Seasonal Items List Team Fight Tactics set 16

ItemItem BonusCombined
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Bilgewater Emblem
The holder gains the Bilgewater trait.
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Bruiser Emblem
The holder gains the Bruiser trait. Every second, deal 2% of the holder's max Health as magic damage in a 1-hex radius.
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Defender Emblem
The holder gains the Defender trait.
Combat Start: Gain 35% more Armor OR Magic Resist from all sources, depending on whichever is higher.
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Demacia Emblem
The holder gains the Demacia trait.
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Freljord Emblem
The holder gains the Freljord trait.
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Gunslinger Emblem
The holder gains the Gunslinger trait.
Dealing physical damage to an enemy reduces their Armor by 2.
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Invoker Emblem
The holder gains the Invoker trait. On cast, gain Ability Power equal to 20% of Mana spent.
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Ionia Emblem
The holder gains the Ionia trait.
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Ixtal Emblem
The holder gains the Ixtal trait.
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Juggernaut Emblem
The holder gains the Juggernaut trait and 10% of other Juggernaut's max Health when they die.
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Longshot Emblem
The holder gains the Longshot trait and +1 Attack Range.
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Disruptor Emblem
The holder gains the Disruptor trait. Abilities deal 30% bonus magic damage over 3 seconds.
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Noxus Emblem
The holder gains the Noxus trait.
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Piltover Emblem
The holder gains the Piltover trait.
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Quickstriker Emblem
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health.
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Slayer Emblem
The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 15% max Health Shield.
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Arcanist Emblem
The holder gains the Arcanist trait. On kill, refund 15% of the holder's max Mana.
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Vanquisher Emblem
The holder gains the Vanquisher trait and a 2% chance to drop 1 gold on critical strikes.
Cooldown: 1 seconds
Gold generated this game: (?)
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Void Emblem
The holder gains the Void trait.
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Warden Emblem
The holder gains the Warden trait. When a Shield on the holder breaks, heal them for 30% of the Shield's initial value.
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Yordle Emblem
The holder gains the Yordle trait.
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Zaun Emblem
The holder gains the Zaun trait.
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Crown of Demacia
If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10% scaleAD Attack Damage and scaleAP Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.