Radiant Items List Team Fight Tactics set 16

ItemItem BonusCombined
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Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 90 Armor and Magic Resistance.
Marksman/Caster: Gain 30% Attack Damage and Ability Power.
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Radiant Archangel's Staff
Combat start: Gain 40% Ability Power every 5 seconds in combat.
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Radiant Bloodthirster
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
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Radiant Blue Buff
Gain 20% additional Attack Damage and Ability Power from all sources.
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Radiant Bramble Vest
Gain 18% max health.
Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.
Cooldown: 2 seconds
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Radiant Crownguard
Combat Start: Gain a 50% max Health Shield for 8 seconds.
When the Shield expires, gain 50% Ability Power.
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Radiant Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.
(?)
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Radiant Dragon's Claw
Gain 18% max health.
Every 2 seconds, heal 5% max Health.
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Radiant Protector's Vow
Combat Start: Gain 40 Mana.
At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.
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Radiant Gargoyle Stoneplate
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
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Radiant Giant Slayer
Gain 30% additional Damage Amp against Tanks.
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Radiant Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
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Radiant Guinsoo's Rageblade
Gain 14% stacking Attack Speed every second.
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Radiant Hand of Justice
Gain 2 effects:
30% Attack Damage and 30% Ability Power.
24% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
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Radiant Hextech Gunblade
Heal the lowest percent Health ally for 40% of damage dealt.
Ally Healing: (?)
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Radiant Infinity Edge
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
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Radiant Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.
[Direct damage item]
Shred: Reduce Magic Resist
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Radiant Jeweled Gauntlet
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
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Radiant Last Whisper
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.
Sunder: Reduce Armor
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Radiant Nashor's Tooth
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
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Radiant Morellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
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Radiant Steadfast Heart
Gain 20% durability. While above 50% Health, instead gain 36% Durability.
(?)
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Radiant Quicksilver
Combat Start: Gain immunity to crowd control for 45 seconds.
Gain 6% stacking Attack Speed every second.
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Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both.
(?)
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Radiant Red Buff
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received

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Radiant Spirit Visage
Regenerate 5% of missing Health each second.
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Radiant Kraken's Fury
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 60% Attack Speed.
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Radiant Spear of Shojin
Attacks grant 10 bonus Mana.
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Radiant Evenshroud
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.
Sunder: Reduce Armor
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Radiant Void Staff
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.
Shred: Reduce Magic Resist
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Radiant Sterak's Gage
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
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Radiant Sunfire Cape
Gain 16% max Health.
Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
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Radiant Thief's Gloves
Each round: Equip 2 random Radiant items.
[Consumes 3 item slots.]
(?)
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Radiant Titan's Resolve
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
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Radiant Striker's Flail
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
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Radiant Warmog's Armor
Gain 30% max Health.