Seasonal Items List Team Fight Tactics set 17

ItemItem BonusCombined
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Challenger Emblem
The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.
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Anima Emblem
The holder gains the Anima trait.
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Rogue Emblem
The holder gains the Rogue trait. At 50% health, gain 40% Omnivamp and immunity to crowd control for 5 seconds.
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Meeple Emblem
The holder gains the Meeple trait and 1 additional Mana Regen per set14AmpIcon.
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N.O.V.A. Emblem
The holder gains the N.O.V.A. trait.
N.O.V.A. Strike: Gain 45% Attack Speed and 40 Armor and Magic Resist. Other allies gain 10% Attack Speed and 20 Armor and Magic Resist.
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Dark Star Emblem
The holder gains the Dark Star trait.
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Arbiter Emblem
The holder gains the Arbiter trait.
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Voyager Emblem
The holder gains the Voyager trait.
Combat Start: Gain and grant adjacent allies bonuses based on the holder's role.
- Tanks: 20 Armor and Magic Resist
- Fighters/Assassins: 18% Omnivamp
- Other Roles: 15% Attack Speed
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Brawler Emblem
The holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage.
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Marauder Emblem
The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.
Gold dropped this game: (?)
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Primordian Emblem
The holder gains the Primordian trait.
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Psionic Emblem
The holder gains the Psionic trait.
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Timebreaker Emblem
The holder gains the Timebreaker trait.
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Sniper Emblem
The holder gains the Sniper trait and +1 Attack Range.
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Bastion Emblem
The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.
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Vanguard Emblem
The holder gains the Vanguard trait. Gain 3% Ability Power whenever an ally gains a shield.
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Space Groove Emblem
The holder gains the Space Groove trait. On cast, the holder enters {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
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Stargazer Emblem
The holder gains the Stargazer trait.
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Shepherd Emblem
The holder gains the Shepherd trait. On cast, grant 12% of max Mana to the Bond of the Stars.
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Crown of Demacia
If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10% scaleAD Attack Damage and scaleAP Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.