Hero Hex Core
Priority Hex Core
Alternative Hex Core
Carry Champion
As one of the strongest squads possessing a huge amount of magical power. So let's find out how to build this squad
Because carry is equal to 5 money champion Ahri, so you need to keep good health and eco
Need tanks to buy time long enough for Ahri to cast
Need more Magic wand
Ahri is used in both ionia and exodia teams so it gets a lot of competition
The squad has many 4 5 money generals, so you can hold Aure to quickly level up to roll to get a complete form
Or you can use orn ez to help def the early game and have more equipment for the whole squad
It's not bad to draw a mage seal with Urf
Early game stage: Priority should be given to picking up sticks, tears and optimizing some strong early game equipment such as Gem Gloves Spear Shojin Electric Knife Statikk Fire Cloak; use void form mage use Malzahar or Vel'Koz to pawn carry
Mid-game: Because the meta is now rolling 7 quite a lot, consider getting to 7 around 3.5 or 4.1, roll for the form of 4 magicians with more tacticians or demacia, now exchange carry items for Lux, eco accumulate money up 8
Late game stage: Now at lvl 8, use the eco money to find yourself Ahri; In the worst case, when you run out of money and can't get ahri, you can still hit the witch Lux form and then gradually eco to 9; When you reach 9 you can add a few multi-purpose 5-money generals like Heimerdinger (2 through 1 burn), ryze, any other 5 money 2 stars or can upgrade to 8 witches if there are many mage seals
In addition to the upgrade of the witch or increase smpt for carry, we can play in the direction of fast 8 9 with experience cores or money from aure and tahm kench.