Augment | Augment Bonus | Tier |
---|---|---|
Going Long | You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. | 3 |
At What Cost | Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments. | 3 |
Build a Bud! | Gain a random 3-star 1-cost champion and 8 gold. | 3 |
Call to Chaos | Gain a powerful and random reward. Reward: TFTUnitProperty.item:TFT11_Augment_CallToChaos | 3 |
Radiant Refactor | Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant! | 3 |
Academy Crown | Gain an Academy Emblem and a random sponsored item. | 3 |
Ambusher Crown | Gain an Ambusher Emblem, a Hand of Justice, and a Camille. | 3 |
Artillerist Crown | Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana. | 3 |
Automata Crown | Gain an Automata Emblem, a Guardbreaker, and a Nocturne. | 3 |
Bruiser Crown | Gain a Bruiser Emblem, a Redemption, and a Sett. | 3 |
Black Rose Crown | Gain a Black Rose Emblem, a Morellonomicon, and a Cassiopeia. | 3 |
Chem-Baron Crown | Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech. | 3 |
Conqueror Crown | Gain a Conqueror Emblem, a Last Whisper, and a Rell. | 3 |
Dominator Crown | Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank. | 3 |
Enforcer Crown | Gain an Enforcer Emblem, an Infinity Edge, and a Loris. | 3 |
Family Crown | Gain a Family Emblem, a Redemption, a Vander, and a Violet. | 3 |
Firelight Crown | Gain a Firelight Emblem, a Protector's Vow, and a Scar. | 3 |
Pit Fighter Crown | Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank. | 3 |
Quickstriker Crown | Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne. | 3 |
Rebel Crown | Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali. | 3 |
Scrap Crown | Gain a Scrap Emblem, a Ziggs, and 2 random components. | 3 |
Sentinel Crown | Gain a Sentinel Emblem, a Crownguard, and a Loris. | 3 |
Sniper Crown | Gain a Sniper Emblem, an Infinity Edge, and a Zeri. | 3 |
Sorcerer Crown | Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir. | 3 |
Visionary Crown | Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc. | 3 |
Watcher Crown | Gain a Watcher Emblem, a Steadfast Heart, and a Scar. | 3 |
Trait: What Could Have Been | Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies. Gain a 2-star Vander, a Silco, and a Spear of Shojin. | 3 |
Trait: Geniuses | When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage. Gain a Heimerdinger and Ekko. | 3 |
Prismatic Ticket | Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. | 3 |
Level Up! | When you buy XP, gain an additional 2. Gain 12 immediately. | 3 |
Radiant Relics | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | 3 |
The Golden Egg | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | 3 |
Birthday Present | Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost). | 3 |
Living Forge | Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect. | 3 |
Lucky Gloves | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves. | 3 |
Lucky Gloves+ | Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. | 3 |
Caretaker's Chosen | As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 7: choose 1 of 5 Radiant items | 3 |
Blinding Speed | Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries! | 3 |
Buried Treasures III | Gain a random item component at the start of the next 6 rounds (including this round). | 3 |
Spoils of War III | Enemies have a 40% chance to drop loot when killed. | 3 |
Hedge Fund | Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | 3 |
Shopping Spree | When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold. | 3 |
Pandora's Items III | Round start: items on your bench are randomized. Gain 1 random Radiant item. | 3 |
Phreaky Friday | Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats | 3 |
Phreaky Friday + | Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats | 3 |
Pumping Up III | Your team gains 12% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: TFTUnitProperty.item:TFT9_PumpingUp3Rounds%) | 3 |
Roll The Dice | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | 3 |
Tiniest Titan | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. | 3 |
Tiniest Titan+ | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. | 3 |
Wandering Trainer II | Gain 6 gold and a Training Dummy with 3 permanently attached Emblems. | 3 |
An Exalted Adventure | Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain 6 rerolls. Champions: TFTUnitProperty.item:TFT_Augment_ExaltedAdventure_Champs TFTUnitProperty.item:TFT_Augment_ExaltedAdventure_Champs2 TFTUnitProperty.item:TFT_Augment_ExaltedAdventure_Champs3 | 3 |
Artifactory | At the start of each turn, your benched completed items transform into a random Artifact item. Gain 1 Artifact Anvil and 2 Removers. | 3 |
Belt Overflow | Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health. | 3 |
Blazing Soul II | Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds. | 3 |
Bronze For Life II | Your team gains 4% Damage Amp and 1% Durability for each Bronze-tier trait. Damage Amp Bonus: TFTUnitProperty.item:TFT_Augment_BronzeForLife_CurrentDamageAmp% Durability Bonus: TFTUnitProperty.item:TFT_Augment_BronzeForLife_CurrentDurability% | 3 |
Bulky Buddies III | Allies that start combat next to exactly 1 other ally gain 300 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds. | 3 |
Calculated Enhancement | Each combat, 4 random champions in your last row gain 35% Attack Damage and 40 Ability Power. | 3 |
Coronation | Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 30% Attack Damage, and 40 Ability Power. | 3 |
Dark Alley Dealings | Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass. | 3 |
Dual Purpose | The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop. | 3 |
Expected Unexpectedness | Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. | 3 |
Final Polish | Gain a Support Anvil and a completed item anvil. | 3 |
Flexible | Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 30 Health for each emblem they are holding. | 3 |
Flurry of Blows | Gain a Zeke's Herald. Champions buffed by Zeke's also gain 35% Critical Strike Chance. | 3 |
Ghost of Friends Past | Whenever an allied champion dies, your team permanently gains 12 health, 1% Attack Damage, or 1 Ability Power, based on the dying champion's role. Health: TFTUnitProperty.Item:TFT_Augment_GhostOfUnitsPast_Health Attack Damage: TFTUnitProperty.Item:TFT_Augment_GhostOfUnitsPast_AD*100% Ability Power TFTUnitProperty.Item:TFT_Augment_GhostOfUnitsPast_AP | 3 |
Greater Moonlight | Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power. | 3 |
Hall of Mirrors | Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 40% less damage. | 3 |
Hard Commit | Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5). | 3 |
I'm the Carry Now | Get a Golem with tailored offensive items. It gets stronger at the start of each Stage. | 3 |
Invested+ | Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | 3 |
Invested++ | Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | 3 |
Investment Strategy II | Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7. | 3 |
Max Cap | Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold. | 3 |
One Buff, Two Buff | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | 3 |
Anger Issues | All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power. | 3 |
Piercing Lotus II | Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. | 3 |
Prismatic Pipeline | The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot! | 3 |
Quality Over Quantity | Units holding exactly 1 item upgrade that item to Radiant. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. | 3 |
Immovable Object | Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%. | 3 |
Shimmerscale Essence | Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. | 3 |
Sponging | Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. | 3 |
Subscription Service | Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold. | 3 |
Sword Overflow | Gain 5 BF Swords. Your BF Swords grant +3% Attack Speed. | 3 |
Tactician's Kitchen | Gain a Tactician's Cape and a random Emblem. | 3 |
Tomb Raider II | Every time a player is eliminated, choose one of their completed items to keep. | 3 |
Trifecta II | Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 420 Health and 27% Attack Speed. | 3 |
Upward Mobility | Buying XP costs 1 less. Gain 2 Health and 3 free rerolls whenever you level up. | 3 |
Void Swarm | Gain a Zz'Rot Portal and another after every 9 player combats. Zz'Rot Portal Voidlings gain 50% Attack Speed and 40% Omnivamp. | 3 |
Wand Overflow | Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +3% Attack Speed. | 3 |
Worth the Wait II | Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: TFTUnitProperty.item:TFT_Augment_WorthTheWait | 3 |