| Augments | Augment Bonus | Tier |
|---|---|---|
![]() | You no longer gain interest. Gain 12 gold now. Round start: gain 5 XP. Interest is extra gold you gain per 10g saved. | 3 |
![]() | Gain a powerful and random reward. Reward: (?) | 3 |
![]() | Your team becomes small, gaining 30% Attack Speed and Movement Speed. | 3 |
![]() | Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them. | 3 |
![]() | Gain 3 random elemental hex augments. Future augment rounds instead grant you 1 random elemental hex and gold based on the augment's tier. | 3 |
![]() | Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward. ((?)/4) | 3 |
![]() | Gain 2 Lesser Champion Duplicators, a Jhin, a Shen, and an Infinity Edge. Ionia 10 gains a Prismatic upgrade. | 3 |
![]() | Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage. | 3 |
![]() | Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV. | 3 |
![]() | Gain 2 Thief's Gloves. After 8 player combats, gain another. | 3 |
![]() | Gain 2 Thief's Gloves. After 6 player combats, gain another. | 3 |
![]() | Gain 2 Thief's Gloves. After 3 player combats, gain another. | 3 |
![]() | Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random component now. | 3 |
![]() | Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health. | 3 |
![]() | Each time your Shop is rerolled, you have a 50% chance to gain a free reroll. | 3 |
![]() | When you buy XP, gain an additional 2. Gain 12 immediately. | 3 |
![]() | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | 3 |
![]() | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | 3 |
![]() | Gain 10 free Shop rerolls now and 4 every round for the rest of the game. | 3 |
![]() | Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). | 3 |
![]() | Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat. | 3 |
![]() | Gain an Artifact anvil now and after every 10 player combats. Artifacts are more powerful items with a unique effect. | 3 |
![]() | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. | 3 |
![]() | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 2 player combats. | 3 |
![]() | Gain a random item component now and at the start of the next 5 rounds. | 3 |
![]() | Enemies have a 45% chance to drop loot when killed. | 3 |
![]() | Your team gains 35% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike. | 3 |
![]() | Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | 3 |
![]() | When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. | 3 |
![]() | Round start: items on your bench are randomized. Gain 1 random Radiant item. | 3 |
![]() | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | 3 |
![]() | Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again. | 3 |
![]() | Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. | 3 |
![]() | Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 15% bonus true damage. | 3 |
![]() | Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health. | 3 |
![]() | Your team gains 3% Damage Amp and 2% Durability for each Bronze-tier trait. Damage Amp Bonus: (?)% Durability Bonus: (?)% | 3 |
![]() | Your team gains 6 Health and 0.5% Attack Speed per missing player Health. (?) | 3 |
![]() | The next 1-cost champion you buy is 3 star. Gain 2 gold. | 3 |
![]() | Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. | 3 |
![]() | Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. | 3 |
![]() | Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023 | 3 |
![]() | Your team becomes large, gaining 200 Health and 10% max Health. | 3 |
![]() | TFT_Augment_GrowingUp_SkipOption | 3 |
![]() | Gain 36 XP. Buying XP costs 3 gold instead of 4. | 3 |
![]() | Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold. | 3 |
![]() | Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row. | 3 |
![]() | Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | 3 |
![]() | Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | 3 |
![]() | Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold. | 3 |
![]() | Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again. | 3 |
![]() | Gain a Golden Item Remover and 4 random components. Golden Item Remover is a Magnetic Remover with infinite uses. | 3 |
![]() | Gain 7 gold now and every round for the rest of the game. | 3 |
![]() | After 5 player combats, gain 1 of every item component. (?) (?) | 3 |
![]() | Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health. | 3 |
![]() | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | 3 |
![]() | Gain a random Prismatic Augment and 4 gold. | 3 |
![]() | Gain a random Prismatic Augment and 10 gold. | 3 |
![]() | Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities. | 3 |
![]() | Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. | 3 |
![]() | Gain an Artifact anvil. Your team gains 25 Health for each item equipped on champions. Health Gained: (?) Magic N' Mayhem Tactician's Crown, 2024 | 3 |
![]() | Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed. | 3 |
![]() | Gain a random Emblem. After 6 rounds, gain a Tactician's Cape. | 3 |
![]() | Gain a random item component. Every 2200 Mana your team spends grants an additional component (max (?)/3). Mana spent: (?)/2200 | 3 |
![]() | Gain 3 random Emblems and 7 gold. | 3 |
![]() | Gain 3 random Emblems, a Reforger, and 12 gold. | 3 |
![]() | Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed. | 3 |
![]() | Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. | 3 |
![]() | Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. | 3 |
![]() | Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. (Emblem Trait: (?)) Into The Arcane Tactician's Crown, 2025 | 3 |
![]() | When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 6 XP now. | 3 |
![]() | Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: (?) | 3 |



