Item

ItemItem BonusCombined
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Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
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Infinity Force
Tons of EVERYTHING!
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Manazane
After casting the first time in combat, gain 120 Mana over 5 seconds.
[Unique - only 1 per champion]
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Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold.
Gold Collected: (?)
[Unique - only 1 per champion]
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Zhonya's Paradox
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]
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Gambler's Blade
Grant scaleAS 1.0% bonus Attack Speed per gold in your bank (up to 30 gold).
Each attack has a 5% chance to drop 1 gold.
[Unique - only 1 per champion]
Gold generated this game: (?)
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Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.
At full stacks, grant 1 gold and continue gaining 1 gold every 8 seconds.
Gold generated this game: (?)
[Unique - only 1 per champion]
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Deathfire Grasp
Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.
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Sniper's Focus
Gain scaleRange 2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
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Hullcrusher
Combat Start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power.
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Blacksmith's Gloves
Each round: Equip 2 random Ornn Artifacts.
[Consumes 3 item slots.]
(?)
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Trickster's Glass
Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone.
The clone benefits from active traits
[Unique - only 1 per champion]
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Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.
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Dawncore
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 15.
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Fishbones
Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
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Horizon Focus
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
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Innervating Locket
The holder gains 2% of their total Mana whenever they're hit by an attack.
Each cast restores 20% of the holder's max Health over 3 seconds.
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Lich Bane
The holder's first attack after each Ability cast deals (?) bonus magic damage.
Damage increases based on Stage.
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Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.
On death grants this shield to all allies.
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Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
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Mittens
Shrinks the holder, granting them increased movement speed and immunity to Chill.
Chill: reduce Attack Speed
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Flickerblades
Attacks grant 7% stacking Attack Speed. Every 5 attacks also grant 4 Attack Damage and 5 Ability Power.
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Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
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Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
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Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.
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Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 1 seconds. Convert 1.0% of damage taken into mana.
The holder's Attack Speed is locked at 1.
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Spectral Cutlass
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
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Statikk Shiv
Every 3rd attack deals 40 + 40% of the holder's bonus Ability Power as additional magic damage to 4 enemies.
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Suspicious Trench Coat
Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health.
[Unique - only 1 per champion]
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Talisman Of Ascension
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
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The Indomitable
The holder's Move Speed is drastically reduced.
Gain 10% max Health, stun immunity, and pull the current target into melee range.
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Titanic Hydra
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
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Unending Despair
Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
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Wit's End
Attacks deal (?) bonus magic damage.
Heals the holder for 35% of all magic damage dealt.
Damage increases based on Stage.