| Item | Item Bonus | Combined |
|---|---|---|
![]() | Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 90 Armor and Magic Resistance. Marksman/Caster: Gain 30% Attack Damage and Ability Power. | |
![]() | Combat start: Gain 40% Ability Power every 5 seconds in combat. | |
![]() | Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds. | |
![]() | Gain 20% additional Attack Damage and Ability Power from all sources. | |
![]() | Gain 18% max health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds | |
![]() | Combat Start: Gain a 50% max Health Shield for 8 seconds. When the Shield expires, gain 50% Ability Power. | |
![]() | It glows in the presence of enemies. Or friends. Or anything alive, really. (?) | |
![]() | Gain 18% max health. Every 2 seconds, heal 5% max Health. | |
![]() | Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 40% max Health. | |
![]() | Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder. | |
![]() | Gain 30% additional Damage Amp against Tanks. | |
![]() | At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health. | |
![]() | Gain 14% stacking Attack Speed every second. | |
![]() | Gain 2 effects: •30% Attack Damage and 30% Ability Power. •24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. | |
![]() | Heal the lowest percent Health ally for 40% of damage dealt. Ally Healing: (?) | |
![]() | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | |
![]() | 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist | |
![]() | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | |
![]() | Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor | |
![]() | Attacks grant 4 bonus Mana, increased to 8 if they critically strike. | |
| Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | ||
![]() | Gain 20% durability. While above 50% Health, instead gain 36% Durability. (?) | |
![]() | Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second. | |
![]() | It's witnessed - and unleashed - miracles and calamities both. (?) | |
![]() | Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | |
![]() | Regenerate 5% of missing Health each second. | |
![]() | Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 60% Attack Speed. | |
![]() | Attacks grant 10 bonus Mana. | |
![]() | 30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor | |
![]() | Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist | |
![]() | At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds. | |
![]() | Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received | |
![]() | Each round: Equip 2 random Radiant items. [Consumes 3 item slots.] (?) | |
![]() | Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control. | |
![]() | Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times. | |
![]() | Gain 30% max Health. |



