Artifact Items List Team Fight Tactics set 16

ItemItem BonusCombined
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Unsealed From Steel
Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.2
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The Darkin Aegis
The holder gains the Darkin trait.
Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health.
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The Darkin Bow
The holder gains the Darkin trait.
Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.
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The Darkin Scythe
The holder gains the Darkin trait.
Every 4 seconds, slash adjacent enemies for 100% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.
Dash Cooldown: 2 second
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The Darkin Staff
The holder gains the Darkin trait.
For every 20 Mana spent, launch a tendril at enemies near the current target, dealing (?) magic damage.
Damage increases based on Stage
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Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
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Infinity Force
Tons of EVERYTHING!
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Manazane
After casting the first time in combat, gain 100 Mana over 5 seconds.
[Unique - only 1 per champion]
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Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold.
Gold Collected: (?)
[Unique - only 1 per champion]
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Zhonya's Paradox
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]
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Gambler's Blade
Grant scaleAS 1.0% bonus Attack Speed per gold in your bank (up to 30 gold).
Each attack has a 5% chance to drop 1 gold.
Gold generated this game: (?)
[Unique - only 1 per champion]
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Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.
At full stacks, grant 1 gold and continue gaining 1 gold every 12 seconds.
Gold generated this game: (?)
[Unique - only 1 per champion]
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Deathfire Grasp
Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.
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Sniper's Focus
Gain 40% Damage Amp against targets 4 or more hexes away.
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Hullcrusher
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
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Blacksmith's Gloves
Each round: Equip 2 random Ornn Artifacts.
[Consumes 3 item slots.]
(?)
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Trickster's Glass
Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone.
The clone benefits from active traits
[Unique - only 1 per champion]
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Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage. 2
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Aegis of Dawn
Every 3 seconds, steal 5 Armor from enemies within 1-hex and heal (?)% of the holder's Armor.
If Aegis of Dusk is also equipped, trigger this item's effect every 2 seconds instead.
Healing increases based on Stage.
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Aegis of Dusk
Every 3 seconds, steal 5 Magic Resist from enemies within 1 hex and deal (?)% of the holder's Magic Resist as magic damage.
If Aegis of Dawn is also equipped, trigger this item's effect every 2 seconds instead.
Damage increases based on Stage.
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Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead.
Ability damage can only trigger on each enemy once every 1 seconds.
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Cappa Juice
The holder dons a Hat on each takedown. The holder gains 0.8% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: (?))
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Dawncore
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
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Eternal Pact
Combat start: Form a pact with the highest Health ally, if they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power.
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Fishbones
The holder's attacks target random enemies.
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Hellfire Hatchet
Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1.0% missing Health, gain 1.0% Attack Speed.
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Horizon Focus
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
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Innervating Locket
The holder gains 1% of their total Mana whenever they're hit by an attack.
Each cast restores 20% of the holder's max Health over 3 seconds.
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Lesser Mirrored Persona
Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders.
Can't be Reforged
Unique: one per champion
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Lich Bane
The holder's first attack after each Ability cast deals (?) bonus magic damage.
Damage increases based on Stage.
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Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.
On death grants this shield to all allies.
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Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
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Mending Echoes
Increase healing on the holder by 25%. When the holder gives or receives a heal, grant 40% of the heals value to the lowest health ally as well.
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Mirrored Persona
Every 6 player combats gain a lesser copy of Mirrored Persona ((?)/6).
Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders.
Can't be Reforged, Lesser copies do not produce copies.
Unique: one per champion
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Mittens
Shrinks the holder, granting them increased movement speed and immunity to Chill, Burn, and Wound.
Chill: reduce Attack Speed
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
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Flickerblades
Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
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Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
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Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
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Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
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Shadow Puppet
Spawn a clone that copies the holder's items. The clone has 60% max Health and deals 40% damage.
[Unique - only 1 per champion]
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Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 1 seconds.
The holder's Attack Speed is locked at 1.
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Spectral Cutlass
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
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Statikk Shiv
Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
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Suspicious Trench Coat
Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health.
[Unique - only 1 per champion]
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Talisman Of Ascension
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
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The Indomitable
The holder's Move Speed is drastically reduced.
Gain 12% max Health, stun immunity, and pull the current target into melee range.
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Titanic Hydra
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
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Unending Despair
Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
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Void Gauntlet
Combat start: Store 25% max Health and 2% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.
[Unique - only 1 per champion]
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Wit's End
Attacks deal (?) bonus magic damage.
Heals the holder for 30% of all magic damage dealt.
Damage increases based on Stage.