Item

ItemItem BonusCombined
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Bastion Emblem
The holder gains the Bastion trait.
Gain 15% of Armor as Attack Damage.
Gain 15% of Magic Resistance as Ability Power.
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Battle Academia Emblem
The holder gains the Battle Academia trait, and 120 Health and 6% Damage Amp per set14AmpIcon.
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Duelist Emblem
The holder gains the Duelist trait.
Attacks deal 12 bonus true damage, plus 6 bonus true damage for each time the target was damaged by this effect.
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Crystal Gambit Emblem
The holder gains the Crystal Gambit trait.
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Executioner Emblem
The holder gains the Executioner trait.
Attacks and Abilities that critically strike deal 20% bonus true damage over 3 seconds.
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Edgelord Emblem
The holder gains the Edgelord trait.
Dealing physical damage to an enemy reduces their Armor by 2.
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Wraith Emblem
The holder gains the Wraith trait.
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Heavyweight Emblem
The holder gains the Heavyweight trait, and gains 150 max Health on takedown.
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Juggernaut Emblem
The holder gains the Juggernaut trait.
While above 50% Health, gain 30% Attack Speed.
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Prodigy Emblem
The holder gains the Prodigy trait.
On cast, shield the lowest percent Health ally for 250% of mana spent.
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Protector Emblem
The holder gains the Protector trait.
When a shield on the holder breaks, heal the holder and the nearest ally for 20% of the shield's initial value.
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Luchador Emblem
The holder gains the Luchador trait.
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Strategist Emblem
The holder gains the Strategist trait.
Combat Start: The holder and allies within 1 hex in the same row gain bonuses.
Front 2 rows: 20 Armor and Magic Resist
Back 2 rows: 15% Attack Speed
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Sniper Emblem
The holder gains the Sniper trait and 2 range.
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Soul Fighter Emblem
The holder gains the Soul Fighter trait.
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Sorcerer Emblem
The holder gains the Sorcerer trait.
The holder gains 18% more Ability Power from all sources.
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Star Guardian Emblem
The holder gains the Star Guardian trait.
Teamwork: Non-emblem Star Guardian bonuses are increased by 10%. This effect stacks.
[Unique - only 1 per champion.]
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Supreme Cells Emblem
The holder gains the Supreme Cells trait.
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Crown of Demacia
If the holder begins combat in the front 2 rows, regenerate 3-21% maximum Health every 2 seconds (based on stage). If they start in the back 2 rows, gain 10% scaleAD Attack Damage and scaleAP Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.