Item | Item Bonus | Combined |
---|---|---|
![]() | 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion] | |
![]() | Tons of EVERYTHING! | |
![]() | After casting the first time in combat, gain 120 Mana over 5 seconds. [Unique - only 1 per champion] | |
![]() | Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold. Gold Collected: (?) [Unique - only 1 per champion] | |
![]() | Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion] | |
![]() | Grant ![]() Each attack has a 5% chance to drop 1 gold. [Unique - only 1 per champion] Gold generated this game: (?) | |
![]() | Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 8 seconds. Gold generated this game: (?) [Unique - only 1 per champion] | |
![]() | Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds. | |
![]() | Gain ![]() | |
![]() | Combat Start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power. | |
![]() | Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots.] (?) | |
![]() | Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion] | |
![]() | Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead. | |
![]() | Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 15. | |
![]() | Doubles the holder's attack range, and causes each of their attacks to target a random enemy. | |
![]() | Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. | |
![]() | The holder gains 2% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds. | |
![]() | The holder's first attack after each Ability cast deals (?) bonus magic damage. Damage increases based on Stage. | |
![]() | Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies. | |
![]() | 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target. | |
![]() | Shrinks the holder, granting them increased movement speed and immunity to Chill. Chill: reduce Attack Speed | |
![]() | Attacks grant 7% stacking Attack Speed. Every 5 attacks also grant 4 Attack Damage and 5 Ability Power. | |
![]() | After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage. | |
![]() | Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. | |
![]() | Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill. | |
![]() | Grants immunity to Stuns and the holder's attacks Stun the target for 1 seconds. Convert 1.0% of damage taken into mana. The holder's Attack Speed is locked at 1. | |
![]() | Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location. | |
![]() | Every 3rd attack deals 40 + 40% of the holder's bonus Ability Power as additional magic damage to 4 enemies. | |
![]() | Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health. [Unique - only 1 per champion] | |
![]() | After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat. | |
![]() | The holder's Move Speed is drastically reduced. Gain 10% max Health, stun immunity, and pull the current target into melee range. | |
![]() | Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies. | |
![]() | Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage. | |
![]() | Attacks deal (?) bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage. |