Gain 600/700/900 () Shield for 4 seconds. It redirects 50% of damage taken by adjacent allies. When it expires, deal 150/225/360 () magic damage in a cone.
Origin/Class Của Loris
Loris Enforcer
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
2
1 unit; 12% , 12%
4
2 units; 22% , 20%
6
4 units; 33% , 33%
8
5 units; 40% , 48%
10
ALL enemies; 100% , 150% ; Combat Start: Confiscate all enemy items!
Loris Sentinel
Your team gains Armor and Magic Resist. Sentinels gain triple.