Item | Item Bonus | Combined Items |
---|---|---|
Ambusher Emblem | The holder gains the Ambusher trait. | |
Automata Emblem | The holder gains the Automata trait. | |
Bruiser Emblem | The holder gains the Bruiser trait. | |
Black Rose Emblem | The holder gains the Black Rose trait. | |
Quickstriker Emblem | The holder gains the Quickstriker trait. | |
Artillerist Emblem | The holder gains the Artillerist trait. | |
Experiment Emblem | The holder gains the Experiment trait. Experiment Bonus: After 8 seconds or on death, summon a copy of this unit with | |
Family Emblem | The holder gains the Family trait. | |
Firelight Emblem | The holder gains the Firelight trait. | |
Visionary Emblem | The holder gains the Visionary trait. | |
Pit Fighter Emblem | The holder gains the Pit Fighter trait. | |
Rebel Emblem | The holder gains the Rebel trait. | |
Sorcerer Emblem | The holder gains the Sorcerer trait. | |
Enforcer Emblem | The holder gains the Enforcer trait. | |
Sentinel Emblem | The holder gains the Sentinel trait. | |
Conqueror Emblem | The holder gains the Conqueror trait. | |
Adaptive Helm | Combat start: Gain different bonuses based on starting position. Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds. | |
Archangel's Staff | Combat start: Gain 30 Ability Power every 5 seconds in combat. | |
Bloodthirster | Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. | |
Blue Buff | Gain 10 Mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds. [Unique - only 1 per champion] | |
Bramble Vest | Gain 5% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds | |
Crownguard | Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power. | |
Deathblade | Perfect peace and calm for the holder - and all who face it. | |
Dragon's Claw | Gain 9% max health. Every 2 seconds, heal 3% max Health. | |
Tactician's Crown | Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..." | |
Protector's Vow | Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist. | |
Gargoyle Stoneplate | Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. | |
Edge of Night | Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - only 1 per champion] | |
Guinsoo's Rageblade | Attacks grant 5% stacking Attack Speed. | |
Hextech Gunblade | Heal the lowest percent Health ally for 25% of damage dealt. Ally Healing: TFTUnitProperty.item:TFT_Tracker_Value1 | |
Infinity Edge | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | |
Ionic Spark | 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent. Shred: Reduce Magic Resist | |
Jeweled Gauntlet | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | |
Last Whisper | Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - only 1 per champion] Sunder: Reduce Armor | |
Nashor's Tooth | After casting an Ability, gain 60% Attack Speed for 5 seconds. | |
Giant Slayer | Gain 20% additional Damage Amp against enemies with more than 1750 max Health. | |
Morellonomicon | Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | |
Steadfast Heart | Gain 8% Durability. While above 50% Health, instead gain 15% Durability. | |
Guardbreaker | After damaging a Shield, gain 15% additional Damage Amp for 3 seconds. | |
Quicksilver | Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds. [Unique - only 1 per champion] | |
Rabadon's Deathcap | This humble hat can help you make, or unmake, the world itself. | |
Red Buff | Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | |
Sunfire Cape | Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | |
Redemption | Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack). Healing: TFTUnitProperty.item:TFT_Tracker_Value1 | |
Runaan's Hurricane | Attacks fire a bolt at a nearby enemy, dealing 55% Attack Damage as physical damage. | |
Spear of Shojin | Attacks grant 5 bonus Mana. | |
Evenshroud | 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat. Sunder: Reduce Armor | |
Statikk Shiv | Every 3rd attack deals 35 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist | |
Sterak's Gage | Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage. | |
Tactician's Cape | Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck." | |
Tactician's Shield | Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..." | |
Thief's Gloves | Each round: Equip 2 random items. [Consumes 3 item slots.] TFTUnitProperty.:TFT_BindOnEquipTRA | |
Titan's Resolve | Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and 20 Magic Resist. | |
Hand Of Justice | Gain 2 effects: •15% Attack Damage and 15 Ability Power. •15% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. | |
Warmog's Armor | Gain 12% max health. |