Item | Item Bonus | Combined |
---|---|---|
![]() | Combat start: Gain different bonuses based on starting position. Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack. Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds. | |
![]() | Combat start: Gain 40 Ability Power every 4 seconds in combat. | |
![]() | Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds. | |
![]() | Gain 10 Mana after casting. When the holder gets a takedown, they deal 20% more damage for 12 seconds. [Unique - only 1 per champion] | |
![]() | Gain 15% max health. Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies. Cooldown: 2 seconds | |
![]() | Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power. | |
![]() | It glows in the presence of enemies. Or friends. Or anything alive, really. | |
![]() | Gain 15% max health. Every 2 seconds, heal 10% max Health. | |
![]() | Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist. | |
![]() | Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. Also, heal 2% max Health each second. | |
![]() | Gain 30% additional Damage Amp against enemies with more than 1750 max Health. | |
![]() | Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed. [Unique - only 1 per champion] | |
![]() | Gain 14% stacking Attack Speed every second. | |
![]() | Gain 2 effects: •35% Attack Damage and 35 Ability Power. •20% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. | |
![]() | Heal the lowest percent Health ally for 40% of damage dealt. Ally Healing: (?) | |
![]() | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | |
![]() | 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent.. Also, heal 2% max Health per second. [Direct damage item] Shred: Reduce Magic Resist | |
![]() | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | |
![]() | Physical damage 30% Sunders the target for the rest of combat. This effect does not stack. [Unique - only 1 per champion] Sunder: Reduce Armor | |
![]() | After casting an Ability, gain 120% Attack Speed for 8 seconds. | |
![]() | Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | |
![]() | Gain 16% durability. While above 40% Health, instead gain 30% Durability. | |
![]() | Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds. [Unique - only 1 per champion] | |
![]() | It's witnessed - and unleashed - miracles and calamities both. | |
![]() | Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | |
![]() | Regenerate 5% of missing Health each second. | |
![]() | Attacks grant 6% stacking Attack Damage. | |
![]() | Attacks grant 10 bonus Mana. | |
![]() | 30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor | |
![]() | Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist | |
![]() | At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 8 seconds. | |
![]() | Gain 12% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received | |
![]() | Each round: Equip 2 random Radiant items. [Consumes 3 item slots.] (?) | |
![]() | Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and 50 Magic Resist. | |
![]() | Critical Strikes grant 10% Damage Amp for 8 seconds, stacking up to 4 times. | |
![]() | Gain 20% max health. Heal 2% max Health per second. |