Dash to a nearby hex, then gain 300/600/10000 Shield and grant the same Shield to 2 nearby allies. 50% of the damage blocked by the Shields is stored as unstable energy. After dashing, deal 200/500/2700 () magic damage to 3 nearby enemies. Every 3rd cast, unleash the unstable energy + 1600/4000/99999 () as magic damage split between the 5 nearest enemies.
The first time you would be eliminated, if Mel has cast 12 times during player combat this game, she saves you and you remain alive. Afterwards, Mel permanently gains 10% Damage Amp. (?)