Item

ItemItem BonusCombined
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Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 60 Armor and Magic Resistance.
Marksman/Caster: Gain 30 Attack Damage and Ability Power.
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Radiant Archangel's Staff
Combat start: Gain 40 Ability Power every 4 seconds in combat.
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Radiant Bloodthirster
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
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Radiant Blue Buff
A blessing from the golem spirits, granting overflowing arcane energy.
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Radiant Bramble Vest
Gain 15% max health.
Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.
Cooldown: 2 seconds
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Radiant Crownguard
Combat start: Gain a 50% max Health Shield for 8 seconds.
When the shield expires, gain 50 Ability Power.
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Radiant Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.
(?)
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Radiant Dragon's Claw
Gain 15% max health.
Every 2 seconds, heal 10% max Health.
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Radiant Protector's Vow
Start of Combat: Gain 20 Mana.
Lifeline: At 40% Health, gain 20 Mana and a Shield equal to 45% max Health.
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Radiant Gargoyle Stoneplate
Heal 2% max Health each second.
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
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Radiant Giant Slayer
Gain 25% additional Damage Amp against Tanks.
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Radiant Edge of Night
Lifeline: At 60% Health, briefly become untargetable and shed negative effects.
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Radiant Guinsoo's Rageblade
Gain 14% stacking Attack Speed every second.
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Radiant Hand of Justice
Gain 2 effects:
35% Attack Damage and 35 Ability Power.
20% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
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Radiant Hextech Gunblade
Heal the lowest percent Health ally for 40% of damage dealt.
Ally Healing: (?)
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Radiant Infinity Edge
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
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Radiant Ionic Spark
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent..
Also, heal 2% max Health per second.
[Direct damage item]
Shred: Reduce Magic Resist
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Radiant Jeweled Gauntlet
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
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Radiant Last Whisper
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
Sunder: Reduce Armor
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Radiant Nashor's Tooth
After casting an Ability, gain 60% Attack Speed for 8 seconds.
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Radiant Morellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
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Radiant Steadfast Heart
Gain 16% durability. While above 40% Health, instead gain 30% Durability.
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Radiant Quicksilver
Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
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Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both.
(?)
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Radiant Red Buff
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received

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Anima's Embrace
Regenerate 5% of missing Health each second.
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Radiant Kraken's Fury
Attacks grant 6% stacking Attack Damage.
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Radiant Spear of Shojin
Attacks grant 10 bonus Mana.
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Radiant Evenshroud
30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.
Sunder: Reduce Armor
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Radiant Void Staff
Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack.
Shred: Reduce Magic Resist
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Radiant Sterak's Gage
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
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Radiant Sunfire Cape
Gain 12% max Health.
Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
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Radiant Thief's Gloves
Each round: Equip 2 random Radiant items.
[Consumes 3 item slots.]
(?)
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Radiant Titan's Resolve
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 40 Armor and 40 Magic Resist, and gain immunity to crowd control.
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Radiant Striker's Flail
Critical Strikes grant 8% Damage Amp for 8 seconds, stacking up to 4 times.
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Radiant Warmog's Armor
Gain 20% max health.
Heal 2% max Health per second.