |
![]() | Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage. | 2 |
![]() | Gain 21 gold. | 2 |
![]() | Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp. | 2 |
![]() | Gain a random Gold Augment and 3 gold. | 2 |
![]() | Gain a random Gold Augment and 6 gold. | 2 |
![]() | Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage. | 2 |
![]() | Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance. | 2 |
![]() | You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries | 2 |
![]() | Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round. | 2 |
![]() | Your team gains Health Health and size for each time you've rolled this game. Rolls: (?) Health: (?) | 2 |
![]() | Gain 2 Lesser Champion Duplicators and 8 gold. This item allows you to copy a 3-cost or less champion. | 2 |
![]() | Gain 2 Lesser Champion Duplicators and 14 gold. This item allows you to copy a 3-cost or less champion. | 2 |
![]() | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage. | 2 |
![]() | Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold. | 2 |
![]() | In 3 rounds, choose a new augment of the same tier. Gain 8 gold now. | 2 |
![]() | In 3 rounds, choose a new augment of the same tier. Gain 12 gold now. | 2 |
![]() | Gain 8 Gold now. On 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield. Monsters Attack Championship, 2023 | 2 |
![]() | Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 10% max Health if they're the only one in their row. | 2 |
![]() | Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 10% of their missing Health. | 2 |
![]() | Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks. | 2 |
![]() | The first time each ally falls below 35% Health, they restore 20% maximum Health. | 2 |
![]() | Gain 2 XP every round. Your 5-cost champions gain 16% Health and 16% Attack Speed. CyberCity Tactician's Crown, 2025 | 2 |
![]() | Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed. Reckoning Championship, 2021 | 2 |
![]() | Roll 3 dice. Gain rewards based on their total. Reward: (?) | 2 |
![]() | Gain a Champion Duplicator and 7 free Shop rerolls. On Stage 6-1, gain these again. Galaxies Championship, 2020 | 2 |
![]() | Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. (?) | 2 |
![]() | Champions that fight in player combat cannot be benched or sold. Your team gains 1.0% Health, and 2% Attack Damage and Ability Power after player combat. (?) | 2 |
![]() | If your team has exactly 2 4-cost champions, they each gain 504 Health and 28% Attack Speed. Gain a random 4-cost. | 2 |
![]() | Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves. (?) (?) | 2 |
![]() | Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. | 2 |
![]() | Gain a Protector's Vow. Protector's Vow grants its holder 15% additional Mana from all sources. | 2 |
![]() | Gain a Red Buff. Your Burns deal 50% increased damage. | 2 |
![]() | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | 2 |
![]() | After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now. Gold earned: (?) | 2 |
![]() | Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. | 2 |
![]() | Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword. | 2 |
![]() | For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. | 2 |
![]() | Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021 | 2 |
![]() | Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. | 2 |
![]() | Gain 2 random Emblems and 1 gold. | 2 |
![]() | Gain 2 random Emblems, a Reforger, and 4 gold. | 2 |
![]() | Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage. | 2 |
![]() | Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 500 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022 | 2 |
![]() | Gain a Bramble Vest. Your Bramble Vests deal 20-210% more damage (based on Stage). | 2 |
![]() | Gain 3 random 2-star 3-cost champions and 8 gold. | 2 |
![]() | Gain a Deathblade. Deathblades permanently gain AD*100% Attack Damage whenever their holders score a takedown. | 2 |
![]() | Gain a locked chest each Stage between now and Stage MaxNumChests. Unlock each chest when you spend GoldNeededPerChest gold on Shop rerolls. These chests persist until opened. | 2 |
![]() | Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. | 2 |
![]() | Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions. | 2 |
![]() | Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions. | 2 |
![]() | Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times. | 2 |
![]() | If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now. | 2 |
![]() | Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional Health permanent max Health. | 2 |
![]() | Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: (?)) | 2 |
![]() | Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. Champion: (?) | 2 |



