Item

ItemItem BonusCombined Items
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Ambusher Emblem
The holder gains the Ambusher trait.
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Automata Emblem
The holder gains the Automata trait.
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Bruiser Emblem
The holder gains the Bruiser trait.
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Black Rose Emblem
The holder gains the Black Rose trait.
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Quickstriker Emblem
The holder gains the Quickstriker trait.
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Artillerist Emblem
The holder gains the Artillerist trait.
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Experiment Emblem
The holder gains the Experiment trait.
Experiment Bonus: After 8 seconds or on death, summon a copy of this unit with TFTUnitProperty.:TFT13_Emble
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Family Emblem
The holder gains the Family trait.
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Firelight Emblem
The holder gains the Firelight trait.
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Visionary Emblem
The holder gains the Visionary trait.
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Pit Fighter Emblem
The holder gains the Pit Fighter trait.
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Rebel Emblem
The holder gains the Rebel trait.
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Sorcerer Emblem
The holder gains the Sorcerer trait.
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Enforcer Emblem
The holder gains the Enforcer trait.
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Sentinel Emblem
The holder gains the Sentinel trait.
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Conqueror Emblem
The holder gains the Conqueror trait.
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Adaptive Helm
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
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Archangel's Staff
Combat start: Gain 30 Ability Power every 5 seconds in combat.
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Bloodthirster
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
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Blue Buff
Gain 10 Mana after casting.
When the holder gets a takedown, they deal 5% more damage for 8 seconds.
[Unique - only 1 per champion]
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Bramble Vest
Gain 5% max health.
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
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Crownguard
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25 Ability Power.
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Deathblade
Perfect peace and calm for the holder - and all who face it.
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Dragon's Claw
Gain 9% max health.
Every 2 seconds, heal 3% max Health.
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Tactician's Crown
Your team gains +1 max team size.
10% chance to drop 1 gold when you win combat.
"...the Heart of a hero..."
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Protector's Vow
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
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Gargoyle Stoneplate
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
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Edge of Night
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]
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Guinsoo's Rageblade
Attacks grant 5% stacking Attack Speed.
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Hextech Gunblade
Heal the lowest percent Health ally for 25% of damage dealt.
Ally Healing: TFTUnitProperty.item:TFT_Tracker_Value1
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Infinity Edge
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
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Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent.
Shred: Reduce Magic Resist
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Jeweled Gauntlet
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
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Last Whisper
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - only 1 per champion]
Sunder: Reduce Armor
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Nashor's Tooth
After casting an Ability, gain 60% Attack Speed for 5 seconds.
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Giant Slayer
Gain 20% additional Damage Amp against enemies with more than 1750 max Health.
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Morellonomicon
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
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Steadfast Heart
Gain 8% Durability. While above 50% Health, instead gain 15% Durability.
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Guardbreaker
After damaging a Shield, gain 15% additional Damage Amp for 3 seconds.
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Quicksilver
Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
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Rabadon's Deathcap
This humble hat can help you make, or unmake, the world itself.
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Red Buff
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
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Sunfire Cape
Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
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Redemption
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
Healing: TFTUnitProperty.item:TFT_Tracker_Value1
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Runaan's Hurricane
Attacks fire a bolt at a nearby enemy, dealing 55% Attack Damage scaleAD as physical damage.
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Spear of Shojin
Attacks grant 5 bonus Mana.
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Evenshroud
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.
Sunder: Reduce Armor
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Statikk Shiv
Every 3rd attack deals 35 magic damage and 30% Shreds 4 enemies for 5 seconds.
Shred: Reduce Magic Resist
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Sterak's Gage
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
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Tactician's Cape
Your team gains +1 max team size.
10% chance to drop 1 gold after 10 seconds of combat.
"...and a bit of Luck."
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Tactician's Shield
Your team gains +1 max team size.
10% chance to drop 1 gold when the holder dies.
"Imbued with a Philosopher's wisdom..."
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Thief's Gloves
Each round: Equip 2 random items.
[Consumes 3 item slots.]
TFTUnitProperty.:TFT_BindOnEquipTRA
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Titan's Resolve
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20 Armor and 20 Magic Resist.
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Hand Of Justice
Gain 2 effects:
15% Attack Damage and 15 Ability Power.
15% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
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Warmog's Armor
Gain 12% max health.
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