Heal 160/180/210 () Health and leap to the lowest Health enemy in 2 hexes, dealing 163/244/366 () physical damage. Then, strike 2 times, each dealing 117/176/263 () physical damage. Each cast increases leap range by 1 hex.
Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more. Street Demons double all bonuses.
Executioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage. If the target's Health is below 20%, the bonus Critical Strike Damage is doubled.