Item | Item Bonus | Combined |
---|---|---|
![]() | Each round: Equip 2 random Support items. [Consumes 3 item slots.] (?) | |
![]() | Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power. [Support item] [Unique - only 1 per champion] Shred: Reduce Magic Resist Sunder: Reduce Armor | |
![]() | Combat start: Grant ![]() ![]() [Support item] | |
![]() | Your team gains 5% Damage Amp. Each second the holder is alive, your team gains an additional 1.0% Damage Amp, up to a total of 20%. [Support item] | |
![]() | Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies in the same row, and all allies behind them for 12 seconds. [Support item] | |
![]() | Combat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds. [Support item] [Unique - only 1 per champion] | |
![]() | Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row. [Support item] | |
![]() | While the holder is alive, all enemies are 33% Wounded and all allies gain 8% Damage Amp. This effect refreshes every 5 seconds. [Support item] Wound: Reduces healing received | |
![]() | Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. [Support item] | |
![]() | Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds. [Support item] | |
![]() | Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals. Healing: (?) [Support item] | |
![]() | Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health. [Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast (?) | |
![]() | Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row. [Support item] | |
![]() | Combat start: Taunt. On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit. Taunt: enemies that are able and in range must attack the taunter | |
![]() | When the holder dies, the 4 highest percent health allies gain a temporary completed item. [Support item] | |
![]() | Combat start: Grant ![]() [Support item] | |
![]() | Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 2% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion] (?) |