| Stun the 3 enemies who have dealt the most damage for 2 seconds. | |
| After casting, Piltover units restore 35% of their max Mana over 2 seconds. | |
| Piltover units deal 25% more damage, increased to 35% against Tanks. | |
| All allies gain a 20% max Health Shield. | |
| All allies gain 2 Mana Regen and 12 Ability Power. | |
| Increase the Mana cost of all enemies' next cast by 25. | |
| For the rest of combat, repeat the effects of your other Modules every 8 seconds. | |
| Deal 100 + 10% max Health as true damage to all enemies. | |
| Piltover units gain 23% max Health and become much larger. | |
| Piltover units gain 60 Armor and 20 Magic Resist. If they've taken more magic damage than physical, they gain the opposite. | |
| Piltover units gain 18% Damage Amp, increased by 1.0% for each cast from any Piltover unit this combat before this Module triggered. | |
| Fire a barrage of missiles that repeats 66% of the damage dealt by Piltover units this combat as magic damage. | |
| Gain 1 Gold or 1 Boot, randomly. (Repeats for every Piltover cast!) | |
| Cleanse all allied crowd control effects. Your team gains 50% Tenacity. | |
| Grant your team 22% Attack Speed. | |
| Summon a robot copy of your 2 strongest Piltover units. They have 40% of the original's Health and deal 50% as much damage. | |
| Increase your team's Healing and Shielding by 25%. | |
| If Piltover units have cast at least 10 times this combat, deal 30% max Health true damage to all enemies. Otherwise, deal 15%. | |
| Upgrade a random item on your strongest Piltover unit to Radiant. They also gain 15% Attack Speed and 300 max Health. | |
| Reduce the max Mana of Piltover units by 30%. | |