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silco carry

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Hero Hex Core
Carry Champion

Hero Hex Core

Priority Hex Core

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Alternative Hex Core

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Carry Champion

Introduce

After a successful debut in season 6.5, now Silco, a drug lord and talented industrialist from Zaun, has been brought back in season 9.5 to dominate the entire world of Runeterra, especially sweeping away all the Piltover k-teams. common heaven.

Advantage

Having the ability to deal widespread damage, being the team's mobile ambulance, and being a good father when raising jinx, that's all Silco possesses to become one of the champions. The 4 strongest coins of season 9.5

Silco has the ability to flex well with any squad if your equipment is not suitable for fighting mages, such as the azir strategist or jinx sniper squad.

Weakness

Because he is a general with extremely good flex ability with many cards, it is inevitable that everyone will fight over him, but if you don't roll the 4-pre-carry card, it is very easy to cook.

I'm quite afraid of teams being separated like social distancing because that doesn't take full advantage of Silco's full potential.

Legends

Ezreal legend has the ability to own many items, easily drawing the items you need in the match.

urf legend to have diverse seals, especially witch seals to push the power threshold up sooner.

The legendary ornn is also an extremely good choice for this squad, because in addition to the ability to give many items, he can also give us perfect artifacts, among which is the extremely strong holy sword manazane. In the early stages, it will help you defend your early game health quite well, so that later when Silco holds this item of equipment, he will continuously spread the disease throughout the map.

Finally, if you like flexibility, just choose the legendary Poro, after all, 6 options are still better than 5, right?

How to Pplay

At the beginning of the game, it's best to defend blood with a 3-void frame including malzahar, chogath, and kassadin, which are both cheap and strong. Otherwise, you guys can just defend normally with your fighter form or be brave as a tank.

Just level up to fit the witch generals so that you have a complete system. Playing according to the textbook, you should just level 3.2 to level 6. If you have a pair of intelligence, you can roll a few times to get them to 2 stars, increasing the strength of the squad quite a lot.

The most beautiful frame at this level will be malzahar - velkoz - kassadin - taric - swain - taliyah to have a form of 3 voids - 4 witches - 2 mages with multi-spells with extremely strong health defense in the midgame, at this time the silco suit Then you can just install it and let Velkoz hold it for you.

Just deft until 4.1, if you still have a lot of blood, just chill at this stage to 4.5 up 8 roll 4 money for fun, otherwise just spend all your money here to build the squad.

Silco will be the most important piece to get priority in raising stars, followed by jarvan and the remaining pieces in the squad. When you have enough form, meaning every general has 2 stars, then look at the lobby and go in two directions, one is to try to roll a certain 4-cost general to 3 stars depending on what the lobby plays, or you guys. You can level up to 9 and try to roll Ahri 2, pushing this general to the main carry position.

One thing to note is that you should limit as much as possible the use of additional zaun to trigger the 2nd milestone of this race, because besides the deadly chemical that can be used, the remaining zaun mods are all quite bad.

Auguments

First, we can mention the cores related to Silco's witch race, especially the witch heart silver core, which will help you increase the level 8 at level 7 if you have ahri or the seal. The second water, this power will help you keep your health until you reach full form extremely easily.

Next, we have fighting cores such as the witch clan's own core called overload energy that helps generals of this clan quickly use their second attack, ending the fight in just 1 note. Or it can be inlaid with gems so that the whole team has the ability to crit their moves, especially at the 8 witch mark to help everyone become a carry.

Cores that give equipment advantages such as buried treasure, bags of items from legendary ezreal or urf are also very good, because you will draw items more easily, and even in the early stages of fighting with items, you will always maintain health. Very good.

Regions

These portals are suitable for this lesson plan:

- Finn's Market: Every match, Bilgewater Finn's Shop will randomly appear twice and provide Complete, Artifact, Support and Light items. You will get to choose one for free!

-Slum Town: Starting from round 2, the Lucky Shop will appear randomly once per round. This store will contain champions suitable for your squad.

- Killing Harbor Bridge: Get a number of free shop refreshes equal to the current number of rounds + 1 at the start of each round! They will only be valid during the round in which you receive them.

- Holy Light Shield House: Receive 1 Demacia Crown in round 2-1. If a champion wearing this item dies, you immediately lose the fight.

- Ehrenmount: Receive 3 component equipment packages at the start of the match

- Home: In rounds 4-5, receive a consumable Masterpiece Upgrade to upgrade an installed item to a Light item.

- Ornn's Forge: Randomly in rounds 2-5 or 3-5, receive 1 Artifact Equipment Pack.

- Treasure Book of Heavenly Fate: Receive 1 Book of Knowledge in rounds 3-5. Use it on a champion to open an armory containing all seals matching that champion's clan.

- Willow Forest: A spot on the queue will turn into a forest. Champions standing here will contribute their clans/attributes (except unique clans/attributes) as if they were in battle.

- Dream Lake: At the start of each round, receive 1 champion that matches your squad.

- Shurima Market: Each champion in the market round will carry 2 equipment components instead of 1.

- Mobile Desert: At the beginning of each round, the champions in the 3 rightmost boxes of the queue will be converted into random champions with the same price.

- Targon Upper World: When Health drops to 40, receive blessings from the Targon gods.

- Mountain Peak: Starting from round 3, receive 1 Small Champion Duplicator at the start of each round. Starting from round 5, get 1 Champion Duplicator instead.

- Yuumi's "Fun" Area: When you buy XP, get 2 more XP.

- Crab Swamp: PvE monsters will be replaced by Scuttler Crabs, giving additional rewards when destroyed.