| Augments | Augment Bonus | Tier |
|---|---|---|
![]() | Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait | 3 |
![]() | Gain 2 Thief's Gloves. After 5 player combats, gain another. | 3 |
![]() | Gain 2 Thief's Gloves. After 5 player combats, gain another. | 3 |
![]() | Gain 2 Thief's Gloves. After 3 player combats, gain another. | 3 |
![]() | Gain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025 | 3 |
![]() | Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. | 3 |
![]() | Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). | 3 |
![]() | Your team gains 3% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. | 3 |
![]() | Gain a random 3-star 1-cost champion. Gain 6 gold. | 3 |
![]() | Gain a random item component now and at the start of the next 6 rounds. | 3 |
![]() | Gain a powerful and random reward. | 3 |
![]() | Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health. | 3 |
![]() | Your team gains 4 Health and 0.3% Attack Speed per missing player Health. | 3 |
![]() | Gain 16 free Shop rerolls now and 3 every round for the rest of the game. | 3 |
![]() | Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 5 gold. | 3 |
![]() | Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. | 3 |
![]() | Gain +2 max team size, but you take double player damage when you lose a player combat. | 3 |
![]() | Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random components. Remix Rumble Championship, 2023 | 3 |
![]() | Your team becomes large, gaining 200 Health and 10% max Health. | 3 |
![]() | You no longer gain interest. Gain 10 gold now. Gain 4 XP after every player combat. Interest is extra gold you gain per 10g saved. | 3 |
![]() | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | 3 |
![]() | Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils. | 3 |
![]() | Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils. | 3 |
![]() | Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils. | 3 |
![]() | Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold. | 3 |
![]() | Gain 22 gold. Your max interest is increased to 10. | 3 |
![]() | Champions in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each champion that starts combat in your front row. | 3 |
![]() | Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | 3 |
![]() | Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | 3 |
![]() | Your champions gain 10 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now. | 3 |
![]() | Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | 3 |
![]() | When you buy XP, gain an additional 2. Gain 6 immediately. | 3 |
![]() | Gain an Artifact Anvil now and after every 10 player combats. | 3 |
![]() | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold. | 3 |
![]() | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats. | 3 |
![]() | Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 3 gold. At the start of the next 2 stages, gain the package again. | 3 |
![]() | Gain a Golden Item Remover and 4 random components. | 3 |
![]() | Gain 7 gold now and every round for the rest of the game. | 3 |
![]() | Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 4 gold. | 3 |
![]() | Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold. | 3 |
![]() | After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls. | 3 |
![]() | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | 3 |
![]() | Round start: items on your bench are randomized. Gain 1 Radiant item. | 3 |
![]() | Gain a random Prismatic Augment and 4 gold. | 3 |
![]() | Gain a random Prismatic Augment and 7 gold. | 3 |
![]() | Each time your shop is rerolled you have a 45% chance to gain a free reroll. | 3 |
![]() | Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round. | 3 |
![]() | Choose 1 of 5 Radiant Items. Gain a Magnetic Remover. | 3 |
![]() | Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | 3 |
![]() | Gain a Mogul's Mail. After 8 player combats, gain a Gamblers Blade. | 3 |
![]() | When you level up, gain a number of free shop refreshes equal to your level +1. Gain 6 gold. | 3 |
![]() | Combat start: Your team gains 1% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage. | 3 |
![]() | Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions. | 3 |
![]() | Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed. | 3 |
![]() | Gain a random Emblem. After 3 rounds, gain a Tactician's Cape. | 3 |
![]() | Gain 3 random Emblems and 2 gold. | 3 |
![]() | Gain 3 random Emblems, a Reforger, and 4 gold. | 3 |
![]() | Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward. | 3 |
![]() | Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up. | 3 |
![]() | Gain 1 Spatula, 3 random components, and 5 gold. | 3 |
![]() | Champions gain 4% Attack Damage, 4% Ability Power, 4 Armor, and 4 Magic Resist for each ally that shares a trait with them. | 3 |
![]() | Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. | 3 |
![]() | Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. 0 0 Into The Arcane Tactician's Crown, 2025 | 3 |
![]() | Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. | 3 |
![]() | Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3). | 3 |
![]() | Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments. | 3 |
![]() | Gain a random 3-star 1-cost champion. Gain 10 gold. | 3 |
![]() | Gain a powerful and random reward. Reward: (?) | 3 |
![]() | Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant! | 3 |
![]() | Your team becomes small, gaining 33% Attack Speed and Movement Speed. | 3 |
![]() | Allies holding an item gain 275 Health and 3 Mana Regen. Gain a Tear of the Goddess. | 3 |
![]() | Gain +1 max team size and 1 four-cost champion. | 3 |
![]() | Gain +1 max team size and 2 four-cost champions. | 3 |
![]() | You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 1 gold now. | 3 |
![]() | As you level, gain more powerful items. Level 4: Component anvil Level 6: Completed item anvil Level 8: Choose 1 of 5 Radiant items | 3 |
![]() | Gain a random item component now and at the start of the next 5 rounds. | 3 |
![]() | Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp. | 3 |
![]() | Enemies have a 40% chance to drop loot when killed. | 3 |
![]() | Gain 30 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | 3 |
![]() | Your team gains 16% Attack Speed. After each round, they gain 2% more. (Current Attack Speed: (?)%) | 3 |
![]() | Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again. | 3 |
![]() | Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now. | 3 |
![]() | Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. Champions: (?), (?), (?) | 3 |
![]() | Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds. | 3 |
![]() | The next 1-cost champion you buy is 3-star. Gain 2 gold. | 3 |
![]() | Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. | 3 |
![]() | The next 1-cost champion you buy is 3-star. Gain 5 gold. | 3 |
![]() | Gain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023 | 3 |
![]() | After 6 player combats, gain 1 of every item component. Gain a random component now. (?) (?) | 3 |
![]() | Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health. | 3 |
![]() | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | 3 |
![]() | Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn. | 3 |
![]() | Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. | 3 |
![]() | Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold. | 3 |
![]() | Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep. | 3 |
![]() | Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed. | 3 |
![]() | Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries! | 3 |
![]() | Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds. | 3 |
![]() | When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 10 XP now. | 3 |


