Kick the target, dealing 157/236/380 ()Adaptive Damage. Heal for 33% of the damage dealt. Adaptive Damage: Uses the damage type the target resists less
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
2
1 unit; 12% , 12%
4
2 units; 22% , 20%
6
4 units; 33% , 33%
8
5 units; 40% , 48%
10
ALL enemies; 100% , 150% ; Combat Start: Confiscate all enemy items!