Item | Item Bonus | Combined |
---|---|---|
![]() | Combat start: Gain different bonuses based on starting position. Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds. | ![]() ![]() |
![]() | Combat start: Gain 30 Ability Power every 5 seconds in combat. | ![]() ![]() |
![]() | Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. | ![]() ![]() |
![]() | Gain 10 Mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds. [Unique - only 1 per champion] | ![]() ![]() |
![]() | Gain 7% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds | ![]() ![]() |
![]() | Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power. | ![]() ![]() |
![]() | Perfect peace and calm for the holder - and all who face it. | ![]() ![]() |
![]() | Gain 9% max health. Every 2 seconds, heal 3% max Health. | ![]() ![]() |
![]() | Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..." | ![]() ![]() |
![]() | Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist. | ![]() ![]() |
![]() | Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. | ![]() ![]() |
![]() | Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - only 1 per champion] | ![]() ![]() |
![]() | Gain 7% stacking Attack Speed every second. | ![]() ![]() |
![]() | Heal the lowest percent Health ally for 20% of damage dealt. Ally Healing: (?) | ![]() ![]() |
![]() | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | ![]() ![]() |
![]() | 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent. Shred: Reduce Magic Resist | ![]() ![]() |
![]() | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | ![]() ![]() |
![]() | Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - only 1 per champion] Sunder: Reduce Armor | ![]() ![]() |
![]() | After casting an Ability, gain 60% Attack Speed for 5 seconds. | ![]() ![]() |
![]() | Gain 20% additional Damage Amp against enemies with more than 1750 max Health. | ![]() ![]() |
![]() | Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | ![]() ![]() |
![]() | Gain 10% Durability. While above 50% Health, instead gain 18% Durability. | ![]() ![]() |
![]() | Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times. | ![]() ![]() |
![]() | Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds. [Unique - only 1 per champion] | ![]() ![]() |
![]() | This humble hat can help you make, or unmake, the world itself. | ![]() ![]() |
![]() | Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | ![]() ![]() |
![]() | Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | ![]() ![]() |
![]() | Regenerate 3% of missing Health each second. | ![]() ![]() |
![]() | Attacks grant 3% stacking Attack Damage. | ![]() ![]() |
![]() | Attacks grant 5 bonus Mana. | ![]() ![]() |
![]() | 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor | ![]() ![]() |
![]() | Attacks and Ability damage 30% Shred the target for 3 seconds. This effect does not stack. Shred: Reduce Magic Resist | ![]() ![]() |
![]() | At 60% Health, gain a Shield equal to 60% of the wearer's maximum Health that rapidly decays over 6 seconds. | ![]() ![]() |
![]() | Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck." | ![]() ![]() |
![]() | Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..." | ![]() ![]() |
![]() | Each round: Equip 2 random items. [Consumes 3 item slots.] (?) | ![]() ![]() |
![]() | Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and 20 Magic Resist. | ![]() ![]() |
![]() | Gain 2 effects: •15% Attack Damage and 15 Ability Power. •12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. | ![]() ![]() |
![]() | Gain 12% max health. | ![]() ![]() |