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Silco Sorcerer

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Hero Hex Core
Carry Champion

Hero Hex Core

Priority Hex Core

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Alternative Hex Core

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Carry Champion

Introduce

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Attention teachers can create too trashy faces in meta 13.20b.

Professional players had to test all the lineups daily to figure out how to deal with them.

And their efforts have yielded sweet results. The super powerful Taric lesson plan was born

Advantage

- The Sea Beast Statue for Taric standing in the front line will add a lot of armor and magic resistance, as for the magic cloth to fight late, Taric will not be affected by Taliyah, Jarvan IV, K'Sante, from there. There can be enhanced and created continuously.

- Silco and Shen will be two effective supporters, supporting Taric throughout the title race. Shen will buff Taric's virtual armor, Silco will both heal Taric and Shen's longevity, while also damaging the armor.

- Fighting with the ability to heal and create shields when Targon is in the squad will be extremely imba.

- Silco has the ability to bend well with many formations, so if he has a lot of other 4 golds like Azir, Nasus without witch form, he can also tweak it.

Weakness

- Opponents can counter with Missfortune or piercing mace

- It's a meta trash card, so it competes with a lot of houses.

Legends

The legend that must be chosen is TF. Because you need a painting-like amount of items for Taric, then Silco and finally Shen. If there is no failed diagram, then you will easily reach the top. That's not all, with Pandora's box, you can draw a witch seal for Shen

How to Play

- The first battle is best, you will clean the blood with the soldiers and symptoms. Includes: Renekton, Cho'Gath, Cassiopeia and Milio. Tanking will be done for Cho'Gath or Renekton, depending on which one gets 2 stars first, it's best to still be Renekton because it has Shurima which will ensure better rotation. Silco's graphics are similar, soaked for Milio or Cassiopeia.

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- If Ixtal is as good as earth, incense, and ice, then you can level up and add Neeko

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- At level 6, add Taric to the field. At this time, don't forget to capture the witch generals and Soraka for easier fishing later

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- Just def until 4.1, if you still have a lot of health left, just chill at this stage to 4.5 to level 8 in round form, otherwise just spend all your money on 7 to compete for champions.

- At level 8, if you have a witch seal, you will have 1 extra slot for Aphelios to strengthen Targon

- In the process of rolling 8, if Gangplank 2 appears, you can also remove the witches and it is not necessary to attach the Mercury Cloak to Taric. The captain will not only add more damage but also help Taric react when collected.

- One thing to note is that you should not add zaun to activate the 2nd light of this clan, because besides the damn transformation that can be used, the remaining zaun mods are all quite bad.

Auguments

- First we can talk about the core elements related to silco's witch group, especially the Witch's Crown that gives Shen a thicker and round shield buff formed at level 7. Up to 8 refers to work Add Aphelios to increase Targon's lights

- Next we have separate core parts of the witch group called Energy Overload to help champions of this clan quickly release their second move, ending the fight in just one song. Or maybe Kham Bao Thach II so that the whole squad can carry out their own ideal revolution. Blessings Perpetual is also a very delicious core when accompanied by Targon

Regions

These portals are suitable for this lesson plan:

- Finn's Market: Every match, Bilgewater Finn's Shop will randomly appear twice and provide Complete, Artifact, Support and Light items. You will get to choose one for free!

-Slum Town: Starting from round 2, the Lucky Shop will appear randomly once per round. This store will contain champions suitable for your squad.

- Killing Harbor Bridge: Get a number of free shop refreshes equal to the current number of rounds + 1 at the start of each round! They will only be valid during the round in which you receive them.

- Holy Light Shield House: Receive 1 Demacia Crown in round 2-1. If a champion wearing this item dies, you immediately lose the fight.

- Ehrenmount: Receive 3 component equipment packages at the start of the match

- Home: In rounds 4-5, receive a consumable Masterpiece Upgrade to upgrade an installed item to a Light item.

- Ornn's Forge: Randomly in rounds 2-5 or 3-5, receive 1 Artifact Equipment Pack.

- Treasure Book of Heavenly Fate: Receive 1 Book of Knowledge in rounds 3-5. Use it on a champion to open an armory containing all seals matching that champion's clan.

- Willow Forest: A spot on the queue will turn into a forest. Champions standing here will contribute their clans/attributes (except unique clans/attributes) as if they were in battle.

- Dream Lake: At the start of each round, receive 1 champion that matches your squad.

- Shurima Market: Each champion in the market round will carry 2 equipment components instead of 1.

- Mobile Desert: At the beginning of each round, the champions in the 3 rightmost boxes of the queue will be converted into random champions with the same price.

- Targon Upper World: When Health drops to 40, receive blessings from the Targon gods.

- Mountain Peak: Starting from round 3, receive 1 Small Champion Duplicator at the start of each round. Starting from round 5, get 1 Champion Duplicator instead.

- Yuumi's "Fun" Area: When you buy XP, get 2 more XP.

- Crab Swamp: PvE monsters will be replaced by Scuttler Crabs, giving additional rewards when destroyed.